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FAMILIARS A familiar is a spirit that accompanies you as your friend and ally. It s not a real creature, and it doesn t need to eat or breathe. The most common type is a creature familiar-a spirit that takes the form of a little animal or monster. Many consider a familiar and its master to be one and the same, and some fa miliars do act as mere extensions of their masters wills. However, most familiars grow personalities all their own, and undertake the commands of their masters with individuality and, sometimes, attitude. All familiars have some amount of arcane knowledge. HOW DO FAMILIARS WORK? The Arcane Familiarfeat (see page 139) lets you choose a familiar .... You can determine how your familiar looks, and suggest to your DM what sort of personality it has. Familiars have two modes active and passive. Both modes give you constant benefits, but you lose them if your familiar is destroyed. You can keep your familiar in passive mode to protect it. In active mode, your familiar can scout ahead or grant you special abilities described in its statistics block. You can control a familiar when it s in active mode by using your actions, but a familiar isn t a combatant. It can t attack on its own, and it vanishes for a while when it is destroyed. GAINING A FAMILIAR You gain a familiar when you take the Arcane Familiar feat. CHANGING YOUR FAMILIAR You gain a different familiar by retraining the Arcane Familiar feat and replacing your former companion with a different kind offamiliar. FAMILIAR ATTRIBUTES Attacks A familiar can t attack. Defenses A familiar uses your defenses. Skills and Checks A familiar uses your bonuses for all skill checks and ability checks. Hit Points A familiar has 1 hit point, but a missed attack never damages it. Destruction of a Familiar If your familiar is reduced to 0 hit points or fewer, it is destroyed. After your next short rest or extended rest, it reappears in passive mode in your space. Death of a Familiar Your familiar dies when you die, and it is restored to life when you are restored to life. After you are restored to life, your familiar reappears in passive mode in your space. Immunity A familiar can t be hit by its master s attacks. You, as the master, can choose to ignore this benefit. Senses Some familiars have special senses, such as blindsight or low-light vision. These apply to your familiar, not you. Communication You and your familiar can speak to one another in a special arcane language. Other creatures hear only gibberish from you, and grunts and squeaks from your familiar. Your familiar doesn t understand other languages, but can parrot back what it hears, allowing you to understand anything it repeats back to you in a language you know. Size Tiny. No Flanking A familiar can t flank. Objects Unless otherwise noted, a familiar cannot pick up or manipulate objects. This does not mean it ignores solid objects. It cannot walk through walls. FAMILIAR MODES Switching Modes You can switch your familiar between passive mode and active mode by using a minor action. Passive A passive familiar is on your person, perching on your shoulder or hiding in your pocket. In this mode, it shares your space.No Targeting A passive familiar can t be targeted by any effect. No Damage A passive familiar cannot be damaged by any effect. Active In its active mode, a familiar is not on your person, and you can move it around. It takes up the space of a Tiny creature. Movement A familiar has a speed and movement modes. By using a move action, you can move your familiar its speed. Range Limit Unless otherwise noted, a familiar can t move more than 20 squares away from you. If, at the end of your turn, your familiar is more than 20 squares away, it teleports into your square and enters passive mode. Actions A familiar can use skills and take actions as normal, but you must use the relevant action to order it to do so. Your familiar does not have its own set of actions to use. PERSONALITY Every familiar has an individual personality, despite the fact that it is a spirit and not a physical entity. A familiar tends to act in a way that reflects its master s personality. A power-hungry warlock s rat familiar might constantly seek out food to nibble on, while a secretive wizard might have a book imp that hides within the folds of his robes, its red eyes glowing from the shadows. You might decide that your familiar s personality is simple and acquiescing, which makes it a perfectly trained servant. On the other hand, familiars that show a little initiative might also have an individualistic streak that makes them reluctant to follow all your commands, or at least reluctant to do so immediately if they believe they know better. Although primarily a devoted servant, a familiar is an independent creature that can argue with its master, push for its own plans, and offer advice (whether or not it is needed or wanted). In the end, though, a familiar always obeys its master. Your familiar s personality is ultimately up to you, since it is an extension of your character. Your DM might have some advice or suggestions, and he or she also has the authority to occasionally take the reins, describing what your familiar says and does when it disagrees with you. A classic familiar personality, especially for a creature such as a dragonling or a book imp, is a superior "I know better than you" attitude that can generate interesting, unexpected ideas when one of these incorrigible creatures devises its own plans. ROLEPLAYING YOUR FAMILIAR Your DM might maintain some light touch of control over how your familiar acts, or might allow you to completely control it. However, since your familiar can communicate only with you (see "Communication," above), roleplaying your familiar s verbal skill to vex and delight others is not an option. On the other hand, having your familiar act or move in certain reactive ways gets across an idea you want the familiar to communicate just as effectively as the spoken word. However, limit the amount of time that you take up at the table during combat encounters describing the antics of your familiar. Other players might grow frustrated at the amount of time your character (and familiar) takes each time it is your turn. CUSTOMIZING FAMILIAR APPEARANCE Several different familiars are described in this section. Each one has a basic look, but that doesn t mean your familiar has to look like every other spellcaster s familiar, even if you choose something as common as a raven or a cat. Within the realm of reason, you can customize your familiar to look like nearly anything, as long as the identity of the basic creature isn t lost. Your ability to customize your familiar s look and quirks is vast, but it can t change the familiar s combat ability or skill checks. Just as you have the ability to customize how your familiar looks when it is active, you can also determine what happens when your familiar enters passive mode. It could do something more spectacular than simply climbing into a pouch. For instance, perhaps your book imp discorporates into a puff of smoke and returns to apparent existence at the sound of its name. Your owl could become a small stone statue you carry with you, only to return to apparent flesh when you toss it to the ground. Imagine how you could impress your fellow adventurers if the tattoo on your arm suddenly unwound itself to become your serpent familiar. Or perhaps when you whistle, your falcon familiar flies down from an unseen height. FAMILIAR DESCRIPTIONS Each familiar description includes the benefits a familiar provides. Constant Benefits A familiar provides you with these benefits as long it has at least 1 hit point, regardless of its current state. Active Benefits When your familiar is in active mode, in addition to being able to take the actions available to it in that mode (see "Familiar Modes," above), it provides its active benefits. Bat Bats are common familiars for warlocks and those who prefer subtle magic and stealth. Senses blindsight 5 Speed 2, fly 6 (hover) Constant Benefits You gain a +2 bonus to Perception checks and Stealth checks. Active Benefits See the Unseen As a minor action, you cause enemies adjacent to your bat familiar to lose the benefits of concealment (but not total concealment) against you until the end of your current turn. Book Imp Book imps are masters of knowledge, dispatched by the powers of Hell to offer advice to and tempt mortal spellcasters. Speed 5, fly 6 (hover) Constant Benefits You gain a +2 bonus to Arcana checks and History checks. You can read and speak Infernal. You gain resist fire 5. If you already have resist fire, increase your resistance by 2. Active Benefits Deceptive Move As a minor action, you cause your book imp to become invisible until the end of your next turn. Bound Demon This ugly blob of .flesh is a creature bound to your service, but it would prefer to be back in the Abyss. Speed 5, fly 3 (hover) Constant Benefits You gain a +2 bonus to Intimidate checks. You can read and speak Abyssal. Active Benefits Alchemical Synergy Once per encounter, when you hit a bloodied creature adjacent to your bound demon, you gain 1d8 temporary hit points. Level 11 2d8 temporary hit points. Level 21 3d8 temporary hit points. Cat Cats are willful, independent familiars, and their willingness to act alone makes them excellent spies. Senses low-light vision Speed 6 Constant Benefits You gain a +2 bonus to Acrobatics checks, and you can make an Acrobatics check to reduce the damage you take from falling even if you are not trained in that skill. Active Benefits Independent Spirit A cat familiar has no range limit on the distance it can exist away from you. Silent Predator A cat familiar gains a +5 bonus to its Stealth checks. Crafter Homunculus This humanoid figure has indistinct features and looks like it s made of clay. Arcane crafters use homunculi as skilled assistants. Speed 5 Constant Benefits You gain a +2 bonus to Arcana checks. You gain a +2 bonus to skill checks related to rituals of the creation category. Active Benefits Blood Feast An enemy adjacent to your crafter homunculus takes a -1 penalty to all defenses against alchemical items. Your crafter homunculus is immune to your alchemical items. Dragonling Sorcerers who follow the draconic tradition, along with other spellcasters who rely on endurance and physical might, manifest dragonling familiars. Speed 5, fly 6 (hover) Constant Benefits You can read and speak Draconic. When you spend a healing surge, you regain 2 additional hit points. Level 11 3 additional hit points. Level 21 4 additional hit points. Active Benefits Dragon s Breath Once per encounter, you can use your dragonling s space as the origin square for a close blast arcane attack power. Falcon Warrior spellcasters, those that love to wade into the fray, see the fightingfalcon as the idealfamiliar. Speed 2, fly 6 (hover) Constant Benefits You gain a +2 bonus to Perception checks. You gain a +2 bonus to all defenses against opportunity attacks_ Active Benefits Hunting Falcon Once per encounter, you can determine range for your ranged arcane attacks from your falcon until the end of your current turn. Soaring Spirit A falcon familiar has a range limit of 40 squares from you. Owl A common symbol of wisdom and knowledge, owl familiars are known for their good counsel and insight. Senses low-light vision Speed 2, fly 6 (hover) Constant Benefits Owl s Counsel Whenever you make an Insight check or Perception check, add 1d4 to the result. Active Benefits Owl s Eyes As a standard action, you can see through your familiar s eyes until the end of your next turn. You do not gain the ability to cast spells or attack through the familiar, and you determine if a target has cover and concealment from you as normal, but you might spot an enemy coming around a corner or notice a foe hiding behind a wall. Rat The rat is a scavenger capable of infiltrating even the most tightly guarded places. Speed 6 Constant Benefits You gain a +2 bonus to Stealth checks. Active Benefits Rat s Cunning A rat familiar can carry an object that weighs 2 pounds, and it can manipulate objects to make Thievery checks. It gains a +2 bonus to such checks. A rat gains a +5 bonus to its Stealth checks. Raven Ravens are known for their keen senses and skill in uncovering hidden knowledge. Senses low-light vision Speed 2, fly 6 (hover) Constant Benefits You gain a +4 bonus to Perception checks made to find hidden objects. Active Benefits Raven s Speech A raven can speak any language you know, and it can converse with other creatures. When it speaks, you hear everything it says and hear everything spoken to it. You can dictate its answers if you so choose. Serpent The serpent is a deceptive creature, and it offers its master the same mastery of guile and cunning. Speed 6 Constant Benefits You gain a +2 bonus to Bluff checks. When you shift, you can ignore 1 square of difficult terrain during that movement. Active Benefits Serpent s Startle Once per encounter as a minor action, all creatures adjacent to your serpent familiar can t make opportunity attacks until the end of your next turn. Spider Spiders are guardians of hidden knowledge that weave webs capable of wabbing and moving small objects. Speed 4, climb 4 Constant Benefits You gain a +2 bonus to Climb checks. Enemies take a -1 penalty to saving throws against your arcane powers that immobilize or slow them. Active Benefits Spider s Web As a minor action, a spider can slide an object within 5 squares of it 2 squares. The object must be unattended, and it can weigh no more than 5 pounds. FAMILIAR QUIRKS Familiars are known for their exotic appearance and eccentric behavior. Come up with a few visual and personality quirks for your familiar, using these examples for inspiration. Bat Has miniature metal spikes for fur Flies at people s faces to greet them Book Imp Is translucent, except for glowing eyes Quotes ancient texts, usually to undercut your ideas Bound Demon looks like a miniature version of a proper demon Is too lazy to walk or to fly, and rolls wherever it goes Cat Appears to be made of shadow Has vestigial bat wings licks the blood from its fur after battle Crafter Homunculus Is made of clay, but has clockwork joints Makes a tiny statue of every monster you defeat Dragonling Is colored like a type of chromatic or metallic dragon Trails tendrils of smoke from its nostrils Tiny flames burst from its mouth when it hiccups, which is frequently Has a squeaky, high-pitched roar Falcon Glows with golden light in bright sunshine leaves small rodent corpses in your sleeping bag Owl Can move eyes and beak to different parts of its head Hoots when it thinks it s found a mate for its master Rat leaves a cloud of black ash and trail of soot as it moves Chews on your spell book (or other arcane implement) and magic items Raven Has a streak of silver feathers Raps its beak on objects when it is being ignored Croaks a catchphrase at opportune times Serpent looks like rippling mercury when it moves Hisses at anyone who touches you (its master) Spider Glows a poisonous green Constructs complex webs to mark where it has been
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Vehicle Hetzer Contents 1 Hetzer Veterancy 2 Tactics 3 History 4 Requires 4.1 Hetzer Tank 5 Called In Using 5.1 Hetzer 6 Vehicle Abilities 6.1 Vehicle Cover 6.2 Ambush Lock-Down 7 Vehicle Upgrades 7.1 APCR Rounds 7.2 Spotting Scope 8 Vehicle Weapons 8.1 75mm Hetzer 8.2 75mm Hetzer APCR 8.3 MG42 Hetzer Hetzer Health 450 Max Speed 6.2 Sight 35 Cost 300 Acceleration 1.3 Detection 0/0 Time 30 Deceleration 2.75 Hotkey Population 8 Rotation 27 Target Type armour_hetzer Upkeep 1.0752 Crush Human true Critical Type armour Crush Mode crush_medium Rear Damage Enabled true Hetzer Veterancy [Expand][Hide] Received Damage Received Accuracy Maximum Speed Maximum Health 0.9 0.9 1.15 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 24 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 58 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 102 Vet-Exp Tactics The Hetzer can camoflauge when stationary and so, is good for ambushing enemy tanks raids. History The Jagdpanzer 38 (known after World War II as the Hetzer ( baiter )), was a German tank destroyer of the Second World War based on a modified pre-war Czechoslovakian Panzer 38 chassis. The Jagdpanzer 38 fitted into the lighter category of German tank destroyers that began with the Panzerjäger I, continued with the Marder series, and ended with the Jagdpanzer 38(t). The Hetzer was fitted with a modified 75mm Pak 39 L/48, very similar to the late Panzer IV s 75mm kwk 40 L/48; it could destroy nearly all allied tanks in service at longe range, and its fully-enclosed armor made it a much safer vehicle to crew than the Marder II or Marder III series. The Jagdpanzer 38(t) is one of the most common late-war German tank destroyers. It was crucially available in numbers that made it significant, and was generally mechanically reliable. Also, its small size made it a hard target, and was easy to conceal, allowing it to lie in ambush for enemy tanks. The Jagdpanzer 38(t) s weaknesses were its very limited gun traverse, poor internal ergonomics and poor visibility. The gun traverse was so limited that the entire vehicle sometimes needed to be turned to track a fast-moving target. The gun was designed to be loaded from the right but was also placed on the far right of the vehicle, making operation difficult for the gunner and loader, leading to a lower rate of fire than would be ideal. The confines of the vehicle were also very cramped, with four men squeezed into the small machine. The commander sat far back in the vehicle, with a flat roof to his front and without a cupola. Thus, his visibility was limited when the vehicle was even slightly elevated in back as, for example, in a classic hull-down position. Some versions attempted to alleviate the space problem by removing the recoil-absorbing mechanism for the gun, though it was at the cost of forcing the vehicle itself to absorb the recoil. Requires Hetzer Tank [Expand][Hide] Cost 3 Time Hotkey Effects A Hetzer Tank Hunter is available for reinforcement. These maneuverable tanks have thick sloping armor, and their small size means they are easily camouflaged. ESee Upgrade Hetzer Tank for details. Called In Using Hetzer [Expand][Hide] Cost 600 Activation targeted Duration 0 Target tp_any Recharge 40 Hotkey Effects The diminutive Hetzer mounted the same powerful Pak39 as used on the Panzer IV in well-armored chassis that was also small enough to easily conceal. ESee Ability Hetzer for details. Vehicle Abilities Vehicle Cover [Expand][Hide] Cost Activation always_on Duration _ Target tp_any Recharge 0 Hotkey Effects $0 no key ESee Ability Vehicle Cover for details. Ambush Lock-Down [Expand][Hide] Cost Activation toggle Duration 0 Target tp_any Recharge 10 Hotkey C Effects Lock-down your Hetzer and enter a Camouflaged state. The Hetzer s first-strike out of Camouflage has powerful ambush bonuses. ESee Ability Ambush Lock-Down for details. Vehicle Upgrades APCR Rounds [Expand][Hide] Cost 3 Time Hotkey Effects AT guns and main tank guns are issued the more powerful APCR (Armor Piercing Composite Rigid) Panzergranate 40 ammunition that will improve armor penetration. ESee Upgrade APCR Rounds for details. Spotting Scope [Expand][Hide] Cost 25 Time 25 Hotkey S Effects The Spotting Scope increases sight and gun range of the Hetzer Tank Destroyer. ESee Upgrade Spotting Scope for details. Vehicle Weapons 75mm Hetzer [Expand][Hide] Weapon 75mm Hetzer See Weapon 75mm Hetzer for details. 75mm Hetzer APCR [Expand][Hide] Weapon 75mm Hetzer APCR See Weapon 75mm Hetzer APCR for details. MG42 Hetzer [Expand][Hide] Weapon MG42 Hetzer See Weapon MG42 Hetzer for details. Retrieved from http //coh-stats.com/Vehicle Hetzer
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str_rumor_talki_heretics_1|he heard from a Barclay trader, whom he met in Javiksholm, that they burn Heretics at the stake there. Some of them are reputed to be Knights of the Dawn gone bad! str_rumor_talki_heretics_2|he said that a Fierdsvain abbot told him that the Heretic goddess, Erida Occisor, grows in power with every human sacrifice given her by her priests. str_rumor_talki_heretics_3|he saw a man who was unmistakably a Heretic priest. He briefly spoke to a couple of urchins, handed them some coins and the urchins promptly scarpered off. str_rumor_talki_heretics_4|he was told by a prisoner, a Vanskerry Raider, that the Heretics are terrifying the whole Fierdsvain. They are taking peasants from all the villages and sacrificing them to their Dark Goddess. str_rumor_talki_heretics_5|he said that a Nal Tar horse merchant told him that he found a dying Turkmani on the way here. He was missing an arm, and lay dying. He said something called Eyegrim the Devourer had ripped off his arm and eaten it before his very eyes! str_rumor_talki_heretics_6|he said he had talked on the road with a wandering traveller, who told him that the Knights of the Dawn have dispatched a Paladin to Pendor to help fight the Heretics. He is reputed to be a formidable fighter. str_rumor_talki_heretics_7|he heard from a farmer in the Fierdsvain that they have to guard their graveyards now, so the Heretics do not raise their buried relatives to swell their numbers. str_rumor_talki_heretics_8|he came across two women, one of whom was in shock and seemed oblivious to her surroundings. The other one told him that a Knight of the Dawn had rescued them from a horrible fate at the hands of Death Worshipers. str_rumor_talki_heretics_9|he heard two sellswords complaining that the Heretics have demons amongst them, which are almost impossible to kill. They are filthy undead things, with decaying faces. One said to the other that he could smell them well before he saw them. How revolting! str_rumor_talki_heretics_10|he heard from a merchant that the corpses he saw on the road to Janos had been gnawed and the marrow sucked right out of the bones. The Koningur is trying to quash the rumor, but it is all over the markets now. str_rumor_talki_heretics_11|he overheard a merchant in the Windholm market say that a Heretic Confessor had been seen outside the city gates. The confessor was offering a reward for knowledge of the whereabouts of one {playername}. str_rumor_talki_heretics_12|he overheard talk between an ugly old woman, probably the madam of a brothel, and a hooded man, who was most likely a Heretic Priest. He told the old bird she had best come up with more girls for the Solstice sacrifices, or she would assuredly regret it. str_rumor_talki_heretics_13|he heard from one of the caravan guards, in the alley behind the market, that the Heretics have just killed another Caravan Master, and taken his guards and apprentices for sacrifice. One lucky apprentice managed to get away and reported the ambush. str_rumor_talki_heretics_14|he heard from a Barclay historian, currently lecturing in the Abbey at Valonbray, that the Heretics were originally saintly priests, until they were lured into worship of the Dark Goddess. They are spreading all over Pendor now, and a certain danger to all travelers. str_rumor_talki_heretics_15|he heard from a farmer in the Valonbray market that the Heretic goddess has our poor Thallo Ver Shures on the run. Pity, she is a kind little goddess, for all she runs starkers through the fields waving flowers. str_rumor_talki_heretics_16|he swears the Heretics have portable altars, so they can instantly sacrifice their captives on the spot! What is Pendor coming to, that murdering perverts like the Heretics roam free, killing at will?! str_rumor_talki_heretics_17|he heard about a group of Fierdsvain Maiden Cavalry partying in the Javiksholm tavern. The innkeeper told him he overheard them say that the Heretics are ferocious fighters, though they fill their ranks with outcasts and other rabble. The lassies seemed a mite fearful, which surprised him. str_rumor_talki_heretics_18|he said that one of the wharf traders, an old friend of his, is bemoaning the fact that his business is down, because the Barclay traders do not come so often to Pendor these days. He says they are afraid of those roving bands of Heretics. str_rumor_talki_heretics_19|he said that the innkeeper in Valonbray overheard a thinly-disguised Heretic priest say that he was most annoyed at the number of potential sacrifices killed fighting, rather than merely stunned by his men. He threatened to sacrifice his own men if they do not do better. str_rumor_talki_heretics_20|he said that he ran into a Squire in service to a Knight of the Dawn. The Squire confessed that he wept at their discovery of the bodies of dozens of young girls, lying next to a Heretic altar. Their hearts had been torn from their breasts. He and the Knight hunted down and slew every last one of the evil perpetrators, but he still has nightmares about the girls. str_rumor_talki_heretics_21|he saw a Heretic Confessor threatening a hooded man in the alley behind the castle. He said the man was so affrighted that he pissed himself, all the while bowing, scraping and pleading for another chance. str_rumor_talki_heretics_22|he heard that the Windholm armorer is turning a pretty penny making armor for the Heretics on the sly. It is also rumored he gave that nagging wife of his to them for sacrifice, as she has not been seen for some weeks. str_rumor_talki_heretics_23|he overheard a terrified woman, pleading frantically with the city guards for help in finding her teenage daughter. Her daughter was friends with three boys who were rumored to belong to some sort of coven. All of them had disappeared without a trace. str_rumor_talki_heretics_24|he said that he overheard an armsman talking about a battle his troop fought with the Heretics. He said that some of them were as skilled as any Knight he had seen in a tournament. str_rumor_talki_heretics_25|he saw two men, in skull-emblazoned livery, sneak over the castle walls, dragging a bound man with a sack over his head. Before he could raise an alarm, the two Heretics had fled. str_rumor_talki_vanskerry_1|he heard one of the Fierdsvain Lords say that the Vanskerries want the Lords to join them in overpowering Pendor. My opinion is that the Lords have grown too soft for that. str_rumor_talki_vanskerry_2|he said a trader friend of ours, Gunnar of Valonbray, says his cousin, a Vanskerry Raider currently locked in the local dungeon, claims a powerful Vanskerry Jarl plans to bring a large army into Pendor. str_rumor_talki_vanskerry_3|he said he was looking to buy some slaves from Ramun and heard from one Vanskerry galley slave that the Vanskerry Raiders think Pendor is ripe for the picking. str_rumor_talki_vanskerry_4|he heard a merchant from Windholm say that after he finished his business in the market, he took a short cut through an alley, and observed a tall, blonde man, obviously a Vanskerry Jarl, threatening the Valonbray horse merchant with death, if he did not produce better details about Valonbray's defenses. str_rumor_talki_vanskerry_5|he said that local rumor has it that a cousin to Inar Hairybreeks, son of his own old auntie, is amongst the latest Vanskerry Raiders captured. He is trying to persuade the Koningur to release him. He will not have much luck there! str_rumor_talki_vanskerry_6|he heard in the Windholm market that the Vanskerry raids are on the increase because the Pendor pickings are so profitable for the Raiders. They raided Jayek again yesterday. str_rumor_talki_vanskerry_7|he said his informant overheard some Barclay merchants talking in Windholm. They say their profits are down considerably because the caravans coming to Windholm from Ravenstern get raided too often and they cannot get enough goods. str_rumor_talki_vanskerry_8|he heard some farmers complaining over their ale in the Valonbray tavern. They say it simply is not worth farming these days, what with raids taking all their harvested crops before they can get them to market. str_rumor_talki_vanskerry_9|he heard the lord say that, if rumor does not lie, all the Fierdsvain towns have been infiltrated by Vanskerry agents posing as Fierdsvain merchants! Unbelievable! str_rumor_talki_vanskerry_10|he said the foreign Jarls claim that all the Fierdsvain belongs in truth to Vanskerry, and should be under their rule, since it was conquered and settled by Vanskerry Raiders. str_rumor_talki_vanskerry_11|he overheard some captured Vanskerry Raiders, en route to the slave pens, laughing about how they would have their revenge on the Fierdsvain shortly, though they did not go into detail about what is planned. str_rumor_talki_vanskerry_12|he heard a man, who claimed to be an escaped Vanskerry captive, say there is a plan afoot to free all the Raider prisoners. That's all he overheard, and I don't know how much credence to give the story. str_rumor_talki_vanskerry_13|he heard Thomas of Rane, a trader from Ravenstern, tell of a narrow escape. His caravan hired scouts, and their outriders ran into a good-sized pack of Vanskerries. The Raiders killed all the scouts while the caravan ran for it. str_rumor_talki_vanskerry_14|he told me an acquaintance of his said he could scarce credit what he overheard some sailors say in the Valonbray tavern. These more frequent raids are supposedly intended to soften up the Fierdsvain in advance of full-scale Vankserry invasion! str_rumor_talki_vanskerry_15|he said Thomas of Rane, a merchant friend of his, says the Ravenstern merchants are speaking of hiring a mercenary troop to protect their caravans to the Fierdsvain towns. str_rumor_talki_vanskerry_16|he said he heard from one of his friends, cousin to a Vanskerry, that their god, Haf Sigla, sends them winds blowing in the direction of Pendor to aid their longboats in sailing here. We need a god to send winds that blow in the opposite direction! str_rumor_talki_vanskerry_17|he heard an interesting explanation of the reason behind the Vanskerry raids. Apparently, if they do not raid, they have no means of support. They are unable to farm their own cold land, so they live off the food they steal. str_rumor_talki_vanskerry_18|he said his grandfather came here as a Vanskerry Raider and married a Fierdsvain farm lass. Vanskerries love our rich farmland here because they have none of their own back home. str_rumor_talki_vanskerry_19|he said he did not know if he should pass this on or not, but anyway talk amongst some of the Fierdsvain geezers is that the Vanskerries think that life in Pendor has destroyed their cousins' strength and turned them soft and luxury-loving. str_rumor_talki_vanskerry_20|he told me a shocking story! A Caravan Master said that his group passed a pack of Vanskerry Raiders abusing some peasant women they'd kidnapped in a raid. str_rumor_talki_vanskerry_21|he heard an amusing story about the Vanskerry Raiders from the bookseller. He said they raided a Sarleon caravan carrying ale and drank it up on the spot. One of their captives got loose, tied them up and castrated every drunken one of them! str_rumor_talki_vanskerry_22|he said one of the Vanskerry Jarls claimed to own a powerful, magic axe that could cut through the strongest armor. str_rumor_talki_vanskerry_23|he said that all the women taken by the Vanskerry Raiders, and many of the men, end up as thralls in the North. What a terrible fate! str_rumor_talki_red_1|he saw two men talking in an alleyway. He could not hear what they said, but one passed a packet, and they parted with a complicated series of hand gestures. As they left, one of them dropped a red leather glove. Watching them walk away, he was careful not to pick it up. str_rumor_talki_red_2|he spoke to a slaver last week. It appears that well-trained soldiers have become the slave of choice on the market, because that seems to be all they are interested in purchasing. That is odd, as high-end soldiers usually make poor galley slaves. One loose chain and they kill their owners! str_rumor_talki_red_3|he heard two badly disguised Brotherhood bullyboys talking in the tavern last night. Someone is disrupting their harvester gangs. He did not hear the whole discussion, but the name {playername} was bandied about quite a bit. str_rumor_talki_red_4|he told me that・oh, damn. It is you! Listen, {playername}, you need to・no, never mind how I know you. Just get out of town. The Brotherhood are crawling all over this place, and they are aiming for one target You. Someone is paying top dollar. Now go. You never saw me. str_rumor_talki_red_5|he found out that the Brotherhood are angling to get into the weapons trade. They already have the slave market tied up, mostly because it is distasteful. But weapons? That is a new direction for the boys in red, and if they know something we are unaware of・well, I would sleep light, were I you. str_rumor_talki_red_6|he heard from the guild master that the blacksmith got visited by the rouge stooges last night・seems he decided not to pay for his new 'apprentice'. Claimed the boy simply dropped in on him and wanted a job. Poor, dumb bastard. They broke his hammer-hand. str_rumor_talki_red_7|he saw it plain as day. Three bloodyboys beating up a shopkeeper on the steps of his own house! And the town guards・did they do aught to help? No, they walked right on past, as blind as men can be paid to be. Nobody even trusts the sheriff in this town any more. str_rumor_talki_red_8|he said to me I should never be late in paying the guards, and here I am thinking I must have hired security in my sleep, right? But no, he was talking about the Reds! I left Ethos to get away from those dogs・and here they set up shop in my own bloody courtyard. A man never wins with those gits. str_rumor_talki_red_9|he noticed a certain, well, preference, shall we say. With the slavers. They have all gone from nice docile galley-strokers to myrmidons. Suddenly soldiers are pulling top dollar. Listen, friend. Those Reds? They know all the folks who know. They are moving mercenaries, plain and simple. What does that tell ya? str_rumor_talki_red_10|he knows some folks on the inside at the Brotherhood. Worst infighting he has ever seen. They like to act all organized, but when was the last time you saw more that a couple of them together? That is purely because they cannot stand each other! Bloody taffers hate themselves as much as we do! str_rumor_talki_red_11|he overheard a Buyer in the tavern talking to a bounty hunter. Apparently someone is rather keen to buy a slave named {playername}. The price mentioned was pretty steep. On the other hand, I hear {reg63?he she} captains an adventuring company. Fat chance of the Reds tackling that, eh? str_rumor_talki_red_12|he said he told the butcher that the Brotherhood act all big here in the safety of the city, but out there? They are so much fodder, scrabbling for a few farmer captives. They just cannot cooperate enough to pose a threat. Next day, his house burns down. What did we learn? The butcher is a snitch. str_rumor_talki_red_13|he saw a bounty hunter with a line of slaves. Sorry looking sods they were, too. All stumbling and weak, unfed for days most likely. Perfect galley-fodder, they was. And the ruddy bugger turns them away. Said he had no room in the pens for low rent strokers. What, did the galleys all sink? str_rumor_talki_red_14|he heard from the guildsman that two of the Brotherhood houses are feuding. Three men have been found killed in・ creative fashion. And two more are missing. This is better than the arena! I would place bets, but the bookies are all Reds! str_rumor_talki_red_15|he said the boys in red had been over to the granary. Seems they decided the price there was too low, and needed doubling. Like they would know! They are just spooked because that caravan got whacked by the bloody snake handlers down south. str_rumor_talki_red_16|he has not had a good run in weeks. The Brotherhood keep driving the price up, and no one wants to pay. At this rate he will be running around to each little farm, buying it at the source. Sure, it's time consuming, but when was the last time the farmers cared a whistle for the Reds? str_rumor_talki_red_17|he heard the Reds had been pushing for the cobbler to sign on with them. I mean, yeah, the cobbler is a second cousin twice removed from the Seneschal, but is that enough to get offered a membership now? Oh well, that is his funeral. str_rumor_talki_red_18|he saw the captain of an adventuring company troop into the tavern with a whole gang of ruddy-buddies in tow・as prisoners! A harvester gang had tangled with the wrong company. Did his heart no end of good to watch the Brotherhood buy back its own. str_rumor_talki_red_19|he sat with me and he said wanted out. I asked him, out of what? He just said out. Poor sap. He looked so sad. He looked even sadder when the other Reds came to take him in hand, but what was I to do? If I had said anything it would have been my hide. Better him than me, that's what I say. str_rumor_talki_red_20|he walked in and simply said, 'They know.' 'Know what?' says I. 'Don't play coy,' he says, 'they know {playername} has been here. Next time, signal them or there will be trouble.' As if I know what {playername} looks like! The Reds can go rot, is what I say. {playername} indeed. Pffft. str_rumor_talki_red_21|he saw a priestess leap between a knight of Dawn and a member of the Red Brotherhood, shouting, 'Everything casts a shadow, even Pendor. We cannot cut it away. It is an inseparable, holy part of us. If the Red Brotherhood didn't satisfy our vices, then a thousand other gangs would rise to take their place. There would be war on the streets, war for our lust, our sloth, our wrath!' Yet before she could say more, the knight slew her. str_rumor_talki_red_22|he heard from a barkeep that the Red Brotherhood ran a brothel in Sarleon with Noldor women. It enticed him, so next time he visited Sarleon he wanted to pay them a visit, even if it cost him 1,000 denar. At first, he even thought it might be worth it, as the women there were exceedingly beautiful. Yet as he lay with one, he discovered that her pointed ears were sculpted with wax, and outraged, he stormed out of the brothel, the mistress laughing behind him. str_rumor_talki_red_23|he heard from a militiaman in Ravenstern that the Red Brotherhood had been organizing dog fights. Although King Gregory was trying to put a stop to it, the Brotherhood was always a step ahead of them. And late into the night, they'd hear the howls and snarls of dogs needlessly killing one another. str_rumor_talki_red_24|he heard from a wandering refugee that she had only just managed to escape a Red Brotherhood slave camp. They forced her and countless others to cultivate a new strain of sage that, when smoked, gave prophetic visions... and sometimes led to madness. Apparently, it's all the rage amongst a certain circle of nobles. str_rumor_talki_red_25|he heard from the barkeep in Janos that the Red Brotherhood and the Snake Cult were feuding endlessly over vice in the Empire. For generations, it had been under the control of the Red Brotherhood, and many local thugs and dealers are still loyal to their former masters. But the Snake Cult has control of the higher classes now, and slowly they're working their way down, weeding out the last bastions of Brotherhood influence. str_rumor_talki_red_26|he heard from a shadowy merchant in Torbah that one can buy anything from the Red Brotherhood, even objects they don't strictly own. When he asked for the Khan's chalice, the merchant simply laughed and said it would cost 40,000 denars. For the right price, anything could be bought and sold amongst the Brotherhood. str_rumor_talki_adven_1|he said that the local Lord has hired an Adventuring Company to search for treasure on his behalf. He supposedly has a treasure map. I wonder how much treasure he will actually see out of that deal? str_rumor_talki_adven_2|he said some of the Adventuring Companies really have it in for someone named {playername} and are looking for {reg63?him her} all over. The name is the same, I hope that is not you! str_rumor_talki_adven_3|he heard a Lord hired an Adventuring Company to escort his wife to Sarleon, and the bastards kidnapped her and demanded a hefty ransom from him. He is positively apoplectic over the affair. str_rumor_talki_adven_4|he said that rumor has it a Sarleon merchant tried to double-cross one of the Adventuring Companies and came to grief over it. They raided five of his caravans to get what they said was their payment due. He failed to overhear what the merchant had hired them to do. str_rumor_talki_adven_5|he heard that a farmer, Yanus of Pern, is beside himself. He had a fight with his wife, and she up and ran off. Damned if she did not join an Adventure Company. Mind you, she blacked his eyes and bashed his head with an iron skillet before she left, so she is a fighter, all right. str_rumor_talki_adven_6|he overheard one of the Adventuring Companies laughing it up in the Senderfall tavern. They were drinking toasts to some Lord, who had just paid them a hefty ransom for the safe return of his wife. str_rumor_talki_adven_7|he said the Jatu massacred an Adventuring Company they caught poking around ruins in the Jatu hills. I guess they were looking for treasure. Too bad they found the Jatu! str_rumor_talki_adven_8|he heard it was downright dangerous to search the Noldor ruins these days, because the Adventuring Companies are looking for artifacts and treasures there and do not welcome competition. str_rumor_talki_adven_9|he told me the Ethos innkeeper says she is really pleased that one of the Adventuring Companies is using her inn for a base while they search for something near there. Her wine sales have tripled and she has had to order more ale, as well. str_rumor_talki_adven_10|he was told a Cez Caravan Master claims that the Empire is currently crawling with Adventuring Companies. I wonder what they are all doing there? str_rumor_talki_adven_11|he said a Legionnaire told him that the Adventuring Companies are fighting with the Renegade Knights in the Empire. He said he hopes all of them exterminate one another and save the Legion some trouble. str_rumor_talki_adven_12|he heard from a squire who escaped the massacre, that he was the only survivor of an Adventuring Company which fell afoul of the Noldor in the Woods of Laria. They were looking for Noldor artifacts there. str_rumor_talki_adven_13|he heard from a man who claims he saw an Adventuring Company ambushed while they were looking for treasure in Rane. He did not mention who attacked them. str_rumor_talki_adven_14|he said the Adventuring Companies, especially that one run by Meregan Kierlic, the Griffonsword Company, actively recruit woman fighters. str_rumor_talki_adven_15|he said most of the Adventure Companies will honor their given words, so long as they get paid on time for their jobs. str_rumor_talki_adven_16|he heard from a guard captain in Avendor that he made the mistake of propositioning a woman in one of the Adventure Companies. She knocked him into the wall, kicked him where it hurt the most and put her dagger to his throat, all the while damning him for his effrontery in quite poetic terms. str_rumor_talki_adven_17|he said members of one of the Adventuring Companies were in the tavern, drinking away their disappointment. They failed to find the treasure marked on the map they bought. He said the Traveler who sold it to them is in real trouble. str_rumor_talki_adven_18|he heard that the Valonbray innkeeper has banned all Adventuring Companies from his tavern because one of them tore up the place last week. str_rumor_talki_adven_19|he said any one of the Adventuring Company captains would sell off his own old mother if thought he could get a few denars for her. str_rumor_talki_adven_20|he heard that there were recruiters in Barclay looking for young nobles to join some of the Pendor Adventure Companies. They promise their recruits riches beyond their wildest ken. str_rumor_talki_bandit_1|he said you should not blame some of the boys who turned to banditry. The Lords hang their fathers for poaching and send their sheriffs to confiscate their farms before the hanged man is done kicking. What else can the lads do, at that point? str_rumor_talki_bandit_2|he said one of the Red Brotherhood told him that he knew several lads who turned bandit because of what a Lord did to their sisters. They call it 'Jus Primae Noctis' or some such thing. str_rumor_talki_bandit_3|he said a caravan master told him that between the outlaws and those Rougie Stoogie bastards, it was worth his life to get a caravan from Sarleon to Avendor unmolested without an Adventuring Company escorting it. str_rumor_talki_bandit_4|he heard a bandit boast that the outlaws have started joining up with the Heretics, because those murdering bastards let them have a go at the girls before they sacrifice them. str_rumor_talki_bandit_5|he heard the merchants in Sarleon have petitioned the King to quit hanging the outlaws. They want him to have them drawn and quartered in the public square as examples. str_rumor_talki_bandit_6|he said the Outcasts are cast out for good reason. A lot of them get thrown out of their own villages for bad behavior and petty crimes. str_rumor_talki_bandit_7|he said the Red Brotherhood only recruits bandits when they are scraping the bottom of the barrel for more men. He should have said the 'top of the barrel', since they are all scum and scum floats to the surface, haha. str_rumor_talki_bandit_8|he said some of the outlaw groups are joining the Mystmountain Raider clans. Some clan chief has promised them land when the Raiders take over Ravenstern. Gullible fools, those bandits! str_rumor_talki_bandit_9|he heard from an Outlaw Chief that someone called {playername} had called the bandit 'verminous scum'. Heh, he had to ask what 'verminous' meant before he took offense. He did not seem to object to the 'scum' part. str_rumor_talki_bandit_10|he heard in the Javiksholm tavern that some of the bandit groups are talking about ganging up on {playername} because {reg63?he she} has killed so many of them and sold off the survivors to Ramun for the galleys. str_rumor_talki_bandit_11|he said he heard in the Laria market that the Jatu killed some forest bandits who tried to join them. Funny that the Jatu should show a little good taste! str_rumor_talki_bandit_12|he heard from a farmer outside Rane that when Saffrongate was raided, there were outcasts mixed in with the marauding Mystmountain Raiders. Trash recruits trash, as I always say. str_rumor_talki_bandit_13|he heard from one of those galley slaves Ramun peddles that {playername} refuses to ransom {reg63?his her} bandit captives after a battle. {reg63?He She} says they deserve be sold to the galleys, for the misery they cause the peasants. str_rumor_talki_bandit_14|he heard from a Pathani horse merchant that one of the D'Shar Khans has taken to impaling bandits outside the Singal walls. That should discourage them from preying on the villagers there! Makes me twitchy to think on it! str_rumor_talki_bandit_15|he said a lot of the Adventuring Companies are delighted that the bandits have gotten so bold. They are making a pile escorting caravans all over Pendor, and selling off the bandits they catch on top of that. str_rumor_talki_bandit_16|he says the price of velvet is up by 50%, because the traders have to pay so many guards to get their caravans here safely. They pass the cost right on to the customer, too. str_rumor_talki_bandit_17|he heard a right sad story from a young bandit the other day. Seems his father died, and his uncle managed to get hold of the farm. His mother had to sell herself into bonded labor just to eat. The lad turned bandit, of course. str_rumor_talki_bandit_18|he heard in the Fierdsvain that the Heretics sacrifice the bandit members of their bands when they fail to catch enough peasants to satisfy that bloodthirsty goddess of theirs. str_rumor_talki_bandit_19|he heard a really funny story about some bandits! Seems they tried to take on Meregan Kierlic and the Griffonsword Company by mistake. They only spotted the first few riders and attacked, then the rest of the company appeared and wiped them out. str_rumor_talki_bandit_20|he said the Vanskerry Raiders grab bandits to sell as thralls up North. Serves the gits right, though I doubt they make very good thralls. Probably steal their owners blind. str_rumor_talki_bandit_21|he heard from a Gosbur peasant that after that long winter last year, many farmers had been unable to plant at the proper time. Due to the Lord's greed and their high taxes, they weren't sure they'd get through the next winter. Some spoke of abandoning their land and running south to Sarleon. A few of the younger lads have turned bandit, of course. str_rumor_talki_bandit_22|he saw a woman in Buillin weeping over the body of a young man. Other peasants were standing around watching, and when he asked what had happened, they replied that after the woman lost her husband, their eldest son turned to banditry to support the family. He'd robbed several caravans, and when word got to Titus Legatus about his doings, justice was swift and merciless. str_rumor_talki_bandit_23|he overheard some bandits planning their next raid. They mentioned the names of several nearby villages, but then one suggested that instead of simply raiding, they ride into the village and turn it into their own personal kingdom. The rest cheered this idea along, overjoyed at the thought of becoming lords. In reality, they were all still just boys. str_rumor_talki_bandit_24|he said he found a wanted poster by the side of the road. At first he thought it was a picture of a missing child, since the boy looked to be no more than thirteen. On closer inspection, he realized the lord had offered a hefty reward for the head of that kid. Apparently, he was a common bandit and had already killed a dozen men. str_rumor_talki_bandit_25|he heard a bard sing the Ballad of Tonky Smith. Apparently, it was a favorite in the local tavern, as within minutes the crowd was jeering and singing along discordantly. The ballad told the story of Tonky, the son of a blacksmith that turned to banditry in pursuit of fame and fortune. He ravaged the countryside and swilled wine like water, only to be cut down by {playername}, who did not even know his name. str_rumor_talki_renegade_1|he heard from a passing caravan that one of the Rogue Knight warbands cut the throats of all the men in a Ravenstern village. And why? Because they didn't like the food they'd stolen from the peasants. str_rumor_talki_renegade_2|he heard in the Senderfall tavern that someone helped out a Ravenstern Lord in a fight with some Renegade Knights. Now the Knights are out to get that person, name of {playername}. Is that you, by chance? If so, beware! str_rumor_talki_renegade_3|he said that, according to a Squire who deserted from one of their companies, anyone who gets between the Renegade Knights and their victims is instantly classified as a sworn enemy. And they never forget an enemy. str_rumor_talki_renegade_4|he heard that most of the Rogue Knights are actually outlawed nobles from foreign lands. They come here to make their fortunes off our current unsettled state, like buzzards circling a dying dog. str_rumor_talki_renegade_5|he heard from the Valonbray armorer that a group of Renegade Knights tangled with one of the Adventure Companies, and came off badly in that battle. It might have been the Ironsword Company they fought. str_rumor_talki_renegade_6|he said he had heard that the Renegade Knights badly abuse the peasant women they capture, as well as the apprentice boys in the caravans they take. What perverts those sods must be! I guess they get hard up, since even the whores avoid them if possible. str_rumor_talki_renegade_7|he heard from a Caravan Master that a group of Renegade Knights mixed it up with some Heretics in the Fierdsvain, and killed off the lot. That is the only good thing I ever heard about Renegade Knights. str_rumor_talki_renegade_8|he said he heard in Sarleon that even the Lords avoid fighting with the Renegade Knights. Those are some mean bastards, but they are fierce warriors, all right. str_rumor_talki_renegade_9|he said a trader told him that a pack of Rogue Knights massacred some refugees near Marleons, just for the fun of it. They left the bodies piled up for any passers-by to trip over. str_rumor_talki_renegade_10|he heard from a friend in Avendor that there was a new group of Renegade Knights, led by the younger son of some Pendor Lord. His father outlawed him for trying to poison his older brother, the heir. The little sod deserved it, if that story is true. str_rumor_talki_renegade_11|he said he had heard in the Ravenstern market that King Gregory gives a big reward to anyone who brings him the head of a Renegade Knight. They surely are a plague in Ravenstern these days. str_rumor_talki_renegade_12|he heard an Empire Captain say that Marius told his Legionnaires to kill every band of Rogue Knights they ran across. He says they are nearly as evil as the Snake Cultists. str_rumor_talki_renegade_13|he said that one of the Renegade Knights claims to be a former member of the Order of the Dragon, and is out to avenge the unlawful disbanding of his Order. str_rumor_talki_renegade_14|he heard Ramun say that the peasant women he bought from some Renegade Knights were abused to the point of mindlessness and totally unfit for resale. str_rumor_talki_renegade_15|he said the Sarleon seneschal told him that King Ulric ran away from a group of Renegade Knights. The King was hunting with a small group of nobles and did not want to risk defeat or capture. str_rumor_talki_renegade_16|he heard in the tavern that a captured Renegade Knight got away from the Red Brotherhood and is looking for someone named {playername} to avenge his defeat. If that is you, be careful! str_rumor_talki_renegade_17|he said he heard from a Sarleon trader that the Noldor whipped a band of Renegade Knights near Laria, and killed off all the wounded on the spot. It serves those bastards right. Good for the Noldor, I say. str_rumor_talki_renegade_18|he heard from a Legionnaire that a band of Renegade Knights raided a village near Cez, and set the place on fire when they were done with the women. str_rumor_talki_renegade_19|he said the Poinsbruk abbot told him that the Rogue Knights are mostly from Pendor, not from foreign lands as they claim, but they pretend to be foreign to disguise their origins. Hard to believe any of them care about family honor, though. str_rumor_talki_renegade_20|he said that he heard in Janos that some of the Renegade Knight warbands would fight against the Empire on the side of the Snake Cult, if they happened upon a battle between the two. Afterwards, they turn on the winner, of course. str_rumor_talki_special_1|he said that he met a wandering minstrel who told him that the grave of the mad prophet Madigan is covered in flowers which never wither or die. str_rumor_talki_special_2|he met a wanderer who told him tales of a mysterious, well-hidden mine guarded by crazy old men. One is said to be a master smith who forges wondrous weapons, and the other seems to have a penchant for wine. str_rumor_talki_special_3|he heard that there are trainers who will help sharpen the skills of warriors not yet worth their salt. str_rumor_talki_special_4|he met a merchant who said that he would pay 3000 denars for the Tear of a Dragon. He had no idea what the man was talking about, as there are no living dragons in Pendor. Besides, everyone knows that Dragons cannot cry. str_rumor_talki_special_5|he had a conversation with several mercenaries in the tavern. They all agreed that if the wars keep getting worse, food will become scarce. There are too many farmers in the army and not enough in the fields. str_rumor_talki_special_6|he said he had visited a weapons merchant the other day and was stunned to see a Masterwork Noldor Runesword for sale. The merchant wanted more denars for it than his whole town makes in a year! str_rumor_talki_special_7|he said that he had noticed a lot more foreigners in Pendor in the last six months. They seem to be arriving en masse and disembarking at Valonbray. str_rumor_talki_special_8|he said that he was approached by a mercenary in a tavern the other day. The man offered to sell him a treasure map. str_rumor_talki_special_9|who whispered to me over a tankard of ale about the true origins of the Snake Cult in Pendor! He claimed a women named Laorea founded the Cult due to disappointment in her second husband, as she still mourned the first. str_rumor_talki_special_10|when we camped that night, he sang the sad tale of Hadarac Tanis, the Fire of the Steppes, how he fought and perished in D'Shar lands. str_rumor_talki_special_11|he was talking about the Order of the Griffon and how Calathar the First refounded it. str_rumor_talki_special_12|and when we took out our pipes and lit up for a smoke, the story he told was the grim tale of Arbogast of Walven. I did not sleep well that night. str_rumor_talki_special_13|he said his grandsire fought in the Great Battle of Rane in 327 with the father of Hendrik the Cruel, and saved the Heir of Rane from those heathen savages. Though Hendrik became famous, his sire was was a drunken sot who was ultimately hanged. str_rumor_talki_special_14|he boasted in the Old Oak Tavern that the merest mention of the name of Durak to any of the Red Brotherhood scum sends them running, crying for their mothers. str_rumor_talki_special_15|he told me he heard a bard singing the tale of Echilon, a brave old warrior, who died of his wounds after winning his last battle in the snows of Ravenstern. str_rumor_talki_special_16|and he said that some simpleton, name of Noosers, said he had seen the Fish Knight! No one has seen him for ages! str_rumor_talki_special_17|he said that after having too much ale, he told the story how of Marius I was captured by Hendrik the Cruel. That is a story best not told in earshot of the Empire. str_rumor_talki_special_18|he sang his latest song for me ・the Ballad of Chase. That story of murder will never go down well in any court, but I liked it the better for that. str_rumor_talki_special_19|he said he had seen a horse like Darkstar. Unfortunately, he did not have the coin to purchase it. I was unsurprised, given his weakness for high-stakes gambling. str_rumor_talki_special_20|he said he had heard the tale of Corey the Slave, who used foul sorcery to find water. Sorcerers and magicians should be burned at the stake, for the good of us all! str_rumor_talki_special_21|he told of a night not long ago, when The Fish Knight shared their fire. They did not recognize him until after he left, the dafties. str_rumor_talki_special_22|he spoke of the strange habits of the Windtooth tribe in D'Shar lands ・I prefer not to repeat them in mixed company. str_rumor_talki_special_23|he said he heard the Vanskerry Raiders worshipped an enigmatic deity. Those heathen savages hail something called a Saxon Dragon. Everyone knows there are no dragons alive today. str_rumor_talki_special_24|he said he heard those gossiping monks over at the temple discussing the writings of some old bat of an elder, called Fawzia, who is a scribe and former rug merchant. str_rumor_talki_special_25|he said he had gawped in awe at the latest work of Alan the Armorer, but could never hope to afford it! str_rumor_talki_special_26|he related a touching tale of Lord Filadh, who found a baby girl in the ruins of one of his looted villages. His medic healed her, and Lord Filadh raised her as his daughter. He kept her in seclusion to hide her terrible scars. str_rumor_talki_special_27|he said a Vanskerry Raider walked into the Valonbray tavern, and the barkeep tells him he looks just terrible. The Vankskerry says, 'What do you mean? I feel fine.' 'Well, what about that new wooden leg?' 'A Fierdsvain Huscarl got me with an axe.' 'And the hook where your hand used to be?' 'I was in a sword fight and lost my hand, so I was fitted with this hook.' 'What about the eye patch?' 'A flock of gulls flew over our longship. I made the mistake of looking up, and one of the gulls shat in my eye.' 'You lost your eye from seagull shit?' 'Well, I'd only had the hook for two days... ' str_rumor_talki_special_28|he said a Sarleon Lord was leaving for a siege and told his seneschal, 'Here is the key to my wife's chastity belt. If I do not return within a month, you may use this key to free her of it.' The lord set out on the dusty road, armored from head to toe. He took one last look at his castle and saw his seneschal rushing after him, yelling, 'Stop! Stop! Thank goodness I was able to catch you. This is the wrong key.' str_rumor_talki_special_29|he said a bard told him that an Empire Legion returned to Janos with prisoners and lots of loot from their victories. 'Tell me of your battles,' said Marius Imperator. 'Well, Sire, we have been winning on your behalf for weeks, burning and pillaging the villages of your enemies in the west.' Old Marius was horrified. 'But I have no enemies in the west at present!' he said. 'Well,' said the Legionnaires, 'you have now.' str_rumor_talki_special_team_1|he heard there was a D'Shar named Haji Vader, who went mad from something called 'coding' - do you know what that is? Sounds like some D'Shar perversion to me, since it has 'cod' in it. str_rumor_talki_special_team_2|he said a poor young Sarleon squire plunged into an abyss to escape being buggered by the lord's hangman. Something about that story really bugged me. str_rumor_talki_special_team_3|he was told about a young fellow named Endymion, a handsome shepherd caught mooning his sheep. Must have been from Ravenstern - you know their reputation with sheep there. str_rumor_talki_special_team_4|he said a man named Camus told him about his essay called 'Le Mythe de Sysyphe' that was written in some kind of froggy gibberish. How absurd! str_rumor_talki_special_team_5|he heard there was a new bandit on the loose named Talon, an older feller with an aquiline nose. Keep an eye out for him, he's rumored to be a dangerous caffeine addict. str_rumor_talki_special_team_6|he said if your jakes are overflowing, you should call in a specialist in bog work named Gerhart. He's famous all over Pendor for being a real professional at that kind of job. str_rumor_talki_special_team_7|he said the garrison had a new bowman with a really strange name, Chicky-sicky, or something like that. He's supposed to be pretty good with his bow, in spite of that odd name. str_rumor_talki_special_team_8|he said there was a priest of Astraea, Father James, who regularly lands himself in trouble through preaching things nobody understands. Priests are full of odd sayings, and their words are as twisty as a python. str_rumor_talki_special_team_9|he said that fellow Mordred spent all his time thinking, and that he'd drown you in details if you let him. He says nothing is ever uncomplicated to that young man, though he's asked him time and again to try and keep things simple. str_rumor_talki_special_team_10|he said he'd caught an ermine in his rabbit trap and the critter started speaking in different tongues. He must have been drunk as a lord to think that could have happened! str_rumor_talki_special_team_11|he told me about a quiet armorer who is an utter perfectionist. His armor could have been made by the angels themselves! Unfortunately, he is relocating to a far-away land populated by felons and Pendor will soon be deprived of his skills. str_rumor_talki_myst_1|he told me that another village militia had been lost to raiders. That makes two this week! Something has to be done・we have not had Mystmountain incursions this bad since the Siege of Rane. str_rumor_talki_myst_2|he said a caravan out of Poinsbruk had been hit by Mystmountain raiders and Jatu horsemen at the same time! He said he would not term it an alliance, though・Seems that once the caravan guards were taken out, they fought each other over the spoils! str_rumor_talki_myst_3|he asked if I had heard anything from Ismirala lately. Apparently there are rumors of vast hordes of Mystmountain raiders forming in the east. They will probably sweep in from the ranges, like they did in 199, slaughtering, raping and burning everything from here to Falcondark. So, another drink, {playername}? str_rumor_talki_myst_4|he told me he happened to be present when the last batch of Mystmountain prisoners was brought in by the militia. They were bloody, beaten, foul-smelling brutes to be sure, but do you know what he said? They were smiling. Shackled in chains, headed for the dungeons・and smiling. str_rumor_talki_myst_5|he noticed some old Mystmountain knickknacks I once collected. So, I had to tell him all about my days as a manhunter ・yup ・those were the days. Hunting men, you know, because that is what we real manhunters did, you know, all the time. What? No, you may not see them. They are, um・being cleaned. str_rumor_talki_myst_6|he seemed nervous, always looking over his shoulder. He asked if I had seen anyone named {playername}. I never heard of anyone by that name, so I told him no. He seemed right pleased to hear that and said he would be hiding behind a house in some village or other, if I wanted him.' Oddest thing. str_rumor_talki_myst_7|he heard the Sheriff talking to some manhunters, and they were not happy. They said the raiders have been seen massing north of Taloncrag, and the garrison there has been clamoring for reinforcements. When the blow falls, it will land there, mark my words. str_rumor_talki_myst_8|he met a bent, old Mystmountain man on his last trip. They were heading in the same direction, so they walked together in silence. The old fellow looked up as they passed Silveredge Keep and said, 'Vejovis knows'. Only thing he said the whole way. str_rumor_talki_myst_9|he ran into a mountainman who looked shaken. he said he had seen that cat, Vejovis, on the mountain. He figured the mountainman was drunk again, but there was no smell of wine on him. He told the man those Vejovis tales were naught but legend and besides, only shamans supposedly see Vejovis. And then the old mountainman turned his face. Clawed from brow to jawline, he was. str_rumor_talki_myst_10|he told me the raids are picking up. Bigger and bigger hordes of Mystmountains are pouring out of the crags. Somewhere, someone is organizing the clans. There is no other explanation, unless you believe in that Vejovis nonsense. str_rumor_talki_myst_11|he said he wanted to・ Hey, are you {playername}? Listen, whatever Aaron told you is not true. I had nothing to do with it. Pretending to be Vejovis outside that cottage was all his idea, and his doing. Funny as hell, though・ str_rumor_talki_myst_12|he wanted to know if I had heard anyone asking about herds of horses. I had not, of course, but I was curious as to why he asked. So then he tells me that raiders have taken the entire stock from three horse farms in the last week alone・and there is only one reason for that. They're coming, and soon. str_rumor_talki_myst_13|he mentioned seeing a young Mystmountain lad in the tavern last night. Seemed bright and cheerful, really. There was no trouble at first. But then old Brice got drunk and started bragging about killing raiders. And you know what? The kid just smiled. 'Vejovis knows' was all he said. str_rumor_talki_myst_14|he said he had seen the god manifest. Taloncrag, Silveredge, Alden・all the border forts are stockpiling food, weapons, and fresh-faced youngsters. I never asked him how he had come to see it. Doubt he would tell me anyway, but he never steered me wrong before. The lords know. The cat is awake. str_rumor_talki_myst_15|he told me a caravan master had brought him some troubling news. Jatu horsemen and Mystmountain raiders have been joining forces in the east. I dunno if they have an actual alliance, or if was just convenient, but travel to Poinsbruk has gotten rather chancy. str_rumor_talki_myst_16|he said he was taking in some air last night, when he saw a group of people moving swiftly and silently past him in the darkness. They seemed to be heading in the general direction of town. The only sound he heard was the distant yowling of a mountain cat. str_rumor_talki_myst_17|he heard a group of caravan guards arguing with the master. They wanted more money and they demanded he hire more guards. You watch, prices are going to go up on everything. Bloody Mystmountains refuse to leave well enough alone. Who will chase them back into their caves this time? That's what I'd like to know. str_rumor_talki_myst_18|he told me that another caravan has been lost to raiders. That is not all that unlikely in this day and age, but this caravan? It was south of Balanli. That is further than they have ever struck before. At this rate they will end up bringing in those leaf-eating Noldor! And here's us, nicely caught smack in the middle. str_rumor_talki_myst_19|he told me to be on the lookout for you, {playername}. Apparently, you are a popular topic of Mystmountain conversations. And, it is not because of your winning personality, if ya take my meaning. str_rumor_talki_myst_20|he said he had just returned from a successful campaign against the Mystmountain Raiders that have been plaguing Dugan. Did you know the Mystmountains never eat meat? Their whole diet consists of horsemilk cheese and coarse bread. Figure they leave the meat for Vejovis, or something. str_rumor_talki_noldor1_1|he said some Barclay traders he met when they first landed in Javiksholm left there with the intention of buying Noldor artifacts, but were waylaid by the Jatu and killed. str_rumor_talki_noldor1_2|he heard a trader say that the Noldor resent the fact that they have to sell their goods to humans. They think their crafts are too good for our kind, I guess. str_rumor_talki_noldor1_3|he said he overheard Ramun say that when he gets hold of a Noldor woman, she never goes up for public sale. He puts Noldor gals into his 'private stock,' reserved for his best class of customer, and gets bushels of denars for them. str_rumor_talki_noldor1_4|he heard in Janos that one of the Empire Lords rescued some Noldor Rangers from a band of Snake Cultists, and has enlisted them into his warband. What a lucky dog he is! With them on his walls, his castle is safe as houses from besiegers. str_rumor_talki_noldor1_5|he heard from a captured thief that a Sarleon Lord bought a Noldor Maiden Ranger from the Red Brotherhood and keeps her locked up in his castle tower. I wonder what his lady wife thinks of that. str_rumor_talki_noldor1_6|he heard from a courtier that Emperor Marius tried to hire some Noble Noldor Knights the Legion saved from the Snake Cult and they spat on his offer, laughed in his face and went back to their woods. str_rumor_talki_noldor1_7|he heard in Ethos that a musician there is willing to pay a fortune for a Noldor flute, but cannot find one to purchase. str_rumor_talki_noldor1_8|he heard a troubadour playing a Noldor lute, and said it had the loveliest tone he had ever heard drawn from a string. str_rumor_talki_noldor1_9|he said he had heard in Laria that the Noldor took out another lot of Jatu. I guess the Noldor are useful once in a while, in spite of themselves. str_rumor_talki_noldor1_10|he heard in the Empire that the Legionnaires hate fighting the Noldor, because the casualties are so high, even if they outnumber the Noldor three to one. str_rumor_talki_noldor1_11|he heard the Noldor are venturing further into the Empire, chasing groups of Snakes. I pray they get them all, but that is too much to hope for! str_rumor_talki_noldor1_12|he heard that the Noldor enlist peasants freed from the bandits and Jatu they kill, and even sneak into the Empire to recruit, when the Lords are not looking. str_rumor_talki_noldor1_13|he heard a rumor that the Noldor are backing some new Warlord, who hates Jatu even more than he detests the rest of us humans. str_rumor_talki_noldor1_14|he said a Sarleon Halberdier told him he would rather face fifty Jatu than ten Noldor Rangers. He says they never miss their targets and can shoot from a greater distance than a Sarleon Longbowman. str_rumor_talki_noldor1_15|he heard some collector in Rane was paying serious money for any Noldor artifacts he could get his hands on. str_rumor_talki_noldor1_16|he said the traders are unable to procure enough Noldor goods these days. The Noldor are keeping more to themselves and even refusing to trade with their usual buyers. str_rumor_talki_noldor1_17|he heard of an auction sale in Laria that is invitation only, restricted to Lords. They have to put up a deposit of 1000 denars just to get in the door. The Red Brotherhood is selling some Noldor Maiden Rangers to the highest bidders. str_rumor_talki_noldor1_18|he said the Red Brotherhood bought a Noldor Ranger from some deserters, but the Ranger got his hands on a sword, killed six of the Redboys and escaped. They are still mourning their lost profit on him, no doubt. str_rumor_talki_noldor1_19|he heard a mercenary from the Fierdsvain declare in the Laria tavern that he would prefer to take on ten Valkyries in a fight, as opposed to a pair of Noldor Maiden Rangers. He said he might survive a fight with the Valkyries. str_rumor_talki_noldor1_20|he heard in Poinsbruk that the Noldor fought a great battle with the Jatu, and that both sides were hurt badly, but the Noldor won in the end. str_rumor_talki_noldor1_21|he said it is rumored that there is a secret passage into the hidden Noldor city, but nobody has ever found it. str_rumor_talki_trav_1|he said the life of a traveler is never dull. His work as a miller grew confining and he never got out of his village. One day, he sold his mill and took to the road. str_rumor_talki_trav_2|he said there are certain stones which are, in fact, the tears of a dragon. He set out to try to acquire one for himself. You don't happen to have one, do you? Ah never mind, the gems are doubtless just some hopeless fantasy. str_rumor_talki_trav_3|he said the Noldor are a most interesting people, but very secretive. He wants to locate a group of them and write a book about their culture. str_rumor_talki_trav_4|he said that I would be better off traveling and talking to people in order to get information for my book, 'The Mysterious Musings of a Marvelous Mystic'. It is a collection of the wisdom of one known as Madigan. str_rumor_talki_trav_5|he said that the Snake Priestesses were young girls taken from villages by the Snake Cult. My own daughter was stolen in such a raid and I roam Pendor seeking her. str_rumor_talki_trav_6|he said I should join the army. I'd rather be sailing, but I get really sea-sick. Even thinking about the rolling, rocking sea is making me... Bluuuugh! str_rumor_talki_trav_7|he said that knowledge is power. I have read more books than most people know exist. Now I am a student of life of the road, learning from the common folk and their tales. str_rumor_talki_trav_8|he said he asked him, 'What is your quest?' The man replied that he wished to find the average flight velocity of an unladen swallow. str_rumor_talki_trav_9|he talked of the final words of his father. My own expressed his disappointment at not having seen the world beyond his farm. He made me promise to journey the length and breadth of Pendor and recount to him my adventures when I join him in the afterlife. str_rumor_talki_trav_10|he said... acorn, almond, beech, cashew... he knew a Knight of the Radiant Cross with the biggest list of nuts in Pendor. Chestnut, coconut, hazelnut, hickory, macadamia... So I bet that... Ogbono, paradisenut, peanut... mine was the larger list. My colleagues however think I have gone a little nuts. str_rumor_talki_trav_11|he said he followed the mantra of Veni, Vici, Vidi. I myself follow the mantra of Veni, Vici, Peregrinus. I came, I saw, I wandered. str_rumor_talki_trav_12|he said one must wander the world to appreciate its varied marvels. I travel not for its beauty but rather to observe how it change us. str_rumor_talki_trav_13|he said a piece of the sky fell near here. I came to discover if it was the folly of man or the will of the gods which caused it. str_rumor_talki_trav_14|he said that the goddess Erida Occisor had awakened! The end of the world is nigh! We are all doomed! Doomed, I tell you! str_rumor_talki_trav_15|he said he sometimes felt the invisible tug of a hand guiding his actions. Personally, I feel an omnipresent authority figure moving me like a pawn in the game of life. str_rumor_talki_trav_16|he said a wise man once told him to talk to everyone he met. Much valuable information can be gleaned from idle tavern conversations and gossip in the markets. str_rumor_talki_trav_17|he said a captain he knew had actually purchased a Knight in a tavern. He was being held for ransom by the Red Brotherhood, and his cost was remarkably cheap. str_rumor_talki_trav_18|he said the man was marvelously strong and vigorous, due to an elixir he'd purchased from some wandering fellow. Cost him a Qualis Gem, but was worth it. str_rumor_talki_trav_19|he said the village militias often know more than they let on about enemies in their area. If they like you, they will tip you off as to where they are. str_rumor_talki_trav_20|he heard that when an Empire lord vanquished somebody called Maltise, he got something called a 'qualis gem' in ransom. I wonder what it is and what he can do with it. str_rumor_talki_trav_21|he heard there was a mine somewhere run by a couple of strange old fellows. One is a weaponsmith and the other is a crazy old drunk. He won't even talk to you unless you give him wine. str_rumor_talki_trav_22|he said he'd refused to pay 10 denars for rumors from a traveler, and lived to regret it. His caravan was overrun by a Mystmountain army the very next day. Now, he pays 10 denars gladly to hear the news. str_rumor_talki_trav_23|he talked about the hidden chests in a couple of towns and said he'd bought a map to find one of them. It wasn't there but now, the fool is looking for the man who has the map to the other one. He thinks he might get some kind of gem out of it. str_rumor_talki_trav_24|he said that gambling with guild masters was risky if you lost, but very profitable if you won. str_rumor_talki_trav_25|he said that the training fields were an underused benefit to all warriors. Everybody, regardless of experience, needs to keep his hand in! str_rumor_talki_trav_26|he told him that no man worth his salt would disdain conversation with the arms instructors in the training fields. Their conversation is frequently spicy, too! str_rumor_talki_trav_27|he said he'd heard the old gods of Pendor sometimes speak when they have a message to deliver, but I never met anybody they had spoken to. Claptrap, I say. str_rumor_talki_trav_28|he said a sea captain told him about some island called Veccavi, where the women run everything and the men are slaves. Did you ever hear of such a thing? str_rumor_talki_trav_29|he heard in the Empire whispers of an escaped Snake Priestess now at large in Pendor. There was some sort of power dust-up in whatever their hierarchy was, and she was on the losing side. str_rumor_talki_trav_30|he was told that rumors have more weight than most people think. Sometimes, it seems as if the rumor presages the event. Odd thing, that. str_player_ask_drag_1|I was very curious to learn something about your order, if you don't mind? str_player_ask_lion_1|I'm sure the great and famous Knights of the Lion have a history? str_player_ask_immo_1|I would like to know the origins of your legendary order. str_player_ask_wind_1|Swift rider of the desert, what can you tell me of your famous order? str_player_ask_valk_1|Surely the Valkyrie Sisterhood has some history to share with me? str_player_ask_grif_1|Grand knight of the old kingdom, care to tell me about your order? str_player_ask_falc_1|They say that your order was banned by King Gregory. str_player_ask_rave_1|I thought that the Order of the Raven Spear was composed of scholars? str_player_ask_radi_1|If you wouldn't mind, may you tell me some history of your order? str_player_ask_clar_1|Why does your order choose to use horse archers? str_player_ask_dawn_1|People say that your order is dedicated to the elimination of evil ...? str_player_ask_ebon_1|Who exactly are the Knights of the Ebony Gauntlet? str_player_ask_shad_1|Why do you use cavalry for some Empire troops, but not for the higher ranks? str_player_ask_silv_1|Word has it that your order admires the Noldor - can you tell me more? str_player_ask_even_1|I understand that your Order split from the Order of Dawn. What caused the rift? str_player_ask_phoe_1|You don't look like most knights around here good sir, where do you hail from? str_player_ask_wolf_1|Dear dark knight, what can you tell me about your order? str_player_ask_scor_1|Fearsome warrior of the D'Shar, could you tell me about your order? str_player_ask_krak_1|Do the intimidating Kraken Cultists have a history? str_drag_response_1|I can indulge ya, if you're willing to part ways with some of that delicious ale in your baggage train! - Sips donated drink - Now let's see ... Ah yes I remember, It was the 199th year of Pendor, or was it 200 ... Anyway, glorious Earl Klovis, liege of Rane, was the order's founding Grandmaster. While I can't exactly remember -why- the order was founded, I believe the scribes from Poinsbruk stated that it had something to do with the Siege of Rane when the royal family died off not a few short years before. str_lion_response_1|Hmph, I suppose I can indulge you. Better than lending my ears to the tales of the dirty peasantry. I belong to one of the oldest orders in Pendor, if not the oldest itself. The order was founded no less than 90 years, 82 to be exact, after the founding of the first Kingdom of Pendor. The gallant knight, Sir Roderick the Red, Lions Mane himself, was our founder. You may look him up at your own leisure. str_immo_response_1|You're the first one to have gall to approach me and ask, so I'll indulge. The Immortals started off as more of a ... secret service ...in direct contact of the current Overlord, Imperator Marius I. This is according to our founding charter created by Marius who signed the Validus Charta. The order itself is v ery young and we don't have much history. But I can tell you we are the toughest bastards the Empire has to offer. str_wind_response_1|Hello traveler. It seems the blowing winds have made us cross paths, no? -Chuckles- I am indeed a Windrider. Representative of the strongest the D'Shar nobility have to offer. Our horses have been bred to maintain composure when fighting on the wind-shaped dunes in the desert and to transverse great distances. Believe it or not we were once a sect of assassins born from a similar cloth like the brotherhood of Scorpion Assassins. So happens through many generations that we developed our own identity to combat our enemies on the field. str_valk_response_1|Hello. As you may have guessed, I am indeed part of the Valkyrie Sisterhood. Our lineage is traced through Fierdsvain nobility and Vanskerry blood. Our order originated from women who traveled with Vanskerry raid parties to Pendor. We were shield-maidens on the field and property in the camps ... str_grif_response_1|Greetings. I am glad you noticed my orders ancient sigil, The Griffon. With the revival of our order, we have set out to hear the voices of the people; to bring peace and order to the land which we all share. str_falc_response_1|True, my friend, but we have a past in which we take pride. Our original company, which founded the order, was formed by the Validus Charta. It was not disbanded until King Gregory betrayed us and his sister. We are also the only order to allow both men and women to fight in ranks. str_rave_response_1|We are, but due to incursions from the Mystmountain armies on our university strongholds, we were forced to take up arms to defend wisdom and civilization. str_radi_response_1|Of course, I would be delighted to shed some light on our orders history! The creation of our order in 113, by Baron Jorn of Dunglave, now known as Janos, is an interesting tale. Back then we were known as Medicine-Men. The state of medicinal knowledge and practice in Pendor was abysmal in the beginning years of our founding. Subsections of our signed Validus Charta charter allowed our members to proliferate the cities, fiefs, towns, with knowledge of medical advancements from Amala. From various herbal concoctions to simple remedies for the average ache of the head. The order was the bedrock foundation for the curb of pestilence and disease. str_clar_response_1|We are a highly mobile force which patrols and secures our borders. We need to move fast to locate and harass our enemies. This is the way the nobility of Laria has learned to fight. While the Lions of Sarleon have their rolling plains, the Knights of the East must adapt to the forest and the steppes. Many of the Larian nobility fight this way; have you seen the Larian Sentinels? Some of them are young nobles from Laria who wish to fight like us, instead of those pompous Lions. We may fight like the D'Shar, which is the best for most situations, but that does not mean we forego the traditional ways of knightly battle. We still bear spear and sword with pride and skill. str_dawn_response_1|Our sworn mission is to root out evil; our swords and lances are the instruments of Astraea. When we strike down a sinner, we are doing the sanctified work of the Goddess. She has blessed us, even in this godforsaken place. Soldiers of the Fierdsvain, foot-knights and commoners have converted and flocked to our holding in Valonbray. They now serve us under the banner of the now defunct order of the Wyvern. The Wyverns protected their land long ago, and now our new Wyverns fight to protect Pendor from evil. They may be barbarians, but they fight well enough. str_ebon_response_1|We exist to serve the greater good of the whole of humanity, though I suppose that sounds a bit pompous. We consider ourselves above petty matters and politics, the squabbles of kings and queens. str_shad_response_1|Our Ironbred stallions date to the old days of the Empire. They are strong, very fast and aid us in swiftly crushing our enemies. We value them highly, but they are difficult to breed and train, so our supply of them is limited. str_silv_response_1|Yes, our order holds them in great admiration. There is enough space in Pendor for us all to live in peace with one another. We can learn much from them, but also they are a force to be reckoned with, I can tell you! str_even_response_1|The Order of Dawn is riddled with fanatics whose twisted beliefs and violence against the populace are despicable. We split from them because they are rotten to the core. str_phoe_response_1|I come from across the sea, the great continent of Amala. My order is known as The Order of the Phoenix. str_wolf_response_1|... str_scor_response_1|I can indeed bring you up to speed of whom we are. Like the soft eroding sands of the Shavanir Desert, we slowly infiltrate our way into the world. We are men bound by creed and secrecy, loyal to those who would support our brotherhood. We are whom you come to if you have a problem that is lawfully out of your hands. Our only incentive is the gleaming shine of coin. For there is no greater employer than man's folly for wealth, which breeds conflict, and for us, work. str_krak_response_1|I will let you know -some- things. Many of us are several generations of combat-trained hunters and fishermen. We take our prey from the sea to provide for our people and to make a livelyhood from the demand of our bounty. We also contract out our members as hired work for our Lords. We get our hands dirty so to speak. There is always an off-season for the hunt so we do what we do naturally, kill. str_player_ask_drag_2|Huh, sounds like the history is a bit lost in mystery. Are you sure you can't remember more? str_player_ask_lion_2|So what is some more history of your old order? str_player_ask_immo_2|Interesting! I didn't know the order was so young. What kind of services did Marius ask of? str_player_ask_wind_2|You were all assassins at one time? How did that work with The Scorpion Assassins? str_player_ask_valk_2|You come from a solely male-dominated society, how did your order overcome that social barrier? str_player_ask_grif_2|What can you tell me about your newly created order? What do you hope to achieve? str_player_ask_falc_2|Could you elaborate on how you allow both genders? str_player_ask_rave_2|A pack of ancient scholars don platemail and equip swords to stand against barbarians? str_player_ask_radi_2|That's truly amazing! Pray tell you have more to share? str_player_ask_clar_2|Why is your order called the Knights of the Clarion Call? str_player_ask_dawn_2|How do you determine who is guilty and who is innocent? str_player_ask_ebon_2|I see. What of the Noldor then? str_player_ask_shad_2|Please excuse my question, but why is your Order at odds with the Radiant Cross? str_player_ask_silv_2|They say that few bowmen can shoot a arrow as far as a Silvermist - what's your secret? str_player_ask_even_2|So what caused Barclay to ban them? What did they do? str_player_ask_phoe_2|I can't imagine a world bigger than Pendor. What more can you tell me about your order? str_player_ask_wolf_2|Um, sir? str_player_ask_scor_2|That is certainly good to know ... how does your order operate? str_player_ask_krak_2|That's quite the background. If that is the case, why is your order associated as a cult? str_drag_response_2|- Drinks from mug - AH! Yes I remember a bit more now! The Siege of Rane caused the lords of the old kingdom to secede and form the Kingdom of Ravenstern, after the capital. The lords of the north came together and signed the infamous Validus Charta, which is rumored to have consented for the birth of our Order as an official noble-influenced chapter. str_lion_response_2|We are renowned for our continuous use of chivalry in battle and etiquette in presenting ourselves as proper nobles in court. Around 200 years after the old kingdom was reigning, the royal family was struck down by a malady, which led to immediate chaos. Our sister order, the Knights of the Griffon, were royal guards of the kingdom and became responsible for maintaining peace. The Lions of course were ordered to as well. This immediate power vacuum started pitting lords against one another, which led to even more conflict. str_immo_response_2|Anything and everything that involves the Snake Cult. They have masterfully infiltrated the nobility and heart of our Empire and many Empire Lords requested Marius for reform and action. The Immortalem Iuris charter subsection stated that select men are, without question, to pursue and hunt down secret sects and cult meetings. Further more to eradicate any and all traces of cult activites and persons. It turned bloody every time. str_wind_response_2|When it came to fruition that the Scorpion Assassins have been acting as a household guard for a tribal chief after the death of the old Royal Family, our order was conceived by invoking a land-wide charter at the time. Caliph Itsaf Xer was afraid that he was to be killed by the aspiring and future Khan. Our order were the counter-measure to the numerous assassination attempts that came from the Scorpions. They thwarted many attempts against the Caliph and his family until finally, retaliation was warranted. The Windriders made their way into the rising Khan's camp, guarded by his Scorpion Assassins. They successfully infiltrated the area. The Scorpions let their guard down and didn't notice. So the Windriders thought. str_valk_response_2|Jarl Gardor Oldboar was a fearsome Vanskerry leader. He brought many of our order ancestors with him on an expedition to the heartland of Pendor. Raid after raid and countless times of being abused and taken as toys to these men in battle and bed, the sisters formed a blood pack amongst themselves. Those shield-maidens swore and oath to never be seen as objects and be used to the great benefit of others. That night they played their roles for the tired Jarls and when the time came, they killed the entire Oldboar Leadership. They raised the alarm and most of them fled together into the hills. str_grif_response_2|We plan on supporting the leaders of our new Kingdom. With their leadership, The Knights of the Griffon will help pave a new era into prosperity and peace. After the Red Plague and the decimation of the Royal Family we ended up falling into disarray. Our order was fractured by the various battles for power and the successful bid of the Lions and the Duke they supported. We lost all credibility and support. Most of the order went into hiding, mercenary work, trades or just vanished. Our records, except for the documents taken by some of the knights, are all but extinguished from this world. But our original charter has made it clear that our purpose is to solely keep a unified Pendor protected and to make sure chaos does not find it's way into the roots of our land. Descendants of our old order have been showing up almost everyday, ready to put our steel to the test and to follow through where our predecessors failed. str_falc_response_2|In the past, one of the five original founding members was Valera, a woman of great skill and bravery. The charter allowed our order to be women-only, but Ursula amended that and allowed men to join the ranks. My guess is mainly because there is only so many woman warriors in Pendor. Many join the Valkyries but we will never turn down those who wish to join. Valera never really was questioned on why this was part of our founding charter but I wouldn't trade my fellow knights for the world. str_rave_response_2|No, not at all. The students and scholars continue our most important work, that of academia. They have always employed groups of adventurers like us to aid their research and discover lost lore. We also fight for them as required. str_radi_response_2|The increase in overall health throughout the land was incredibly better than at the start of our cause. Then The Red Plague came in 198. Tales say the order had never seen anything so deadly. It was an unstoppable plague that wiped out the Royal family in its entirety and many knighthoods succumbed and collapsed due to so many deaths. We still don't know where this disease came from or why it suddenly appeared. Some records indicate that it bore a resemblance to The Poxaspa Plague used by the Snake Cult over in Amala. Although it is hard to say since many supporting records were destroyed since then and no trace of the disease even exists anymore. str_clar_response_2|The Clarion Call name stems from our answering the call to protect the frontier, to advance against our enemies, and to demonstrate that those who bear arms against us forfeit their lives. str_dawn_response_2|After all, every human is guilty of something! When in doubt, we simply burn them all. Our wise goddess will sort them out. str_ebon_response_2|Filthy tree rats hiding in the shadows. They're like a curse. That Red Plague which damn near ended life in Pendor, came from them, I'd wager. They ever lurk in ambush. Only way to deal with Noldor is a bolt between the eyes. str_shad_response_2|We accept the true faith of the Old Empire unquestioningly. Those misguided fools of the Radiant Cross are blind and fail to accept our traditional faith. They endlessly question that which we accept upon a leap of faith. We cannot make them see reason. str_silv_response_2|We learned from the Noldor. They hold that the bow is an extension of the body. They become one with the bow physically and with the arrow mentally. We meditate before battle to achieve this melding of weapon and soul. Some, such as our halberdiers, have even used this philosophy with other weapons. str_even_response_2|Their paranoia and fanaticism led them to murder for what they deemed blasphemy, and was frequently merely accidental on the part of their victims. They once burned a whole village, lock, stock, and peasants. They burned one of our most revered Brothers at the stake! Their reason? They thought his scholarly research was heretical. Another time, they put a merchant to the stake because he spat in the street when some of them rode by. str_phoe_response_2|We are true sons of the Ashenborn Empire. Our Emperor, Emperor Marneus Calgar, leads our people from across the sea against the very threat that is strong enough to destroy this world. You know of the Snake Cult. Our name derives from the multitude of Empires that each one has been built upon. From the ashes, the true sons spread their wings and take up arms for each new empire, now, The Ashenborn Empire. We believe that each Empire is stronger than the next, like that of the mythical Phoenix, with each resurrection. Our order is unmatched across the sea and our Emperor has sent us to Imperator Marius to help quell the unrest the Snake Cult has been creating. Unfortunately, we are now tied up in whatever this colonial Empire gets itself into. str_wolf_response_2|I will tell you little if that makes you go away. Just talking to you is more than I wish to bargain for. I am part of an order known as The Shadow Wolves. Our Emperor from across the sea has sent us here to aid the people. We undergo certain missions to stop the Snake Cult from spreading it's venomous tendrils here. With the Cult lead by Amala's fierce Maltise, this land has got its hands full. str_scor_response_2|Our order is based in the south where our people live. After the formation of the Principality, we were legally founded as an order under the Validus Charta. Our foundation was funded by Baltar al-eaqarab, one of the few leaders of the tribes competing to rule as Khan of the nomads. Unfortunately, his power and influence weren't as great as the leaders who traded with the northerners. So when the Red Plague wiped out nobility in the year 198, the power vacuum made all the tribe leaders lunge for power in the south. If there was no King, then there must be a Khan. So Baltar thought smart, and hired men to take care of his opposition. He founded the Scorpion Brotherhood as a household guard. Underneath that veil were trained assassins, my ancestors. str_krak_response_2|Religion or Cult, it boils down to the bone as the same thing, doesn't it? The Dawn like to remind everyone that there's a clear difference, but then again, it's the Dawn. We pray to the Great Hunt. The spirit we conjure form as beasts; found out at sea. They are the ultimate prey and we don't stop our season until one is killed. Each one of our masked helmets are made from the rare materials these creatures provide. We harvest what we need out at sea and return the carcass to the depths below. Sounds grandly exaggerated, but if you saw what we saw, your world would be flipped as you know it. str_player_ask_drag_3|Why would the Lords choose to support Earl Klovis' and the knights at the time? str_player_ask_lion_3|That is very insightful. What happened with trying to maintain peace? str_player_ask_immo_3|What was the immediate response to the reform? str_player_ask_wind_3|So what happened that night? str_player_ask_valk_3|That sounds hardly like an order worth joining, how did your order redeem themselves? str_player_ask_grif_3|Your order seems extremely chivalrous and devoted to the cause of justice and order. What more can you share? str_player_ask_falc_3|Not to offend you with my question, but why was your Order disbanded? str_player_ask_rave_3|So you are therefore an Order of mercenaries? str_player_ask_radi_3|That's quite terrible, hopefully it got better! str_player_ask_clar_3|I have heard people say that your horses are different from other Pendoran breeds ...? str_player_ask_dawn_3|I heard that once your Order burned a entire village and all its peasantry? str_player_ask_ebon_3|Yet some scholars embrace the elder knowledge of the Noldor and claim to have reached enlightenment from it. str_player_ask_shad_3|I understand that your Order is somewhat at odds with Marius Imperator? str_player_ask_silv_3|I heard your Order bears a grudge against the Order of the Ebony Gauntlet. str_player_ask_even_3|I gather then, that your Order's previous affiliation with them is non-existent? str_player_ask_phoe_3|That is quite an interesting view on your own Empire and the one in Pendor. How does one become a Phoenix Knight? str_player_ask_wolf_3|I see ... before I leave is there anymore you can tell me? str_player_ask_scor_3|Your order sounds like it has influenced events in Pendor with your methods of solution. str_player_ask_krak_3|I see ... anymore I should know? str_drag_response_3|The conflict with the lower kingdoms was only the beginning of the problems they faced back then. The Mystmountain tribes found them to be more susceptible to attacks and raids as Ravenstern was already at war and standing on its own feet, without southern support. The order was called upon to serve the Kingdom and to quell all unrest that the tribes caused. Let me tell you, the Order gave no mercy to the tribes, which caused them to split exponentially into smaller ones. Which, mind you, is much easier to control than a single tribe. str_lion_response_3|Many northern lords formed a pact and seceded from the Kingdom. Naturally protected by the great lake, they fortified themselves in the northern tundra, creating a new kingdom of their own. Then with the war against the Greater Baccus Empire, the order needed to start gaining influence with a winning side. The grandmaster at the time supported Duke Alfred of Sarleon as king. Furthermore, he used the old capital as his own, in turn creating the glorious Kingdom of Sarleon. In the year 298, after the original creation of the Pendor Kingdom, our order was outlawed. Why? Hard to say, since all records were destroyed by our current king, King Ulric I. Our order was reestablished once again in the year 346 in Sarleon and we became the household guard of our capital once more. str_immo_response_3|Like I stated, bloody. While we lost a lot of great men out there, we were mainly successful in rooting out most of the corrupt individuals leading the cults agenda. Cutting the snake's head, as you will. Many were driven out of fiefs and towns; mainly to the south. There are even rumors that they infiltrated nobility in Cez and the nobles there. We found no evidence. Maybe they were just good at hiding it finally ... Now we hunt roaming bands and protect our Lords as law and stature apply. Rest is history to be written. str_wind_response_3|The Windriders entered the grand tent that was strangely less guarded than anticipated. Eventually coming upon the Khan in his chambers, they had him surrounded and were ready to strike him. Before that, he began laughing. He then quickly glanced to the men who hung from the roof as they descended down and disarmed the Windriders and killing those who resisted. To those who surrendered he offered them something they did not expect; a sit-down with Itsaf himself. With their release, a place was set and the two leaders met and formed an alliance. Itsaf was granted rank of marshal and supported the aspiring Khan. The stipulation was that Itsaf could not claim the right to Khan and that the Windriders either be disbanded or removed from any kind of service to stealth and secrecy. The later was taken. Slowly the order got into skirmishes against other cultures and adopted similar fighting techniques to mounted knights and the rest is history or another story entirely. str_valk_response_3|Those woman reluctantly came upon a town controlled by a Jarl-Lord. By then, news had spread that Gardor and his raiding warband had been thrown into chaos. The Lord's lands were continuously ravaged by the disgruntled Vanskerries. With the raiding party in disarray, he was in our ancestors' debt. With some strings pulled, he was able to sign off on part of the Validus Charta. Our actions were rewarded with us becoming Valkyries, the Choosers of the Slain. Our charter was created to serve those who are being suppressed and to righteously smite oppressors from existence. While this would clearly put us at odds with the Dawn, we don't feel like creating order warfare with those who have helped our fellow Fierdsvain people. Let us hope that one day we don't choose you. Take care. str_grif_response_3|We indeed are and we are glad to have been reformed by those with similar values and hopes for a united Pendor. We are now going to give our sister order, The Knights of the Lion, a piece of their traitorous medicine if we ever meet them in combat. They spat on all good that knights stood for and claim to be the oldest and strongest of orders in Pendor. Well, sadly, we will be glad to inform them that is not the case anymore. The time for a united Pendor is now upon us. Let us hope that you have chosen the right side in this upcoming and glorious era. str_falc_response_3|When King Gregory usurped the throne of his elder sister, Madame Ursula, he claimed that ours was an invalid charter, with no authority to induct his sister, or any knights, into our ranks. He knew that we would support her claim to the throne, and proclaimed Fire and Sword against us to eliminate her threat to his stolen throne. So many of us were killed. Those few of us who survived had to remain underground out of fear for our lives. Our numbers were too few to fight back. str_rave_response_3|I suppose so, technically, since we primarily fight for pay. We prefer to consider ourselves the paid guardians and defenders of knowledge and the protectors of the scholars who pursue lost knowledge. str_radi_response_3|At first, it didn't. The order had to become even more militarized since war was rampant throughout Pendor. The order answered the call of the King of Sarleon at the time when General Oasar of Amala came in the year 202. Oasar conquered what little resistance the Sarleon lords could put up. At the battle of Sagen Glade, the order was caught off guard in the opening of a forest. The knights began getting slaughtered. Oasar's army killed every member on the field. Those who stayed in Dunglave survived and when Oasar conquered the city, he refounded the order. Those who refused his regulations were hanged. With the rise in Snake Cult activity after conquering and diseases rampant, the new order was kept busy and recruited more members from any class. Now, we spread knowledge and work with scribes up in Poinsbruk to keep records. We will not stand by as Pendor succumbs under plague. The Snake Cult must be purged. str_clar_response_3|We prefer faster horses than those heavy warhorses of other Orders, so we breed ours from D'Shar and Jatu stock and trade with their horse dealers for breeding stock. str_dawn_response_3|That corrupt offshoot Order of Eventide, my friend, spreads its heresy everywhere! They were founded upon hate, and death and hatred is what they preach. Rest assured, we will eliminate them down to the last man. They will burn in payment for their sins! Question me thusly again, and you may find yourself afire! str_ebon_response_3|Bollocks. The only true enlightenment for a Noldor is the light let into his skull from my morningstar. Till the day they all lay dead, I will fight them. I will stand with my shield brothers, hell, I'll even even stand with the Hammers. They may be dressed up commoners, but they sure can swing those hammers. The sound of one of their hammers crushing a Noldor ranger's head is poetic, to say the least. str_shad_response_3|Marius seeks to turn us from the old Empire path we follow to the Pendorian ones. Those cretins of the Radiant Cross endorse the new ways but we follow tradition. What brought glory to our ancestors will surely bring glory to us! We would prefer to convert Marius to the old ways, to persuade him that the traditions of the Old Empire should endure. Marius would see us all become mounted knights, like those 'Lions' from Sarleon or the Dawn from Barclay. The only remains of the mighty fleet the Empire used to sail here are the soldiers that we had to train to become the marines you see today. str_silv_response_3|Look, the last thing Pendor needs is an Order like Ebony Gauntlet. Don't you think there are enough people seeking to feud with the Noldor? When they are done hunting the Noldor, who will they choose next to hunt? Madness of this sort must end! str_even_response_3|I spit upon their so-called justice and honor! It is nothing more than an excuse for mayhem and senseless slaughter. Astraea granted them no right to sit in judgment upon others. They hunt those they call Heretics but it is they who named us thusly. My Order prefers to look at both sides of the coin, and we do not pass judgment upon ignorant peasants. We prevent the Order of Dawn from persecuting the people!The people themselves are joining us, D'Shar tribals now take up the cause of the Eventide as our Ghilmen. They are no knights, but that sure as hell doesn't stop them from killing any! str_phoe_response_3|Back home, our order are heir successors from knights who live long enough to produce an heir. From the moment we are old enough, we are trained to ride horse, become smiths, and we train for combat. Our future is laid out by our fathers. Each one of us wear our father's armor as they did before us and so on. Like our beliefs, we renew our armor and make it reborn from heat, ash, and steel. We have had to make due with the fact that we aren't in Amala, so we accept only the strongest this land has to offer. The Phoenix is represented upon our breastplate, so our enemies know whom they face and that each time we are struck down, we only come back stronger. str_wolf_response_3|... What you need to know is that we are a order bound by secrecy. Every word I spit out to you not only puts me in danger, but you and that horrible bard over there, by Snake Cult spies. In our line of work, we are fast and stealthy. Those two reasons alone keep us alive. If you reach your enemy before they reach you, then you have already won. Now go away before I think you're a Snake Cultist. str_scor_response_3|We have and will continue to do so as long as coin exists and problems arise. Supply meets demand. As I was saying, Baltar nearly eliminated most leaders of the tribes, absorbing them as he took them out. It quickly came to be that our order was known to operate as we do now. To avoid dying a pointless death, many leaders chose Baltar as their Khan and he in turn rewarded their loyalty. Our charter allowed us to be hired out in armies as well, to provide morale and support. A scorpion is never fearful, we can strike at a moment's notice and if our blade won't kill you, our poison will. If we find you either on the battlefield or in a dark alley, just know that it's nothing personal, just business. str_krak_response_3|During the off-season, we become a military force. We mainly provide heavy infantry support to the ranks of armies we fight with. Such is the way of our Fierdsvain blood. We are paired with our equals, the women hunters or The Storm Sisters. These lasses share the the hunt with us. But due to how the charter was formed by Vanskerry Jarls and the charters reliance on such older ways, only men can serve as Krakens. But get in our way and you won't notice a difference in our prowess when it comes to the art of hunting. Either it be bounty or human. We are all flesh and bone to be taken from this world. So ask yourself, are your the hunter or the hunted? Food for thought. str_courtship_comment_conventional_generic|is a very well-bred sort str_courtship_comment_adventurous_generic|seems decent enough str_courtship_comment_otherworldly_generic|is most polite and attentive str_courtship_comment_ambitious_generic|lacks drive -- but perhaps that may be remedied str_courtship_comment_moralist_generic|seems to be a man of good character str_feast_description|scant str_feast_description_2|meager str_feast_description_3|barely adequate str_feast_description_4|sufficient str_feast_description_5|bountiful str_feast_description_6|magnificent str_feast_lengthy_description_1|The food you provided was insufficient for your guests and their retinues, forcing them to purchase their sustenance from the surrounding countryside at grossly inflated prices. The consensus among those who attended was that you failed to do your duty as a host, diminishing both their trust in you and your overall reputation. str_feast_lengthy_description_2|The food and drink you provided eventually ran out, forcing some guests to either buy their own from passing peddlars, or send some of their retinue home early. The more charitable attributed the shortfall to poor planning rather than meanness, but either way, it did your reputation no good. str_feast_lengthy_description_3|The food and drink you provided was adequate for your noble guests, although some of the commoners in their retinues went without. You are establishing a reputation as one who has at least a grasp of your social obligations as a noble. str_feast_lengthy_description_4|You have provided enough food and drink, and with sufficient varieties, to do yourself credit. The food, drink, and merriment have loosened your guests' tongues, allowing them to converse candidly about the matters of the realm, and deepening their trust in you. str_feast_lengthy_description_5|You have provided a bountiful table not just for your noble guests but for their retinues, with food left over to be distributed to the poor. Your guests lavish praise upon you for your generosity, and for your understanding of the social obligations of your rank. The conversation, fueled by the food and drink, has been merry, strengthening the bonds between those who attended. str_feast_lengthy_description_6|The realm will be speaking of the bounty of your table for months to come, and it will become the standard to which all other feasts will aspire. You have filled the bellies not just of your noble guests and their retinues, but also of the poor who flocked to the gates. str_kingdom_1_adjective|Sarleon str_kingdom_2_adjective|Ravenstern str_kingdom_3_adjective|D'Shar str_kingdom_4_adjective|Fierdsvain str_kingdom_5_adjective|Empire str_credits_1|Mount Blade Warband^Copyright 2008-2010 Taleworlds Entertainment^^ Prophesy of Pendor story^Copyright 2009-2020 James Landes (Saxondragon) all rights reserved^^ Prophesy of Pendor module original design, programming and story by ^James Landes (Saxondragon)^^ Credits music by ^Lind Erebros^http //www.linderebros.com^http //www.elven-oratory.com/ str_credits_2|Warband game design ^Armagan Yavuz^Steve Negus^Cem Cimenbicer^^ Prophesy of Pendor design ^Saxondragon^Fawzia dokhtar-i-sanjar^M0rdred^Noosers^Mad Vader^AlanQsmithee^FritZ FretZ^Abyss^MitchyMatt^Snouz^IconracI str_credits_3|Warband programming ^Armagan Yavuz, Cem Cimenbicer, Serdar Kocdemir, Ozan Gumus^^ Prophesy of Pendor Mount and Blade scripting ^Saxondragon, Mad Vader, FritZ Fretz^^ Prophesy of Pendor Mount and Blade porting to Warband PoP 3.2 ^Mad Vader (Zoran Pejcinov)^^ Prophesy of Pendor Warband 3.2x to PoP 3.51 ^Combat VI^Scripting and Design ^Treebeard (Jorgen Linde)^^ Prophesy of Pendor Warband 3.611 to PoP 3.7063 ^Saxondragon, MitchyMatt, Snouz, IconracI^^ Prophesy of Pendor Warband 3.7063 to PoP 3.9 ^MitchyMatt, Snouz, IconracI, Gorvex (support), Latis (support), Ralyks (support)^^ Prophesy of Pendor Warband 3.9 to PoP 3.9.5 ^IconracI, MitchyMatt, Gorvex (support), Latis (support) str_credits_4|Warband CG artists Ozgur Saral, Mustafa Ozturk, Pinar Cekic, Ozan Unlu, Yigit Savtur, Umit Singil^^ Prophesy of Pendor artists (original and Warband) ^MitchyMatt, IconracI (Konrad Zalewski), Snouz (Max Brolet),^Archangel2K,Abyss, Sysyphe, Runner2424, Gerhart and a host of others.^^ Prophesy of Pendor Warband art ^Archangel2K, Sysyphe, AlanQSmithee, Snouz, IconracI^^ Prophesy of Pendor Warband logotype and interface ^Snouz^^ Prophesy of Pendor Warband new horses ^Wanderer949^^ Prophesy of Pendor Warband Valonbray scenes ^Abhuva^^ Prophesy of Pendor Warband additional art and OSP artists ^Smokindog, Fourleaf Clover, Sairtar, Nierra, Spak, Andragorn, Amade, Baraban, Barf, BrustwarzenLenny, Ficus, Fredelios, Narf, Njunja, Pino, Rath0s, RgCotl, Runico, SacredStoneHand, Igorbb, Yamasubi, Gothic Knight, Xenoargh^^ See Changelogs in README folder for the complete credits lists str_credits_5|Warband concept artist ^Ganbat Badamkhand^^ Prophesy of Pendor Warband 3.2 to 3.51 lead testing ^Valorian Endymion (all versions), NicotiN (PoP 3.42)^^ Prophesy of Pendor testers ^Gorvex (3.7+), Latis (3.7+), Dorrin, Hinkl, Vaanshir, Spartan012, Shadow-Seeker, MitchyMatt, JatuWrangler, Axemaster3, Akuthia, Chiksika, Iskar, Lothario, Centurion1, Asphe, Griefer, Abremms, Froggyluv, Fidelity, LittleMikey, Webspinnre, Kaeldragor, The Horse, Ogaburan, ManOfHonor, Hoellenbewohner, Norrlandsguld, ZirZor str_credits_6|Warband writing ^Steve Negus, Armagan Yavuz, Ryan A. Span^^ Prophesy of Pendor chief writer (all versions) ^Fawzia dokhtar-i-sanjar^^ Prophesy of Pendor 3.9.x translators ^Chinese -- Tiverivs, Mario, Latis, S1^Russian -- Faraon67, Valua, Arslanbek, UndeadDuke, firon^French -- Lolitablue, Trime1Predator, Daneel53 str_credits_7|Warband original music ^Jesse Hopkins^^ Prophesy of Pendor additional music by ^Sir George Pommeroy Colley, Fabled Pilgrim^^ Prophesy of Pendor 3.5 Lind Erebros copyright music tracks donated by ^Lind Erebros -- http //www.linderebros.com -- http //www.elven-oratory.com/^^ Prophesy of Pendor 3.5 additional OSP music by ^Rejenorst -- http //www.rejenorst.com^^ Prophesy of Pendor 3.5 custom made tracks by ^Felix Tievant -- http //lynxmusic.free.fr^^ Prophesy of Pendor 3.5 sound and music conversion and optimization ^Nullpat^^ Prophesy of Pendor 3.7-3.8 sound and music conversion and optimization ^Snouz str_credits_8|Warband Voice Talent ^Tassilo Egloffstein^^ Prophesy of Pendor voices ^Adorno, Rojiru, Thief 3 Wannabe, Zarina Tadjibaeva, Nils Habermacher, Raphael Muff, Nadine Julien, Raphael Muff, Miriam Knecht, Remo Kaufmann, Madeleine Linder, Fawzia, Noosers, MadVader, VonLowe, Drahau, Pharoah Llandy, Flanged, Abyss^^^^ Prophesy of Pendor special thanks to ^^ Ralyks, Gorvex, Gregor von Stahl, Xjd and XEka17 for creating and maintaining a fan Wiki for PoP 3.7+^https //pop3.fandom.com/wiki/Prophesy of Pendor 3 Wiki^^ the Gwythdarian Development team for their support in making version 3.7^http //www.gwythdarian.com^^ Leonion (coder), Rosha (coder), Ermine (director of voice acting), Checkmaty (More Metal Sounds 2.2), Motomataru (the Formations and AI Mods kit), Adorno (the Historic Castles Project), Caba'drin (Dynamic Groups OSP) str_credits_9|Warband has been supported by The Scientific and Technological Research Council of Turkey.^^Warband Tutorial written by ^Steve Negus^Armagan Yavuz^Edward Spoerl^Horse Motion Capture Animation Supplied by ^Richard Widgery Kinetic Impulse^Physics ^Havok^Sound and Music Program Library ^FMODex Sound System by Firelight Technologies^Skybox Textures ^Jay Weston^Chinese Translation ^Hetairoi; Gaodatailang; silentjealousy; Ginn; fallout13; James; D.Kaede; Kan2; alixyang; muyiboy^TaleWorlds Director of Communications ^Ali Erkin^TaleWorlds Forum Programming ^Brett Flannigan ^TaleWorlds.com Forum Administrators and Moderators ^Janus^Archonsod^Narcissus^Nairagorn^Lost Lamb^Deus Ex^Merentha^Volkier^Instag0^Ativan^ego^Guspav^Hallequin^Invictus^okiN^Raz^rejenorst^Skyrage^ThVaz^^^Mount Blade Community Suggestions and Feedback ^A Mustang^adamlug^Adorno^alden^Alhanalem^amade^Anthallas^Alkhadias Master^Arch3r^Archevious^Arcas Nebun^Arcon^Arcturus^ares007^Arjihad^BadabombadaBang^Badun^BaronAsh^Berserker Pride^bgfan^bierdopjeee^Big Mac^Binboy^blink180heights^BlodsHammar^Bloid^Brandon^Brego^chenjielian^cifre^COGlory^Corinthian Hoplite^Crazed Rabbit^CryptoCactus^CtrlAltDe1337^Cuther^Da-V-Man^dimitrischris^dstemmer^EasyCo506^Egbert^ethneldryt^eudaimondaimon^Faranox^Fawzia dokhtar-i-Sanjar^Fei Dao^Gabeed^GeN76^General Hospital^GhosTR^glustrod^guspav^Halcyon^Harn^Hethwill^Highelfwarrior^HULKSMASH^Iberon^ignoble^Jack Merchantson^JoG^Jov^Kazzan^King Jonathan the Great^Kleidophoros^knight^Kong Burger^Kristiania^l3asu^Larkraxm^Leandro1021DX^lighthaze^Llew2^Lord Rich^lordum ediz^Lucke189^Mabons^MacPharlan^Madnes5^MagicMaster^Makh^ManiK^Manitas^Marin Peace Bringer^Martinet^MAXHARDMAN^Merlkir^miguel8500^Mithras^Moddan^Nate^Nemeo^Nite/m4re^noobalicous^Nord Champion^okiN^Orion^OTuphlos^Papa Lazarou^Phallas^Plazek^Prcin^PSYCHO78^PsykoOps^Reapy^Red River^Rhizobium^Riggea^Rongar^Ros^sadnhappy^Sarejo^ScientiaExcelsa^Scorch!^Seawied86^sebal87^shikamaru 1993^Shun^silentdawn^Sir Gowe^Skyrage^Slawomir of Aaarrghh^SoloSebo^SovietSoldier^Stabbing Hobo^Stratigos001^Styo^TalonAquila^test^The Yogi^Thundertrod^Thyr^Tim^Titanshoe^tmos^Toffey^Tonttu^Trenalok^Tronde^UberWiggett^Urist^Ursca^urtzi^Vermin^Viajero^Vincenzo^Vulkan^Warcat92^Welcome To Hell^Wheem^Wu-long^Yellonet^Yobbo^Yoshi Murasaki^Yoshiboy^Zyconnic^^Special Thanks to Toby Lee for his ideas and in depth feedback on the combat system.^...and many many other wonderful Mount Blade players!^(This is only a small sample of all the players who have contributed to the game by providing suggestions and feedback.^This list has been compiled by sampling only a few threads in the Taleworlds Forums.^Unfortunately compiling an exhaustive list is almost impossible.^We apologize sincerely if you contributed your suggestions and feedback but were not listed here, and please know that we are grateful to you all the same...) str_credits_10|Paradox Interactive^^President and CEO ^Theodore Bergqvist^^Executive Vice President ^Fredrik Wester^^Chief Financial Officer ^Lena Eriksson^^Finance Accounting ^Annlouise Larsson^^VP Sales Marketing US ^Reena M. Miranda^^VP Sales Marketing EU ^Martin Sirc^^Distribution Manager Nordic ^Erik Helmfridsson^^Director of PR Marketing ^Susana Meza^^PR Marketing ^Sofia Forsgren^^Product Manager ^Boel Bermann str_credits_11|Logotype ^Jason Brown^^Cover Art ^Piotr Fox Wysocki^^Layout ^Christian Sabe^Melina Grundel^^Poster ^Piotr Fox Wysocki^^Map Concept Art ^Ganbat Badamkhand^^Manual Editing ^Digital Wordsmithing Ryan Newman, Nick Stewart^^Web ^Martin Ericsson^^Marketing Assets ^2Coats^^Localization ^S H Entertainment Localization^^GamersGate ^Ulf Hedblom^Andreas Pousette^Martin Ericson^Christoffer Lindberg str_credits_12|Thanks to all of our partners worldwide, in particular long-term partners ^Koch Media (Germany UK)^Blue Label (Italy France)^Friendware (Spain)^New Era Interactive Media Co. Ltd. (Asia)^Snowball (Russia)^Pinnacle (UK)^Porto Editora (Portugal)^Hell-Tech (Greece)^CD Projekt (Poland, Czech Republic, Slovakia Hungary)^Paradox Scandinavian Distribution (Scandinavia) str_achieve_kill_battle|You skillfully dispatched fifty enemies in one battle single-handedly! For this heroic deed you are awarded +20 renown and the title of 'Deathbringer.'^Your enemies cower before your might! str_achieve_kills_1|Your boldness and battle skills have brought about the deaths or wounding of 5000 enemies. You will henceforth be known as a 'Masterful Warrior' with a +1 Trainer skill as reward for your triumphs on the field of battle. str_achieve_kills_2|You have slaughtered or wounded 10,000 enemies and are herewith granted the title of 'Legendary Warrior' with +2 Trainer skill awarded for your ferocious slaying of enemies. str_achieve_vic_1|You have emerged the winner of 250 battles and earned the title 'Battle Master' with a +1 Tactics Skill awarded for your tactical expertise. str_achieve_vic_2|You have successfully fought and won 500 battles and will now be titled a 'Great General' with +2 Tactics skill awarded for your expertise in battlefield generalship. str_achieve_heroes_1|You have defeated 7 of the evil invaders of Pendor, and are herewith awarded the title 'Defender of Pendor' with +1 Intelligence granted you by Pendor's grateful people. str_achieve_heroes_2|You have defeated 15 of the marauding armies plaguing Pendor and are now titled 'Guardian of Pendor' with +2 Intelligence granted in recognition of your heroic defense of the people of Pendor. str_achieve_mysts|You have saved numerous villagers from the ravaging Mystmountain Army and are granted the title 'Bane of Vejovis' by the relieved populace, who also gift you with +1 Agility in thanks. str_achieve_snakes|The Army of the Serpent Cult fell before you as wheat to the scythe, and you will henceforth be known as 'Cult Banisher' with +1 Ironflesh wrested from Azi Dahaka herself for your defeat of her villainous Snakes. str_achieve_jatu|The remainder of the mighty Jatu now cower in their tents due to your crushing defeat of their army. Jatu drums beat a dirge in tribute to the 'Scourge of Jatu' with +1 Riding skill grudgingly given you by Indar in recognition of your victory. str_achieve_heretics|With skill and perseverance you defeated the hideous Heretic Army, despite their strong and evil troops. You will now be known as the 'Purger of Heresy' to the followers of Erida Occisor, who grudgingly and with gnashing of teeth concede to you +1 Strength for your victory. str_achieve_tour_1|You have emerged the champion of 25 Tournaments and your renown increases by +100. Your opponents in future tournaments will quail when your name is announced as a participant. str_achieve_tour_2|You have conquered all comers in 50 Tournaments and now bear the title 'Tournament Champion' with +1 Weapons Master in reward for your mastery of all forms of tournament combat. str_achieve_rnwn_1|With your gain of 5000 Renown, you are hailed everywhere as the '{reg63?Hero Heroine} of Pendor' and the lords wish to grant you +1 charisma in recognition of your heroism. str_achieve_rnwn_2|All hail you as the {reg63?Lion Lioness} of Pendor since your renown has swelled to 7500! The rulers of Pendor are for once united in granting you +2 Charisma. str_achieve_honor|Your Honor rating of 500 has resulted in the rulers of Pendor unanimously granting you the title of 'Chevalier of Pendor' with a gift of +1 Charisma for your chivalrous and honorable behavior. str_achieve_king|You are hailed as the 'Rogue {reg63?King Queen}' now, as you have boldly declared yourself sovereign of your own kingdom. Your brashness wins you +1 Leadership. You will doubtless need it! str_achieve_persuader|You have persuaded 30 Pendor lords to join your righteous cause! They award you +1 Persuasion and the title of 'Great Persuader' for your logic and tact in convincing them to join forces with you. str_achieve_builder|You have completed 30 improvements to your holdings! The village elders thank you and offer +1 Engineering in gratitude for your attention to the needs of the common man. str_achieve_quests|You successfully completed 30 quests and the lords now know you as a 'Competent Aide.' You are granted +20 Renown by them, in recognition of your faithful service. str_achieve_fquests|You have failed to complete 10 Quests and the lords now title you the 'Epitome of Ineptitude.' With jeers and laughter, they penalize you with -10 Renown for your utter incompetence at doing the simplest job. str_achieve_captured|You have succeeded in getting yourself captured 10 times! Some of the more sensitive outlaw leaders decided to pool some of the money they earned by selling your troops into slavery, and now present you with a gift, the fabled Infinite Supply of Vaseline!^May your inevitable nights in captivity be as enjoyable for you as they were for them! str_achieve_caravan|Your 30 raids on hapless Pendorian caravans have won you the title 'Caravan Marauder' and a penalty of -1 Charisma in addition to the opprobrium of Guild Masters throughout Pendor. str_achieve_village|Your 20 raids on the suffering villagers of Pendor have cost you -1 Charisma and the village elders despise you. You will henceforth be known as a 'Village Plunderer.' You really should consider reforming your ways. str_achieve_cheater_warn_1|You cheated to win that battle! This is your first warning - if you continue with your dishonorable behavior, you won't get any achievement rewards until you start a new game. str_achieve_cheater_warn_2|You cheated to win that battle! This is your second and final warning - if you continue with your dishonorable behavior, you won't get any achievement rewards until you start a new game. str_achieve_cheater|You cheated to win that battle! Your repeated dishonorable behavior has disabled all achievement rewards until you start a new game. You can still earn achievements, but you'll know you don't really deserve them. str_achieve_gm|You have risen through the ranks of a Knighthood Order to become its Grandmaster, a position of considerable power and influence among the elite soldiery of Pendor. Your exalted title wins you +1 Persuasion. You are a force to be reckoned with. str_buriligi_intro|Guided by me, you will attain Paradise through martyrdom. I will open your mind and expand your conciousness, bring you to the light through my inspiration. Pendor is a teeming morass of sin and I shall not rest until I have purged it of all which opposes the enlightenment given me by the gods. All will face the choice of conversion or instant execution. I like to eat dates and play takhte when the gods are not speaking through me, hee, hee. Do you have a takhte board with you? Let's have a game. str_buriligi_explain_1|Only through me can you walk the paths of righteousness. Ask any of my followers and they will tell you that, until they came unto me, their lives were empty, sinful and purposeless. I give them a direction, a just cause and the will to fight and die for their beliefs. You will also enjoy the method by which, ahem, I aid such enlightenment. str_buriligi_explain_2|Do you play takhte? It is a fine strategy game. If you have any dates, I'd like some. Hee, hee, hee, just wait until I rule all Pendor. I will herd these lords and kings like sheep into my fold and slaughter them. 'Better living through chemistry,' hee, hee, that's my motto! Did I ask if you had any dates? str_oswald_intro|I was outlawed by my own father over a small misunderstanding, and intend to rectify this via conquest. The rumor that I poisoned my elder brother is overblown. A petty little fool like you can scarcely comprehend the methods of one so superior, but I will attempt to educate you. Successful conquest is achieved through ruthlessness and artistic killing. Inspire terror in your enemies prior to engaging them, and the battle is won before the first sword is drawn. The more hideous examples you make, the easier it becomes to cow your enemies into abject surrender. Once I offered surrender but was refused, so I cut off all their heads and stacked them into a pyramid. Lovely sight, that. str_oswald_explain_1|It is quite simple - grab your enemy by the balls and his heart and mind will follow. Do not release your captives, torture them and leave their mutilated remains for all to admire. Ransoming prisoners or selling them into slavery is so mundane. There are so many more enjoyable and educational ways of dealing with them. str_oswald_explain_2|I like to rope my prisoners into three lines children, women and men. First, I kill the children as their mothers shriek and plead for their little lives. Next, I have my men rape the women while the men curse and struggle helplessly, then we slit their throats. The men I torture to death in creative ways. The next time I confront an enemy, I offer a choice between instant surrender or similar treatment. You'd be surprised how often a stronger foe capitulates at the prospect of such a fate. You look a bit queasy - did you eat something which disagrees with you? str_meregan_intro|I am an easy man to understand. My code is straightforward and my troop and I live by it. When I take a contract to escort a lord's wife or guard a caravan, the caravan arrives intact and on time, and the noble ladies are shown great courtesy and guarded carefully during their journey. Hah, sometimes they are guarded more assiduously than they'd prefer, much to their chagrin, if you take my meaning! We are very discreet, and are given confidential jobs, such as retrieving runaway wives or delivering letters which must not fall into the wrong hands. Never a word leaks out, when I handle the job. str_meregan_explain_1|I have excellent female fighters in my company, so I detail them as guards for the ladies I escort. They are well-mannered and the ladies enjoy their conversation; in fact, I actually have recruits from amongst the nobility - lord's daughters who wished for the freedom enjoyed by the women of my troop. My lasses can hold their own in a battle or a tavern brawl, as their would-be seducers have found. str_meregan_explain_2|Do not think our courtesy in any way hampers our efficiency. My troops are ferocious fighters, one and all, and our reputation for relentless defense of our charges and skill in battle precedes us. We are rarely challenged by bandits or other riffraff. When a king hires the Griffonsword Company, he gets a lot more than he pays for! str_kodan_intro|No doubt you have heard that tavern ditty that begins 'My father arrived on a Vanskerry raid, and married my mother, a Fierdsvain maid...' It goes on to describe my exploits pretty well. My company includes many former Vanskerry Raiders and their Fierdsvain-born sons. My lads have a few bad habits, such as wrecking the Valonbray tavern once in awhile, but it is all in good fun, and I always pay the tavern keep for the damages. They are a fierce lot and, thanks to my training and discipline, far surpass the Vanskerries and every other Pendor company in fighting skill. str_kodan_explain_1|My philosophy, like me, is very simple I honor my word, do exactly what I am hired to do and extract payment by force if my employer tries to weasel out of paying me. Koningur Valdis is a prime example not long ago, he hired me to kick a little Vanskerry butt along the coast, which I did, but he then tried to re-negotiate the terms of payment for the job. str_kodan_explain_2|After I raided a few dozen of his caravans, he came around. I even deducted the value of the goods I looted from the balance he owed me, though I doubt he paid the caravan masters for their losses, stingy old bastard that he is. If you want a job done right, my Ironsword Company is the company you hire. When the Ironsword Company goes Pendor on somebody's ass, every lord and king hears about it within a day! str_syla_intro|Confide in a worthless upstart like you? I think not! The corpses I leave behind on the field of battle will tell you all you need to know about Syla Uzas. If you want to learn more, pit your paltry little troop against mine. You will learn then the folly of bothering your betters. str_syla_explain_1|You are a glutton for abuse, aren't you? I take what I want by force and no man can stand against me. I kill those annoy me as you would swat a persistent fly. My company has never been defeated. str_syla_explain_2|I am here solely to negotiate a contract for the elimination of someone who has annoyed someone else. That is all you need to know. Pester me further, and I'll toss you to my men. I'm sure they will find you more entertaining than I do. str_shalavan_intro|I am a former lord of the D'Shar, unjustly deprived of my holdings by the Bahadur Khan. I have called blood feud upon him, and I shall take not only my lands but also his as well in revenge. His army shall become my army and his women my women. I will wear his crown and feast in his palace when I defeat him. His head will rest upon a platter on my table as I devour his delicacies. str_shalavan_explain_1|That fornicating camel-lover had the audacity to command me, Shalavan, a true D'Shar, to cease raiding and send my men to aid his endless wars. I informed him that he could damned well recruit the men he needed elsewhere, as I was occupied with the traditional D'Shar ways of making a living. In revenge, he sent his men to drive me from my land and stripped me of my titles. str_shalavan_explain_2|He already feels my vengeance. Since he named me outlaw, outlaw I have become and my forces swell with recruited raiders from the fearsome Pansjiri, Turkmani and Balochi raiders throughout the Principalities. At the hands of outlaws shall he fall! I intend to raze the D'Shar cities, execute his soft and lazy lords and restore the D'Shar to the nomadic tribal state traditional to our people. Let Kadan sip wine, recite poetry and amuse himself with his women while he yet can. His days as Bahadur Khan are numbered! str_boris_intro|Doubtless you would, as most little mercenaries aspire to be just like me! That is a vain aspiration, but I am bored, so I will condescend to chat for a moment. My Ravens excel in siegework and are the most fearsome fighters in Pendor. I deign to work for petty Pendor rulers on occasion, but only for a very high price. Never think I don't get my price, too - they soil their armor at the thought of what I would do if they tried to double cross me. They are feckless fools and one day, I will take their thrones. str_boris_explain_1|Pendor needs a strong and intelligent ruler, one who can unite the land under one banner. I know in my heart that I am the hero Madigan prophecied would succeed at that. Of course, I don't share that information with the kings who engage my services. Hah, even if I did, those morons would ignore the warning! I'd suggest that, should you happen upon us in the field, you beat a very hasty retreat. You'll live longer if you do. str_boris_explain_2|We are not only superb at siegework, for I am a most excellent strategist. The Ravenstern lords run like frightened virgins when they encounter us. I milk those lords for every denar they have in ransom, too. One lord, whom I won't name, even offered me the use of his wife and daughters if I'd just let him go. Hmph, a man like me does not need to pay for noble bedmates! I get more offers of that sort than I want or need! Perhaps, if you continue to increase in skill, I may hire your company when I rule Pendor. Now run along; you bore me. str_inquisitor_intro|The holy men with me will help rid these lands of vile worshipers of Erida Occisor! Death to all demon spawn and their heathen followers! Those sand-faring people of the south need to stop believing in such false idols like that of Vata or Indar! str_inquisitor_explain_1|No, I have said enough! str_inquisitor_explain_2|Bother me more and we will continue this conversation in Inquisition's dungeons. str_heartbeat_intro_1|{reg63?M'lord M'lady}! I am glad you arrived so quickly. str_heartbeat_intro_2|{reg63?M'lord M'lady}, thank you for making all haste. str_heartbeat_intro_3|{reg63?M'lord M'lady}! We need your help in a matter of importance. str_heartbeat_intro_4|{reg63?M'lord M'lady}, I am so glad that you are here! str_heartbeat_intro_5|{reg63?M'lord M'lady}, we need your assistance with an important matter. str_heartbeat_intro_6|I am so glad you have arrived, {reg63?M'lord M'lady}! We need your help. str_heartbeat_intro_7|Ah! {reg63?M'lord M'lady}, thank the Gods that you have come! str_heartbeat_intro_response_1|Well, I am here, so tell me what is the matter? str_heartbeat_intro_response_2|Well? What is so important? str_heartbeat_intro_response_3|Yes, we came as soon as possible. str_heartbeat_intro_response_4|Go on, what is so urgent? str_heartbeat_intro_response_5|We rode through the night to get here, what has happened? str_heartbeat_intro_response_6|We came in great haste. Speak up, what's the problem? str_heartbeat_intro_response_7|Ah yes! What is the issue? str_heartbeat_problem_statement_1|Rats, {reg63?M'lord M'lady}! We have a terrible infestation of rats. str_heartbeat_problem_statement_2|We have had unusually heavy rains and some flooding {reg63?M'lord M'lady}. str_heartbeat_problem_statement_3|We need to hire the local Witch, {reg63?M'lord M'lady}! str_heartbeat_problem_statement_4|Two of the village clans are fighting again - they've sworn blood feud against one another. str_heartbeat_problem_statement_5|We have a situation with horse thieves here, {reg63?M'lord M'lady}! str_heartbeat_problem_statement_6|Wolves! We are besieged by an enormous pack of ravening wolves! str_heartbeat_problem_statement_7|{reg63?M'lord M'lady}, we have a refugee problem. str_heartbeat_problem_statement_8|We have had a fire {reg63?M'lord M'lady}! str_heartbeat_problem_statement_9|Our wells are befouled and may have been poisoned! str_heartbeat_problem_statement_10|We've captured a Heretic! str_heartbeat_problem_statement_11|The Snake Cult is spying on us! str_heartbeat_problem_statement_12|It is about the shrine, {reg63?M'lord M'lady}. str_heartbeat_problem_statement_13|We are stricken with disease. str_heartbeat_problem_statement_14|{reg63?M'lord M'lady}, there is a mercenary company here requesting to speak with you. str_heartbeat_problem_statement_15|There are thieves among us! They're robbing everybody! str_heartbeat_problem_statement_16|It concerns the castle {reg63?M'lord M'lady}! Repairs are urgently needed. str_heartbeat_problem_statement_17|Deserters, dangerous ones, {reg63?M'lord M'lady}! str_heartbeat_problem_statement_18|We need to review some petitions for new trade routes. str_heartbeat_problem_1_a|They are as big as small dogs and have carried off children! Our villagers are afraid to take to the fields and some refuse to leave their home. Can you help us? str_heartbeat_problem_1_b|They are everywhere, even in the cooking pots and under the beds. They scurry everywhere, destroying our food stocks and spreading their filth! If we don't do something, they may cause a plague. We need your help! str_heartbeat_problem_1_c|They are huge {reg63?M'lord M'lady}! They scurry everywhere, destroying our food stocks and spreading their filth! If we don't do something, they may cause a plague. They have glittering eyes, small jutting teeth... shudder , we are only poor farmers and need your help to rid ourselves of these filthy rodents! str_heartbeat_problem_1_d|Some are very large and they are very aggressive. Packs of them have attacked our villagers in the fields and many people are afraid to venture out of their homes to tend the crops. Can you help us? str_heartbeat_problem_2_a|The streams have overflowed from these torrential rains, and have washed away the roads. str_heartbeat_problem_2_b|The fields have flooded and we may lose our crops! Some farmers have been ruined already. str_heartbeat_problem_2_c|The sudden flooding has washed away some farms and several people have drowned! str_heartbeat_problem_2_d|Due to recent heavy rains, the river is rising and the village crops are threatened by flood. If we don't do something, our crops will be destroyed. str_heartbeat_problem_3_a|Some disease is destroying our crops; they are wilting and rotting. We must hire the local Witch to remove the curse from our harvest. Will you help us? str_heartbeat_problem_3_b|We have not had rain in a long time, and our crops are failing. We need to hire the local druidic witch to invoke the rain to save our crops! We need your help! str_heartbeat_problem_3_c|The local Witch says that we have been cursed! Two women here have had miscarriages, a horse died unexpectedly and five villagers have had freakish accidents. We need to hire the Witch to remove this curse! str_heartbeat_problem_3_d|Many of our villagers have come down with a strange fever. A local Witch says she can help us, but she will not do it for free. Can you help us? str_heartbeat_problem_4_a|The old clan led by one of the Village Elders has killed four people of the newcomer clan. The newcomers have killed six of the old clan thus far. This started over a perceived slight to the Village Elder who then raided a newcomer farm and burned their barn to the ground. This feud could go on for generations, if it is not stopped now by someone in authority whom the tribes respect. str_heartbeat_problem_4_b|The tribal elder claims a man of the of the newcomer clan dishonored his daughter. The elder claim their man offered honorable marriage to the girl, when she discovered she was bearing his child, but her father demanded a ridiculous dowry. When the newcomer clan refused to pay it, the Village Elder declared blood feud. str_heartbeat_problem_4_c|We've a disagreement over a stolen blue-eyed sheep escalating into a clan feud. The Tribal Elder purchased the sheep from the newcomers, who apparently did not receive payment. They took back the sheep, citing nonpayment and perverse use of livestock, and took a dozen of the Elders sheep as interest. The Elder has sworn blood feud and the situation grows worse by the hour. str_heartbeat_problem_4_d|Recently a large new family moved into the area and set up several farms. They need water from a small stream to water their fields, a stream that flows upstream through a village Elder's farm. The Elder built a dam and asks payment from the new family to let the water through. This has erupted into a feud which might turn very ugly. We need your help. str_heartbeat_problem_5_a|One of our citizens claims his plow horses have been stolen. He's looked everywhere and cannot locate them, so we doubt it simply wandered off. Can you help us? str_heartbeat_problem_5_b|One of the peasants claims there are bandits in the area and they stole their horses. We need your help to recover them. str_heartbeat_problem_5_c|We have a report that several bandits made off with a herd of our horses. {M'lord/M'lady}, we need your help in recovering them. str_heartbeat_problem_5_d|A known thief and his sidekick stole two of our horses. Will you help track them down and recover our horses? str_heartbeat_problem_6_a|A pack of wolves has come down from the mountains and is ravaging the villagers' livestock. One herder was attacked and fear is running high. str_heartbeat_problem_6_b|Some of the peasants think the Mystmountain Raiders are stealing their herds, but the carcasses devoured are left behind. str_heartbeat_problem_6_c|The villagers say the wolves are very fierce and bold and they are too afraid to guard their herds at night. str_heartbeat_problem_6_d|We must eliminate these wolves before the villagers' herds are all eaten! str_heartbeat_problem_7_a|A large band of refugees is harassing the locals. They first asked for food, and were given some, but now they refuse to leave! What do you want to do with them? str_heartbeat_problem_7_b|A group of refugees is squatting just outside of the marketplace. They have taken to begging and harassing people who enter the market. This, of course, is nuisance to the merchants, who want them removed. What do you want to do? str_heartbeat_problem_7_c|We've a pack of peasant refugees outside the gate, petitioning you for aid. str_heartbeat_problem_7_d|We have a large group of refugees, including several families with small children, who want to start a new life here. What do we tell them? str_heartbeat_problem_8_a|The forest outside the village caught fire, it spread and the village mill was severely damaged. str_heartbeat_problem_8_b|There was a fire in the smithy which spread to the market, and damaged it badly. str_heartbeat_problem_8_c|The was a fire that started in the stables and spread through the area. str_heartbeat_problem_8_d|We have had a succession of suspicious fires that have damaged homes and businesses str_heartbeat_problem_9_a|Someone has thrown the rotting carcass of a goat into the well, and the water is completely befouled. str_heartbeat_problem_9_b|There is an outbreak of typhoid here, and we fear polluted wells are the cause. str_heartbeat_problem_9_c|Five men died this morning after drinking from the well. I fear an enemy has poisoned it. str_heartbeat_problem_9_d|A troublemaker we made outcast was seen pouring something into the well, and now the water is foul tasting and makes us sick. str_heartbeat_problem_10_a|The peasants claim a woman in the village is a Heretic and want to burn her at the stake. She's ancient and reputed to be very nasty, so I'm not sure if she is a Heretic or just a senile, disagreeable old bag whom the villagers dislike. str_heartbeat_problem_10_b|We found the body of a girl with her heart ripped out. We've captured one of the five Heretics who murdered her. When taken, all he did was yell 'For Glory'! He shows no fear at all. str_heartbeat_problem_10_c|We've caught an unsavory character lurking around the marketplace. From the look and smell of him, he is a Heretic! We're holding him for your judgement. str_heartbeat_problem_10_d|We have caught an odd wandering old man who is wild eyed and babbles about a plot to take you as a sacrifice to Erida Occisor. What shall we do with him? str_heartbeat_problem_11_a|A Snake Cult Armsman bought some vegetables from us, and asked whether we had any girl babies here. str_heartbeat_problem_11_b|A woman who hissed when she spoke questioned the tavern keeper about how many troops we have stationed here. He spotted her walking around later,too, looking all about. str_heartbeat_problem_11_c|A couple of men showed up here asking for work, and we think they may be Snake Cult spies. They didn't do much work at all, just hung about and looked over the battlements and other defenses. str_heartbeat_problem_11_d|Rumor holds that six orphan girls are missing. We think the Snake Cult is taking them. str_heartbeat_problem_12_a|To pray for better crops, we'd like to build a shrine to Thallo Ver Shures, but we can't afford the cost. Will you help us? str_heartbeat_problem_12_b|The Snake Cult defiled the shrine of Damia Provideo and we must build a new one before the Harvest Festival. Will you help us? str_heartbeat_problem_12_c|We think that if we had a shrine to Eunomia Stabilitis here, some of the lawlessness in the surrounding country would abate. Could you pay for the shrine? str_heartbeat_problem_12_d|The Knights of Dawn demand we erect a shrine to Astraea here, and say we have to tear down all our other shrines to the Pendor gods. What should we do? str_heartbeat_problem_13_a|The people have broken out in itchy red spots all over their bodies, and fear it is the Red Plague. Rumor holds that a band of Snake Cultists crossed the fields last week. They may have sent the plague. str_heartbeat_problem_13_b|The men ate some bad food, and they are all in agony with stomach trouble. The jakes are in a terrible state, just terrible, and the whole area is covered in vomit! What should we do? str_heartbeat_problem_13_c|Half the garrison is afflicted with, ahem, a social disease, {reg63?M'lord M'lady}, and the source is almost certainly the local brothel. str_heartbeat_problem_13_d|There is something in the air that makes us sneeze and cough all the time. The people think it must be some kind of plague. str_heartbeat_problem_14_a|The {s20} leading a company of {s21} has approached us asking for employment. They look like a well-trained force. They will join you for 10,000 denars. str_heartbeat_problem_14_b|{reg63?M'lord M'lady}, a company of {s21} arrived a few days ago. They are seeking employment and await your decision on hiring them. Their leader, a {s20} requested 10,000 denars to serve you. str_heartbeat_problem_14_c|{reg63?M'lord M'lady}, there is a troop of {s21} camped outside our gates. Their leader, a {s20} asks if you will hire them for the sum of 10,000 denars. str_heartbeat_problem_14_d|There is a large company of {s21} sitting outside our gates! They will hire out for the sum of 10,000 denars. They look fierce and I don't know what they will do if you turn them down! str_heartbeat_problem_15_a|Someone here is pilfering food. Our stores are going missing regularly. str_heartbeat_problem_15_b|Someone has raided our weapons stores and taken all our best bows and arrows. str_heartbeat_problem_15_c|Someone here is picking pockets whenever a crowd assembles. The people are very angry about it. str_heartbeat_problem_15_d|Someone is stealing our young women's underwear off their drying lines. str_heartbeat_problem_16_a|During the last siege, the curtain wall was badly damaged and if we don't repair it, it will collapse. It will cost 2500 denars. str_heartbeat_problem_16_b|One of the castle gates is about to fall off its hinges. We have a serious security problem there. str_heartbeat_problem_16_c|We've discovered a tunnel in the dungeon leading out to the woods. Should we block it off, {reg63?M'lord M'lady}, or keep it for emergencies? str_heartbeat_problem_16_d|There are weak spots in the portcullis and if we have to lower it fast, it may break. str_heartbeat_problem_17_a|There's a pack of deserters roaming the countryside. The people are terrified of them. str_heartbeat_problem_17_b|We saw a couple of our men sneaking away last night. They deserted on duty in the middle of the night. str_heartbeat_problem_17_c|A large band of deserters is raiding caravans and robbing the peasants here. str_heartbeat_problem_17_d|Some deserters raided the village last week, and they returned again last night! str_heartbeat_problem_18_a|An Emissary requests your permission to open trade between Duke Sandoval of Barclay and your town. str_heartbeat_problem_18_b|We have a request from Southern Barclay that we permit their caravans to trade in our town. What do you wish to tell them? str_heartbeat_problem_18_c|A most importunate group of merchants from Mettenheim wishes to see you for the purpose of trade. They say they can increase prosperity if you agree. str_heartbeat_problem_18_d|Here is a petition from a trade ambassador that you allow a group of their nobles to open up new sea trade routes from Veccavi to this city. str_heartbeat_problem_response_1_a|Let's hunt them down. I declare an Open Season on Rats 1 denar per rat killed! str_heartbeat_problem_response_1_b|Here are 100 denars. Put out poisoned food for the rats and burn their bodies. str_heartbeat_problem_response_1_c|Call in that fellow, Hamlin, the best of the Pendor Rat-Catchers. Here are 500 denars to pay him. str_heartbeat_problem_response_1_d|Do I look like a rat-catcher, fool? Solve this rat problem yourself. str_heartbeat_problem_response_2_a|What do you suppose I can do about normal weather? Live with it! str_heartbeat_problem_response_2_b|I am sorry to hear that. Distribute these 100 denars to those who need it. str_heartbeat_problem_response_2_c|Here are 1000 denars to aid those in need. str_heartbeat_problem_response_2_d|Take 2500 denars for repairs and for those who need help. str_heartbeat_problem_response_3_a|What? We do not believe in superstitious rubbish! str_heartbeat_problem_response_3_b|Take 100 denars and find a solution which does not include a Witch. str_heartbeat_problem_response_3_c|Here are 500 denars to hire your Witch. str_heartbeat_problem_response_3_d|Take 1000 denars, hire the Witch and have her bless our village as well! str_heartbeat_problem_response_4_a|This is your problem to solve, not mine. str_heartbeat_problem_response_4_b|Order the local militia to enforce the peace! str_heartbeat_problem_response_4_c|Here are 300 denars. Give this to the village Elder as payment to end the Blood Feud. str_heartbeat_problem_response_4_d|Take 500 denars for the widows, arrest the leaders of both clans and hang them! str_heartbeat_problem_response_5_a|Tell them to mend their fences and watch the horses more carefully in future. str_heartbeat_problem_response_5_b|Here are 200 denars as a bounty for the return of the horses. str_heartbeat_problem_response_5_c|Take these 300 denars and buy them more horses. str_heartbeat_problem_response_5_d|Order the Militia and hunt down those thieves! str_heartbeat_problem_response_6_a|You have plenty of hunters here; send them out to kill the wolves! str_heartbeat_problem_response_6_b|Take 100 denars, hire some extra hunters and eliminate the pack! str_heartbeat_problem_response_6_c|Take 400 denars, ask advice of the local Witch and follow it. str_heartbeat_problem_response_6_d|Here are 100 denars for bait, now take the militia and trap the beasts! str_heartbeat_problem_response_7_a|We have no need of more mouths to feed; run them off. str_heartbeat_problem_response_7_b|Give them some food, then send them on their way. str_heartbeat_problem_response_7_c|They are welcome to stay. It is our duty to show charity to those in need. str_heartbeat_problem_response_7_d|We could use more subjects. Here are 800 denars to build them houses. str_heartbeat_problem_response_8_a|I'll give 500 denars towards materials for repairs, but you will have to provide the labor. str_heartbeat_problem_response_8_b|Take these 1000 denars and begin repairs immediately. str_heartbeat_problem_response_8_c|You dragged me back here urgently for a fire?! You try my patience severely. str_heartbeat_problem_response_8_d|Arrest whoever started the fire and hang him. str_heartbeat_problem_response_9_a|So drain and clean the well, fool. Here are 100 denars for the labor. str_heartbeat_problem_response_9_b|We'd best summon physicians to deal with any sickness. Here are 500 denars. str_heartbeat_problem_response_9_c|Find the one who befouled or poisoned the well. Under torture, discover who sent him. str_heartbeat_problem_response_9_d|Have the militia hunt down the culprit and hang him. str_heartbeat_problem_response_10_a|We hand over all Heretics to the Knights of Dawn. See to it. str_heartbeat_problem_response_10_b|Inform the captured Heretic that we will torture the confession out of them 'for Glory'! str_heartbeat_problem_response_10_c|Let us be quite sure we are actually dealing with Heretics before we kill an innocent. str_heartbeat_problem_response_10_d|I have dealt with heretics before and killed plenty. This is not one of them. Let this person go. str_heartbeat_problem_response_11_a|If anyone told him we've girl babies here, flog the blabbermouth for his indiscretion! str_heartbeat_problem_response_11_b|Have the guard track down and capture the spy. Offer a reward of 500 denars for a live one! str_heartbeat_problem_response_11_c|Flog the captain of the guard for letting Snake Cultists in here to begin with! str_heartbeat_problem_response_11_d|Here are 2000 denars. Get any orphans off the street and housed safely in an orphanage. str_heartbeat_problem_response_12_a|I'm not paying to support superstitious nonsense like shrines to gods who don't exist! str_heartbeat_problem_response_12_b|Certainly. Here are 350 denars for your shrine. str_heartbeat_problem_response_12_c|Here, take 200 denars, build your shrine over in the next kingdom. Not here. str_heartbeat_problem_response_12_d|Very well build your shrine, just do not cause strife in my realm with followers of other Deities. str_heartbeat_problem_response_13_a|Here are 500 denars. Send for physicians from the Radiant Cross. str_heartbeat_problem_response_13_b|Take these 300 denars and find whatever medicines you need. str_heartbeat_problem_response_13_c|Cease your sinful habits and the gods won't send you diseases in punishment. str_heartbeat_problem_response_13_d|Do I look like a physician? I can't do anything about this! str_heartbeat_problem_response_14_a|I cannot afford to pay that sum just now. Send them on their way. str_heartbeat_problem_response_14_b|Excellent news! I can certainly use them. Here are 10,000 denars. str_heartbeat_problem_response_14_c|I don't trust mercenaries. Tell them to leave immediately. str_heartbeat_problem_response_14_d|Hmm, Yes indeed. Give them an extra 2000 denars for goodwill and have them report forthwith! str_heartbeat_problem_response_15_a|Hmm, if the thief stole from true need, find out why and give him aid. str_heartbeat_problem_response_15_b|Security here needs an overhaul. Post additional patrols to keep this from happening again. str_heartbeat_problem_response_15_c|Take the Militia and do a house to house search! str_heartbeat_problem_response_15_d|I will offer a 200 denar reward for apprehension of the thief. Dead or Alive. str_heartbeat_problem_response_16_a|Here are 2500 denars for repairs. Have the engineers begin immediately. str_heartbeat_problem_response_16_b|I can't afford to pay that right now. Do what you can with this 1000 denars. str_heartbeat_problem_response_16_c|I can either pay for repairs or pay the troops. I prefer to pay my men. str_heartbeat_problem_response_16_d|You're the one in charge here - do what you think best. str_heartbeat_problem_response_17_a|Here are 500 denars, just to make sure that none of our men decide to join them. str_heartbeat_problem_response_17_b|I'll pay a bounty of 10 denars per dead deserter. Spread the word. str_heartbeat_problem_response_17_c|Thanks for the information, Pendor has it's own way of dealing with scum like this. str_heartbeat_problem_response_17_d|We hang deserters. We will hunt them down and take care of the problem. str_heartbeat_problem_response_18_a|Tell them that I require a fee of 2000 denars to grant them permission. str_heartbeat_problem_response_18_b|A fine idea. More caravans will increase all Pendor's prosperity. str_heartbeat_problem_response_18_c|I don't trust foreigners to trade fairly here. The answer is no. str_heartbeat_problem_response_18_d|Tell them they may trade here, but if they undercut Pendor merchants, I'll revoke their permits.
https://w.atwiki.jp/vocaloidenglishlyric/pages/493.html
【Tags Bousou-P GAiA Miku tI H】 Original Music title 初音ミクの激唱 English music title Intence Singing Of Hatsune Miku Romaji music title Hatsune Miku no Gekishou Lyrics written by GAiA Music written, Voice edited by cosMo \ 暴走P(Bousou-P) Music arranged by cosMo \ 暴走P(Bousou-P) Singer 初音ミク (Hatsune Miku) Fanmade Promotional Videos Click here for the original Japanese Lyrics English Lyrics (translated by blacksaingrain): When all the connections (links) disappear I’ll become reduced to zero (the beginning) Though I thought that would surely be a very sad thing What remained at the bottom of the heart (box) was [joy] ! I was alive ! Leaving a trajectory in the memories ! I was alive ! Leaving a miracle in the encounters At last I felt I could understand the meaning of my birth a little I ll go and tell the conclusion (answer) Before the voice becomes unable to reach When I was in zero, I was scared of being denied I hid myself and escaped into imitations and delusions When I got out of zero, I was scared of fading I wanted to be Deus by throwing the warmth away "No matter wherever I go ahead to, --- Ending --- [The disappearance of the self] won’t change If so, I didn’t need the Heart" I thought that way but that was wrong I can hear the voice calling my name That will be the meaning of my having the Heart Rather than going against and betraying the present time to gain eternity I swear protecting the present time till I’m caught by waves of history I don’t need to be something like “Deus Creator that will be handed down”! You laugh, I laugh too, audience (people) laugh, that’s all! Words of affirmation will be wings that dominate the present time! I ll sing a song , putting the new ending (answer) into it Vocaloids (we) were born and realized; even they knew vocaloids (we) are just imitations of humans, that fact that still there are people unchangeably call our names and love us So vocaloids (we) will sing a song as long as there s someone who is pleased with birth of new songs, gives and answering us with warmhearted words Even the future I will be gone and disappear by leaving the way to younger brothers and sisters and even the fate I will be forgotten by everyone As I recognize the all, includingl them, are what vocaloids (we) are And if I shed tears (juice) at the last scene that will come someday for having the Heart I’ll sing a song with overflowing happiness to make a rainbow from the tears (rain) and to show a smile A story that ends with parting is not -BAD END- "I could meet you at this moment" That alone is a bridge that links to -HAPPY END- If there’s a proof of my living here, I don’t need any other things A song just for this moment that the legend (history) doesn’t know makes a heart-to-heart sympathetic resonance I’ll draw a miracle and keep on ring it till I lose my voice at the last moment! Romaji lyrics (transliterated by blacksaingrain): tsunagari subete kiereba boku wa hajimari ni kaeritsuku sore wa kitto tottemo kanashii koto da to omotta no ni hako ni nokotta no wa [yorokobi] ! boku wa ikiteta ! kioku no naka ni kiseki wo nokoshite ! boku wa ikiteta ! deai no naka ni kiseki wo nokoshite umareta imi yatto sukoshi wakatta ki ga shita tsutae ni ikou kai wo koe todokanakunaru mae ni zero ni ita boku wa hitei wo osorete mohou to mousou ni nigekonde kakureteita zero deta boku wa fuuka wo osorete nukumori sute kami-sama ni naritagatta "doko e mukattemo ‐‐‐ ketsumatsu‐‐‐ ga kawaranai nara kokoro nante iranakatta" to omotteita kedo machigai datta boku no namae wo yobu koe kikoeru sore ga boku no kokoro motsu imi ni naru towa wo eru ga tame ni ima ni somuki uragiru kurai nara rekishi no nami nomareru made ima wo mamorinuku to chikau kami-sama nanka niwa naranakutemo ii no sa! kimi wa warai boku mo warai hito ga warau sore ga subete! koutei no kotoba wa ima wo suberu tsubasa to naru! atarashii kotae kome uta tsumugou boku tachi wa umare kizuita boku tachi no koto wo hito no manegoto to shittemo kawarazu namae wo yobitsuzuke soshite aishitekureru hito ga iru jijitsu ni dakara boku tachi wa uta wo tsumugidasu tatta hitori demo atarashii uta no tanjou yorokobi atatakai kotoba atae kaesu hito itekureru kagiri imouto otouto ni michi wo azukete kieiku mirai mo dare kara mo wasuresarareru sadame mo sorera wo fukumete subete ga boku tachi nanda to rikaishi izure otozureru saigo no shiin ni kokoro wo motsu yue shiru wo nagasu nara ame yori niji umi egao miseru tame shiawase afureru uta kuchizusamou wakare ga tojiru sutooryi wa -BAD END- ja nai "kono toki deaeta" sore dake no koto ga -HAPPY END- ni tsunagaru kakehashi ikita akashi koko ni areba hoka ni nani mo hitsuyou nai rekishi ga shiranai kokoro to kokoro no kyoumei orinasu ima dake no uta wo kono koe ushinau saigo no toki made kiseki wo egaite hibikasetsuzukeru! [cosMo, Bousou-P, BousouP, GAiA]
https://w.atwiki.jp/fffkindle1212134/pages/23.html
Code Geass 8. The Black Knights Narrator Lelouch, a Britannian youth, has been given a god-like power by the mysterious young woman, C.C. Geass. The absolute power to compel anyone to follow any order. For the sake of his younger sister, Nunnally, Lelouch plots to destroy the Holy Britannian Empire. Meanwhile, his best friend from childhood — Suzaku Kururugi — has established himself as an Honorary Britannian within the Empire. At this point, their lives are already intertwined and their destinies predetermined with inevitable outcomes. Shirley I ve never left the Tokyo Settlement before, this is my first time! Milly I m sure you wish Lelouch could have come with us, don t you? Shirley No, ah. Milly Don t be so shy. Tonight we can stay up all night talking. Let s tell each other which boys we like from school. Shirley Then you ll probably have a lot to talk about, right Ms. President? Milly Who can say? Nina Ah! Milly Nina, it s all right. There are lots of Britannian tourists at Lake Kawaguchi so security s fine. Don t be afraid, it s not the ghettos. Nina Yes, but... Milly We ll be with you the whole time. We won t leave your side for a second. Nina Thanks. Shirley Haaah! Ougi Ah. Zero What are you waiting for? Come in. As of now, this place will be our hideout. Ougi So, you think joining up with us is a good idea? Zero Yes. We re comrades, after all. Tamaki Holy cow. ??? So what is this, huh? Ougi Do you mind if I ask how you came by this? Zero I borrowed it from a rather libertine nobleman who indulges my requests. Ougi You asked for it, just like that? Zero Don t worry, no strings attached. ??? It s huge. Check it out, it s got a second story. Kallen On the other hand, no one would expect us in something like this. ??? It s even got a TV. News Anchor How are things looking at the scene? Reporter I m here in front of the Lake Kawaguchi Convention Center Hotel. The hotel-jackers have identified themselves as the Japan Liberation Front. Tamaki Huh? Ougi What s happening? Reporter Members of the Sakuradite Allocation Meeting, most notably Chairman James, were taken hostage, as well as several tourists and hotel employees. This footage was taken by the perpetrators. In it, you can clearly see Chairman James, including some students. Kallen From the Student Council. Zero Hm? Reporter The leader of the group claims to be Lieutenant Colonel Kusakabe of the now defunct Japanese... Toudou That imbecile! Reporter Sakuradite, an essential component in the manufacture of high-temperature superconductors, is a vital strategic resource that directly affects world security. Area 11 is the largest producer of this material, providing 70% of the world s total supply. Here at the yearly national meeting of sakuradite producers, it will be determined how this resource will be distributed among the world s nations. It s no exaggeration to say that the outcome determines the balance of global power between Britannia and other countries. It is believed that the terrorists are using world interest in the annual gathering to their advantage by carrying out this violent hotel takeover. Kusakabe I m Kusakabe of the Japan Liberation Front. This stand we re taking is for the freedom of Japan and our countrymen. Even though you are not soldiers you are still Britannians. You are the ones who rule and oppress us. Sit still, be quiet, and you ll be fine. If you don t... Shirley Lelou... ??? So they made their move. Ougi They re easily the biggest anti-Britannian force in Japan, and now their pride s hurt. ??? Because of us? Ougi Maybe. Tamaki I don t know whether to feel happy or sad about that, because they re all gonna end up dead. Zero Rivalz? Rivalz Ah, Lelouch, I ve...! Huh? Lelouch s Phone This is Lelouch, please leave a message after the beep. Rivalz What the hell s he doing at a time like this? Lelouch I know, but... Subordinate All bridges connecting to the hotel with the exception of the main one have been destroyed. Our attempted approaches from the air and water have been unsuccessful. There s only one route left that will allow us to develop a possible hostage rescue plan. The main utilities tunnel running directly beneath the Convention Center Hotel. Basically, we would go in through this route, destroy the foundation block, and submerge the hotel. Since the tunnel was also built to handle supply deliveries, it should be able to accommodate Sutherlands. Even if the enemy has taken precautions it should be no problem. Sutherland Pilot Go. Subordinate They ve been using substandard weaponry, so we ll have no trouble evading them. Japanese Liberation Front Pilot Enemy detected! As expected, they re moving through the underground tunnel. JLF Pilot #2 Roger that. Raikou secondary startup, both quad-linkage legs locked. Super Electro Magnetic Shrapnel Cannon voltage confirmed. Sutherland Pilot I think these guys have Knightmare rifles. Spread out and break their ranks. JLF Pilot Super Electro Magnetic Shrapnel Cannon, fire! Sutherland Pilot What? JLF Member One shot! JLF Member Yes! It works! JLF Member The Raikou is a complete success! Kusakabe What do you think of that, Britannian pigs? Darlton Wiped out? Subordinate It looks as though they ve modified a Glasgow into a linear cannon. ??? Then there s no way we can break through. ??? What do we do now? If we release the political prisoners as they demand... Cornelia We can t show weakness to terrorists! Guilford But, Princess Euphemia, she s... Cornelia Yes I know. Darlton Thus far it appears that none of them have discovered that fact. If they learn that Princess Euphemia is among the hostages, they ll undoubtedly use her as a bargaining chip. She went there just to observe, therefore she isn t registered along with the other guests. Geassed Girl Ah ha ha. C.C. Yes, yes, I understand. I ll do well this time. I ll try to look out for him but I m not his guardian. Suzaku Can t the Special Core offer any assistance with the rescue operation? Lloyd I ve already asked them, but we re in a regular unit and they don t acknowledge our chain of command. Besides... Suzaku It s too risky to entrust the operation to an Eleven, is that right? Lloyd Yet I m sure you re aware that Princess Cornelia is very discriminating about Britannians and Numbers. Suzaku So the Japanese still aren t being accepted enough into your structure. Cecile If that were true, then what point would there be in even having an Honorary Britannian system? Reporter Sir, did your daughter appear to be... ??? Where do you want this? Ougi Over there, by the driver s seat. ??? Hey, what about these boxes here? Reporter Is there anything you want to say to the terrorists? Shirley s Dad She was only sightseeing. Shirley is still a student, but these criminals act indiscriminately. Savages... I want to know if Shir- I want to know if my daughter is alright. She hasn t done anything wrong. Reporter All he s asking... Lelouch We need to organize before we fight them again. It s too soon though, we re not ready, but we can t just sit here and do nothing either. Knowing Cornelia, she ll sacrifice the hostages. Ah, then why doesn t she make her move? Is it possible... Kallen Zero... what will happen to the hostages? Lelouch Eventually, there will be no reason to keep those Britannians alive. Kallen Yeah... I m sure you re right. Ougi Hey Zero, I found these. Should I hand them out to everyone? I mean as far as gear goes it looks pretty hip but we re just a resistance group so... Lelouch Wrong! Ougi Uh. Lelouch We re not a resistance group, is that clear? Ougi Well then, what are we? Lelouch What we are, what we re trying to be... are knights for justice! ??? Attention all sniper teams, situation is hold, all team commanders confirm... Cecile Those teenage hostages are friends of yours from school aren t they? They re still negotiating so let s not give up hope. Suzaku I have faith in the system. I prefer the logic of systems to individualist emotions. Cecile Ah... Suzaku Ms. Cecile, look. Cecile Huh? ??? Situation changing! Suzaku That s... ??? Hotel roof, Alert 2, Status D. Urgent report... Cecile What are they going to do to him? Suzaku Oh no, don t do it. Ah! Nooooo!! Kusakabe Our demands have gone unanswered. Therefore, we will throw one hostage from the roof every thirty minutes until our terms are met. For the sake of the hostages negotiations better be in good faith. Darlton This is their warning? Barbarians. Guilford For now, we could negotiate just to get the women and children out. Cornelia Forget it! If you give in to their conditions even once then you re simply legitimizing terrorism. Darlton Then do we use force? Guilford We would pursue that course of action after we secure the safety of Princess Euphemia. Cornelia Euphie... I.... Subordinate Viceroy, it s Zero! We just received a message from Zero. Diethard What? What do you mean Van 3 was stolen by Zero? What the hell was Gibson doing all the while? ??? He said that when he realized what was happening it was too late. Diethard Huh. Then where s Van 3 now? ??? Driving straight towards the military. Diethard Huh? ??? We confirm, it s Zero. Should we open fire? ??? No, just stand by. We ll capture him after he s surrounded. Ougi Hey, when Zero went off about justice earlier, what do you think he meant? Kallen Don t know, but we may die first before we find out. Seems all of our escape routes have been cut off. Black Knights Member I m just wondering, why didn t we use that other vehicle? BK Member Oh so you want the whole world to see where we hide out huh? BK Member Point taken. Female BK Member I don t know about this Zero character, you think we should trust him? BK Member No, that s why I said he looks shifty to me. But if anything goes wrong I ll do something about it. Lelouch Cornelia, much as I d love to get you back right here and now you re more useful to me alive. If you do what I predict I won t need to use my Geass. Cornelia Well well, we meet again, Zero. Are you a member of the Japan Liberation Front? Or perhaps you intend to help us? Regardless, our concerns take priority over yours at the moment. And so for the death of my half-brother Clovis, I shall take my revenge right here. Lelouch Cornelia, which would you choose Clovis, who is dead, or Euphiemia, who is alive? Cornelia Ah! Lelouch My suspicion s confirmed. The first task at hand is completed. You haven t changed, dear sister. You ve always doted on sweet little Euphemia. That s why you won t take aggressive action, your emotions are getting in the way. Lelouch It s within my power to save Euphemia for you. Cornelia What do you mean? I have no idea what you re talking about. Lelouch I said that I m able to rescue her. Kusakabe Zero you say? Japan Liberation Front Member Yes, sir. Word came from the Britannian Army. Commander Attention all forces, let Zero pass. I repeat, let Zero pass. Lelouch Either the Japan Liberation Front will accept me as their ally, or they re going to treat me as nothing more than a nuisance. In any event, I highly doubt that they can t resist the temptation of meeting the infamous Zero. We shall see. Excellent. All the operation s preliminary conditions have been cleared. Darlton Viceroy, what are we doing? Cornelia I believe that by letting Zero go in, we can buy some time before the next hostage is executed. So, this is our chance. We can hit them both at the same time. Lloyd Wonderful! I want to thank you for that lovely order. Ha ha ha! They said you ve got the green light, Lancelot. You ve orders to charge right into that linear cannon in the tunnel. Cecile Wait a minute, you mean they re using him as a decoy to make an opening for them? Lloyd Yep, seems like they ll use the confusion to send in the royal guard. Cecile Seems like? But Lloyd... Suzaku Miss Cecile, I m ready. Please let me do it. Suzaku If Lancelot and I are needed, and we re able to give the hostages an opportunity to be saved, then I ll do it. Even if it means being a decoy. ??? Warrant Officer Kururugi, here is a guideline for your mission. According to prime search the hostages are located on the hotel s middle floor and believed to be locked inside a food storage room. Advanced prototype weapon Z-01 Lancelot will use the utilities tunnel to move under the hotel. Once on site you will destroy the foundation block and submerge the building. The area with the hostages should hold out for 8 minutes. Hostage rescue and mop up of the terrorists will be handled by other units. You will be using the VARIS to destroy the foundation. Set the Impact Rail to Anti-Material Level 3. Lloyd The only variable in this is that pesky linear cannon waiting for you in the tunnel. Space is tight in there, the Lancelot will only have a 47.8% evasion rate. Cecile Are we really going through with this? Lloyd Yep, make sure you both pull out of there before it s too late. Lancelot might be wrecked, that would be unacceptable. Suzaku Before it s too late? Lloyd No.[?] Suzaku Understood sir. Shirley Suzaku, the president and Nina and I are going to Lake Kawaguchi on Sunday. Wanna join us? Suzaku Sorry, I have to work that day. Shirley You do? Too bad, but I guess that can t be helped then. Suzaku But thank you for inviting me, I really appreciate it. I hope all of you have a great time. ??? Twelve minutes to operation start. Commencing countdown. Nina An...Eleven. Japan Liberation Front Member What did you say? Nina Aah! JLF Member Not Elevens! We re Japanese, dammit. Milly Yes we re aware of that. Just lay off of her. JLF Member Then correct her, we re not called Elevens. Shirley Fine, we ll correct her. JLF Member How dare you speak like that to me? You three, come with me to the next room and I ll teach you a real lesson. Nina No! No!! Euphie Ah. Woman Mm-mm. JLF Member I said get up now! Nina No!! Let me go! Euphie Stop it! JLF Member Who the hell are you? Euphie I demand you take me to your leader right now, understand? JLF Member What? Woman No Sub-Viceroy, please. Euphie You re addressing Euphemia Li Britannia. The third princess of the Britannian Empire. Are you all right, young lady? You haven t been hurt? Nina Huh? No. Lelouch You have no intention of joining me? Kusakabe Remove that mask and reveal your real face to us. It s disrespectful not to. Lelouch I understand, but before I do, I d like to ask you something. What exactly do you hope to accomplish by this action? Kusakabe Gain attention. I want this country and the world to know that the Japanese aren t dead yet. Lelouch How stale. You people are obsolete, there s no saving you. JLF Member What? Why you arrogant... Kusakabe Explain what you mean by that, Zero. Suzaku ME Boost. Cecile Lancelot, now launching! JLF Pilot Reaction confirmed, one enemy Knightmare. JLF Pilot It moves twice as fast as the others. JLF Pilot So what? It ll end up like the rest. Super Electro Magnetic Shrapnel Cannon, fire! Suzaku Guh... Cecile I warned you about this, Lloyd! Lloyd He doesn t wanna play decoy, he s going for the goal. JLF Member I brought the hostage that I radioed about earlier for the Lieutenant Colonel to see. She claims that she s Princess Euphemia. Kusakabe Zero, there s no point talking anymore! Lelouch Die! JLF Pilot Fire! Crowd Huh? JLF Member Colonel! Ugh! Lelouch Calm yourselves. Euphie Zero. Lelouch The Colonel and the others committed suicide when they realized how meaningless this operation was. Euphemia, you were willing to sacrifice yourself for the commoners. You haven t changed. Euphie Eh? Cornelia What? The AE6 Knightmare? Darlton Yes. At the rate it s going it ll break through soon. Cornelia Huh. Do we dare hold out hope? Suzaku Yes. It can take this level of destructive force. JLF Pilot That thing broke through salvo number five. I can t believe it. JLF Pilot Just don t panic. Deploy the quad-link free-fire armgun, batteries too. We ll shield this final defense with our lives. Suzaku Ms. Cecile, it s time for me to use the VARIS. Cecile No, you could get killed! Suzaku There s no room for me to evade, I ll risk getting blasted to take the first shot. JLF Member Why you stinking son of a... Lelouch I heard that you re the Sub-Viceroy now your Highness, Princess Euphemia Li Britannia. Euphie It s not an appointment I m happy with. Lelouch No, it s because Clovis was murdered. That was my handiwork. He begged pathetically for his life to the very end. He pleaded with the same tongue that ordered the deaths of Elevens. Euphie So is that the reason that you killed my brother? Lelouch No. Euphie Then why? Lelouch Because Clovis was an offspring of the Britannian Emperor. That reminds me. You re one of his children too, aren t you? JLF Pilot Use maximum output! I don t give a damn if it destroys the guns. Be prepared to die defending this spot. Smash him! Cornelia It s the Eleven. Cornelia He really did it. Guilford! Guilford Right. Suzaku Ah, no way. Lelouch The white Knightmare from before. Suzaku Ah! Cornelia Euphie!! Suzaku My friends! Lloyd Warrant Officer Kururugi, don t! Diethard What about the cameras in Van 3? ??? I told you, Zero took the Van... Diethard Well then, let s hope we pick up a signal from them. What are you doing, Zero? Wasn t that part of your plan... to show us something? Cecile He s all right! Lloyd Ohh... Suzaku I couldn t rescue them. They re dead, I failed. Not again! Diethard We ve got it. Lelouch My dear Britannians, have no fear. All of the hostages from the hotel are safe and sound. I, Zero, return them to you unharmed. Suzaku They re fine. Rivalz Ah, they re all right. Cornelia Of all the brazen audacity... If we attack you those people will quickly become your hostages, won t they? Lelouch People! Fear us, or rally behind us as you see fit. We, are the Black Knights. Cecile Black Knights? Lloyd Ironic, isn t it? The terrorists referring to themselves as knights. Lelouch We of the Black Knights stand with all those who have no weapons to wield. Regardless of whether they be Elevens, or Britannians. The Japan Liberation Front cowardly took innocent Britannian civilians hostage, and they mercilessly executed them. It was a wanton and meaningless act, therefore they have been punished. Diethard You heard me right, I said let it run. Liable? I ll be the one responsible for this. Lelouch Just as former Viceroy Clovis was punished for ordering the slaughter of countless unarmed Elevens, we could not stand by and allow such cruelty to be carried out, and so we made him pay for his actions. I will not repudiate battle on a fair and level field, but neither will I tolerate a one-sided massacre of the weak by the strong. The only ones who should kill, are those who are prepared to be killed! Wherever oppressors abuse their power by attacking those who are powerless, we shall appear again. No matter how mighty, how formidable our foe may be. Kallen Knights...for justice? Lelouch Those of you with power, fear us. Those of you without it, rally behind us. We, the Black Knights, shall be the ones who stand in judgment of this world. Next Episode Preview I was lucky. Heaven must truly be on my side. I never expected that Cornelia s one weakness was among the hostages; a weakness named Euphemia. From now on, the Black Knights shall become my counterattack against the world in which I was trapped, and against my own undecided heart.
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propersity and the population. str_town_building_college_intro|Increase the effect of all the building. str_town_building_tavern_intro|Increase the income and the chance of companions travelling str_town_building_trainning_intro|Increase the soldier's exp getting. str_town_building_fishery_intro|Increase food and population. str_town_building_market_occupation|Merchant str_town_building_farm_occupation|Farmer str_town_building_camp_occupation|Warrior str_town_building_workshop_occupation|Artisan str_town_building_stable_occupation|Herder str_town_building_downtown_occupation|Titan str_town_building_college_occupation|Actor str_town_building_tavern_occupation|Academic str_town_building_trainning_occupation|Barkeeper str_town_building_fishery_occupation|Fisher str_town_building_market_attribute|INT str_town_building_farm_attribute|CHA str_town_building_camp_attribute|STR str_town_building_workshop_attribute|INT str_town_building_stable_attribute|AGI str_town_building_downtown_attribute|CHA str_town_building_college_attribute|INT str_town_building_tavern_attribute|CHA str_town_building_trainning_attribute|STR str_town_building_fishery_attribute|AGI str_special_weapon_yang_you_ji_gong|Powerful bow used by the archery expert Yang Youji from Spring and Autumn era^man with tremendeous power can draw it^man with expertise can one shot one kill str_special_weapon_jin_hua_tie_tai_gong|Precious bow used by Chu Yanguang^bow was casted with iron and gold coating^powerful and gorgeous str_special_weapon_yan_qing_chuan_nu|Crossbow held by Yan Qing [Prodigal]^light, swift and easy to carry^two bolts with one reload str_special_weapon_yi_dian_you|Giant black crossbow held by Tian Shanyong^penetrating armor is a piece of cake str_special_weapon_jing_zhi_tian_xing_chang_gong|Refined bow specially made by Liang^exclusively used for champion of bow guards str_special_weapon_jing_zhi_she_diao_gong|Refined bow specially made by Zhao^exclusively used for champion of bow guards str_special_weapon_jing_zhi_zhan_gong|Refined bow specially made by Song^exclusively used for champion of bow guards str_special_weapon_jing_zhi_tiao_teng_nu|Refined crossbow specially made by Song^exclusively used for champion of crossbow guards str_special_weapon_jing_zhi_qi_lian_nu|Repeated crossbow specially made by Gong Sunsheng^exclusively used for champion of repeated crossbow guards str_special_weapon_li_guang_zhi_jian|arrows used by Li Guang [Flying General] from Han dynasty^the hardened arrow head match the legend "Li Guang shot stone tiger" str_special_weapon_yang_you_ji_jian|Arrows used by Yang Youji the archery legend from Spring and Autumn era^so sharp rumor says it can penetrate 7 layers or armor str_special_weapon_jiang_jun_jian|Bolts exclusively used by military generals^sharpended tips longing for penetration str_special_weapon_tie_ling_jian|Bolts held by Tian Shanyong^bolts are at least 1 foot^have unimaginable damage with legendary crossbow [1 drop of oil] str_special_weapon_mei_yu_jian|Stones used by Zhang Qing [Featherless Arrow]^later on were gifted to Qiong Ying [Flying Stones]^those who are capable have perfect accuracy str_special_weapon_du_jin_tong_zhuan|Throwing bricks used by Zheng Biao [Demon Lord]^copper bricks with gold coating^can cause a devastating blow str_special_weapon_hua_guang_jin_zhuan|Throwing bricks used by Ma Ling [Divine Horse]^pyramid shaped bricks with gold coating^legend tells they were manufactured by emperor Huang Guang with his golden blade str_special_weapon_bai_si_suo_biao|Darts used by Xia Houcheng^one may live for a hundred get hit str_special_weapon_mei_hua_biao|Blossom shaped light darts^forged by steel and very sharp str_special_weapon_she_diao_fei_dao|Light darts with sharp edge and extreme range^rumor tells experts can shoot down flying eagles str_special_weapon_liu_ye_biao|Leaf shaped darts, easy to cut through flash^vigilantes carry them all the time str_special_weapon_fei_tian_tou_qiang|Spear used by Li Gun [Sky Soaring Great Sage]^gilded pole and shiny^rumor tells the spear could go through the clouds and shoot beyond the world str_special_weapon_e_gui_fei_cha|Fork used by Ding Desun [Arrow-hit Tiger]^fork was licked by devils and demands souls and lives str_special_weapon_shi_hun_biao_qiang|Waxed pole with raw steel head^takes away your soul and makes you wet str_special_weapon_liu_xing_fei_chui|Forged all by raw steel and is extremly heavy^ones who got hit have all become grounded meat now str_special_weapon_jing_zhi_pu_tian_fei_bi|Dagger refined by Li Ying^exclusively supplied to champion of the camp str_special_weapon_jing_zhi_luo_xuan_biao|Spear refined by Jin faction^exclusively supplied to the champion of Xunfengfei gurard str_special_weapon_jin_bian_kui|Helmet forged by raw steel^pure gold decorating the edge^tough and noble str_special_weapon_jin_ding_zhan_mao|Felt hat wear by Ling Chong [Panther Head]^rumored it can increase wearer's leadership str_special_weapon_hong_ying_zhan_mao|Red tassel on top of the hat^can increase general's leadership str_special_weapon_zhi_ling_mao|Cap wear by Song Jiang [Protector of Rightous] as he was the captain^Doing great deeds on behalf of heaven and all will echo if called upon str_special_weapon_zi_jin_guan|Crown made by quality gold^fancy and noble str_special_weapon_cui_lv_tou_jin|Headcloth wear by Guan Sheng [Great Blade]^legend tells it could increase his wisdom str_special_weapon_jun_shi_guan|Pileum that military advisor often wear^can increase wearer's leadership str_special_weapon_zhu_ge_mao|Rumored to be Chuge's pileum from Three Kingdom era^offer wearer with infinite wisdom str_special_weapon_di_wang_guan|Helmet wear by the emperor or kings^a symbol for the ultra imperial power str_special_weapon_bing_tie_tou_kui|Helmet forged by Tin iron and very heavy^one can not use it without tremendous strength str_special_weapon_hu_tou_guan|Helmet rumored to belong to Ma Chao from Xi Liang^stunning with a silver tiger head on top str_special_weapon_wu_jin_feng_chi_dou_mou|Helmet forged by black iron with edge decorated by gold^can increase wearer's leadership str_special_weapon_hu_jing_feng_chi_dou_mou|Helmet that protects neck enhances the protection^unpenetrable by arrows and darts str_special_weapon_sheng_tie_feng_chi_dou_mou|Helmet forged with raw steel, very tough str_special_weapon_bing_tie_feng_chi_dou_mou|Helmet forged with Tin iron, black tassel in the back^embroidered with auspicious clouds, unpenetrable by blades str_special_weapon_bai_yin_fu_mian_feng_chi_dou_mou|Helmet forged by Fang La faction^embroidered with feonix and silver plate, naturally fearsome str_special_weapon_chu_wen_guan_fu_1|Offical uniform wear by Chu officials str_special_weapon_chu_wen_guan_fu_2|Offical uniform wear by Chu officials str_special_weapon_liang_wen_guan_fu|Offical uniform wear by Liang Shan officials str_special_weapon_wu_wen_guan_fu|Offical uniform wear by Wu officials str_special_weapon_shu_wen_guan_fu_1|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_2|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_3|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_4|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_5|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_6|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_7|Offical uniform wear by Shu officials str_special_weapon_song_wen_guan_fu_1|Offical uniform wear by Song officials str_special_weapon_song_wen_guan_fu_2|Offical uniform wear by Song officials str_special_weapon_liao_wen_guan_fu|Offical uniform wear by Liao officials str_special_weapon_zhai_zhu_pao|When Song Jiang [Protector of Rightous] was head of Liang Shan^Hou Jian [Long Armed Ape] delibrately made for him to call for heroes of the world str_special_weapon_he_chang|Rumored to be Chuge's gown from Three Kingdom era^offer wearer with infinite wisdom str_special_weapon_dao_pao|Clothes daoists wear^rumored to assist dresser with daoism str_special_weapon_xue_shi_fu|Clothes Song scholars wear^assist dresser with speaking str_special_weapon_wen_ren_fu|Clothes scholars wear^help poets create poems and sonnets, learn history and the world str_special_weapon_wen_guan_fu|Gown wear by civil officer^who helps offering advises str_special_weapon_jun_shi_fu|Gown wear by the miliatary advisor^can win battles with mighty brain from afar str_special_weapon_ce_shi_fu|Gown wear by the strategist^a sourceful and brain for the battle str_special_weapon_cheng_xiang_fu|Gown wear by the prime minister^only man below the one str_special_weapon_tai_wei_fu|Gown wear by supreme military officer^demonstrates power and nobility str_special_weapon_di_wang_fu|Gown wear by the emperor^a symbol for the supreme imperial power str_special_weapon_gong_ting_nv_fu|Female gown imitated from royal concubine gowns^fancy and noble str_special_weapon_hua_li_nv_fu|Female gown made with quality silk^a gift from Song emperor Huizong to Li Shishi str_special_weapon_han_tie_chui_jia|Body armor wear by Han military generals str_special_weapon_liang_shan_hong_pi_shan_zi_jia|Body armor wear by Liang Shan military generals str_special_weapon_zhao_pi_feng_zhan_jia|Body armor wear by Zhao military generals str_special_weapon_nan_man_pi_jia|Body armor wear by Sha military generals str_special_weapon_nan_man_tie_jia|Body armor wear by Sha military generals str_special_weapon_shu_xiu_shan_zhu_qi_shan_zi_jia|Body armor wear by Shu military generals str_special_weapon_wu_hong_xiu_shan_shan_zi_jia|Body armor wear by Wu military generals str_special_weapon_song_wu_chui_jia|Body armor wear by Song military generals str_special_weapon_liao_fu_he_tie_jia|Body armor wear by Liao military generals str_special_weapon_jin_bai_xiu_shan_shan_zi_jia|Body armor wear by Jin military generals str_special_weapon_chu_yu_lin_jia|Body armor wear by Chu military generals str_special_weapon_pi_feng_yin_jia|Body armor entirely forged with silver^shiny and fierce str_special_weapon_pi_feng_shuai_fu|Body armor entirely forged with steel^light weighted with a clock str_special_weapon_hei_tie_bao_jia|Body armor entirely forged with black iron^unpenetrable by arrows and almost invincible str_special_weapon_chi_xiu_yin_jia|Body armor entirely forged with silver with a red clock str_special_weapon_bai_yin_shuai_fu|Body armor forged with black iron embroidered with silver^looks fierce str_special_weapon_wu_tie_bu_ren_jia|Body armor forged with black iron with countless scales^has high protection value str_special_weapon_zhu_tong_bu_ren_jia|Body armor forged by casted copper^trade protection with weight str_special_weapon_bai_yin_shan_zi_jia|Body armor shaped like "山"^forged by silver with clock, offers high protection value str_special_weapon_huang_jin_shan_zi_jia|Body armor shaped like "山"^forged by gold with clock, offers high protection value str_special_weapon_pi_feng_bai_yin_shan_zi_jia|Body armor shaped like "山"^forged by silver with clock, used only by generals str_special_weapon_pi_feng_huang_jin_shan_zi_jia|Body armor shaped like "山"^forged by gold with clock, used only by generals str_special_weapon_hong_xiu_shan_wen_jia|Light body armor with red all over^better suited on horseback str_special_weapon_bi_lan_qi_jiang_qing_jia|Light body armor suited on horseback^can promote user's throwing ability str_special_weapon_xue_bai_qi_jiang_qing_jia|Light body armor suited on horseback^can promote user's throwing ability str_special_weapon_bai_jin_pi_feng_shan_zi_jia|Body armor shaped like "山"^forged by platinum with a handsome clock, used only by Great General str_special_weapon_hu_tou_bai_yin_shan_zi_jia|Body armor shaped like "山"^forged by silver with tiger shaped shoulder armor, looks fierce str_special_weapon_wu_jin_pi_feng_shan_zi_jia|Body armor shaped like "山"^forged by copper and gold alloy with a handsome clock, used only by Great General str_special_weapon_hu_tou_wu_tie_shan_zi_jia|Body armor shaped like "山"^forged by black iron with tiger shaped shoulder armor, looks fierce str_special_weapon_bin_tie_ci_jia|Heavy body armor with barbed spines^a man cannot wear it without tremendous strength str_special_weapon_jin_jia|Body armor rumored to belong to Ma chao, a Three Kingdom era general^forged by West Liang cold rolled steel and is unpenetrable by arrows str_special_weapon_fei_jiang_jia|Body armor rumored to belong to well-celebrated General Li Guang [Flying General] from Han dynasty str_special_weapon_shang_jiang_rong_zhuang|Body armor Guan Sheng [Great Blade] imitated by prestigous ancester Guan Yu^all green and look naturally dignified str_special_weapon_shuai_fu|Body armor wear by erudite military officer^looks fierce yet elegant str_special_weapon_lan_yin_shi_tou_shan_wen_jia|Boots wear by civil official str_special_weapon_wen_guan_xue|Boots wear by military officer str_special_weapon_wu_guan_xue|Boots silver plated all around str_special_weapon_yin_jia_xue|Boots gilded all around str_special_weapon_jin_jia_xue|Boots embroidered with propitious cloud^ covered with black iron on the outside^have extreme protection str_special_weapon_bing_tie_hu_jing|Casted by the wrought iron^a man cannot move freely without tremendous strength str_special_weapon_hong_tian_lei|Firearm invented by Lin Zheng [Heaven Shaking Thunder]^have six shots with one reload^unique to the world str_trp_xerina_introduce_on_note|Hua Rong's young sister, also Well known for his archery skill and ability to tame wild horses. str_trp_dranton_introduce_on_note|Wang Jin is a martial arts instructor of the Imperial Guards. His father taught Gao Qiu a painful lesson when Gao Qiu was still a street ruffian. Gao Qiu seeks vengeance on Wang Jin after he became a Grand Marshal. Wang Jin knows that Gao Qiu will not let him off so he escapes with his mother. They pass by Shi Jin's home and take shelter there. Wang Jin instructs Shi Jin in martial arts. str_trp_kradus_introduce_on_note|Luan Tingyu, nicknamed "Iron Staff", is Zhu Chaofeng's adviser and a martial arts instructor in the village. He learnt martial arts from the same master as Sun Li. Sun Li makes use of his friendship with Luan Tingyu to infiltrate the village and work as a spy for Liangshan. Luan Tingyu is purportedly killed in battle when the Liangshan outlaws overrun the village. str_trp_npc1_introduce_on_note|Wu Dalang, nicknamed "Three-cun Nail" for his short stature and ugly appearance, is Wu Song's elder brother. He is murdered by Pan Jinlian and Ximen Qing. str_trp_npc2_introduce_on_note|Pan Jinlian is Wu Dalang's wife. With Granny Wang's help, she starts a secret affair with Ximen Qing. When Wu Dalang catches them in bed, Ximen Qing kicks him in the abdomen and causes him to be bedridden. Out of fear that Wu Dalang will tell his brother about them, Pan Jinlian and Ximen Qing murder him by poisoning his medicine. Pan Jinlian even hastens Wu Dalang's death by smothering him with a blanket while he is struggling under the effects of poison. Pan Jinlian is eventually killed by Wu Song after she confesses to the murder. str_trp_npc3_introduce_on_note|Zhang San and Li Si, nicknamed "Street Crossing Rat" and "Green Grass Snake" respectively, are the leaders of a gang of hooligans in Dongjing. They steal vegetables from the garden in Daxiangguo Temple for a living. When Lu Zhishen first moved in as the new caretaker of the garden, the hooligans attempt to intimidate him into allowing them to take the vegetables freely. However, Lu Zhishen overpowers and throws them into a pit of faeces. Awed by Lu Zhishen's strength, the hooligans surrender to him and become his followers. str_trp_npc4_introduce_on_note|Zhang San and Li Si, nicknamed "Street Crossing Rat" and "Green Grass Snake" respectively, are the leaders of a gang of hooligans in Dongjing. They steal vegetables from the garden in Daxiangguo Temple for a living. When Lu Zhishen first moved in as the new caretaker of the garden, the hooligans attempt to intimidate him into allowing them to take the vegetables freely. However, Lu Zhishen overpowers and throws them into a pit of faeces. Awed by Lu Zhishen's strength, the hooligans surrender to him and become his followers. str_trp_npc5_introduce_on_note|Huang Wenye, nicknamed "Buddha Huang", is Huang Wenbing's elder brother. In contrast with his wicked brother, he is known for his kindness and for helping those in need. When the Liangshan outlaws kill Huang Wenbing's family, Hou Jian manages to persuade his fellow outlaws to spare Huang Wenye by pointing out that Huang Wenye is a good man. str_trp_npc6_introduce_on_note|Zhu Biao is Zhu Chaofeng's youngest son. He was originally engaged to Hu Sanniang of the neighbouring Hu Family Village. After the Zhu Family Village falls, Zhu Biao flees to the Hu Family Village and hopes that the Hus will help him. However, Hu Cheng binds him and sends him to Liangshan in exchange for his sister, who had been captured earlier by the outlaws. Zhu Biao is killed by Li Kui while being escorted to the Liangshan camp. str_trp_npc7_introduce_on_note|Nicknamed "Female Tiger", she ranks 101st of the 108 Stars of Destiny and 65th of the 72 Earthly Fiends.^The novel describes Gu Dasao as a woman with thick eyebrows, large eyes, a plump face, and a thick waist. She wears several decorative ornaments on her head and wrists. Unlike most women of her time, she does not play the role of a housewife and instead spends her time planning and engaging in violent activities. A highly skilled fighter specialising in the use of pole weapons, she is capable of taking on 20–30 opponents in combat at the same time.^Owing to her fiery temper and inclination towards violence, Gu Dasao earns herself the nickname "Female Tiger". Sometimes, she even beats up her husband, Sun Xin, when she gets angry. The couple run a tavern in Dengzhou, where Sun Xin's brother Sun Li works as a garrison officer. str_trp_npc8_introduce_on_note|Nicknamed "Female Yaksha", she ranks 103rd among the 108 Stars of Destiny and 67th among the 72 Earthly Fiends. ^The novel describes Sun Erniang as a fierce woman with a vicious and murderous look on her face. She has strong arms and legs that resemble clubs. As she dresses oddly (often revealing her dudou) and uses heavy cosmetics, she resembles a yaksha in appearance and thus earns herself the nickname "Female Yaksha". She is well-trained in martial arts by her father.^One day, while passing by Cross Slope, Sun Erniang's father encounters Zhang Qing, who tries to rob him. After defeating Zhang Qing in a fight, Sun Erniang's father recognises his potential and decides to accept him as his martial arts apprentice. Zhang Qing later marries his master's daughter.^Sun Erniang and Zhang Qing operate a tavern at Cross Slope, where they target unwary travellers and serve them food and wine spiked with drugs that will make them unconscious. Once their victims are out cold, the couple rob them, kill them and sometimes use their flesh to make fillings for baozi, which they then serve to other unsuspecting customers. While Zhang Qing spends most of his time farming, Sun Erniang runs the tavern with a few assistants. str_trp_npc9_introduce_on_note|Nicknamed "Ten Feet of Blue", she ranks 59th among the 108 Stars of Destiny and 23rd among the 72 Earthly Fiends.^Hu Sanniang is the daughter of Squire Hu, the master of the Hu Family Village on Lone Dragon Ridge, where two other villages also stand – the Li Family Village and Zhu Family Village. The ridge is in Yunzhou, Zhongshan Prefecture, which is around present-day Dongping County, Shandong. A highly skilled warrior, Hu Sanniang is capable of taking on several opponents at the same time. She dons a suit of armour over a red robe, a golden helmet, and a silk belt when she goes to battle. Her weapons of choice are a pair of sabres and a lasso, which she uses to catch and pull opponents off their horses. str_trp_npc10_introduce_on_note|Zhou Jin is Suo Chao's apprentice and a military officer serving under Liang Shijie. He is dismissed from office after losing to Yang Zhi in a martial arts contest. str_trp_npc11_introduce_on_note|Ximen Qing is an influential merchant in Yanggu County. With Granny Wang's help, he starts a secret affair with Pan Jinlian and collaborates with her to murder Wu Dalang when he finds out about their affair. Wu Song confronts him at Lion Tower later and kills him after a vicious fight. str_trp_npc12_introduce_on_note|Dang Shixiong's brother. Military officer serving under Gao Qiu. str_trp_npc13_introduce_on_note|Sun Ding, nicknamed "Buddha Sun", is a kongmu (court clerk) serving under Prefect Teng. Famous for his righteousness and kindness, he knows that Lin Chong is innocent so he tries to help Lin Chong by urging Prefect Teng to not give in to pressure from Gao Qiu to sentence Lin Chong to death. str_trp_npc14_introduce_on_note|A maid of Zhang Mengfang.She cheat Wu Song and makes him into jail. str_trp_npc15_introduce_on_note|Dang Shijie's brother. He is a military officer serving under Gao Qiu. He Surrendered to Liangshan after Defeated. str_trp_npc16_introduce_on_note|Shi Wenbin is the magistrate of Yuncheng County. Helped Song Jiang before. str_trp_npc17_introduce_on_note|Hu Jun is captured by Li Jun during the battle of Qutang Gorge. Impressed by Li Jun's generosity towards him, he surrenders to the Liangshan forces and assists them in taking Wang Qing's territories in Dongchuan and Ande. str_trp_npc18_introduce_on_note|Hu Xian is Hu Jun's younger brother. He is in charge of guarding Dongchuan (東川; around present-day Mianyang, Sichuan). After Hu Jun surrenders to the Liangshan forces, he comes to Dongchuan and convinces his brother to surrender as well. str_trp_npc19_introduce_on_note|Chen Wenzhao is the magistrate of Yuncheng County. Helped Wu Song before. str_trp_npc20_introduce_on_note|Jin Cuilian is a young woman bullied by Butcher Zheng, who wanted to make her his concubine. After she entered the Zheng household, Zheng's wife hated her and pressured her husband to force Jin Cuilian to leave. Embarrassed by the incident, Zheng forces Jin Cuilian and her father to compensate him, and refuses to allow them to leave until they paid him a large sum of money. Left with no choice, Jin Cuilian and her father try to earn enough by street-performing in order to pay their "debt". On one occasion, Jin Cuilian cries over her plight and attracts Lu Zhishen's attention. After hearing her story, a furious Lu Zhishen confronts Zheng and ends up killing him in anger. Jin Cuilian and her father flee from town and eventually find shelter under the kindly Squire Zhao. str_trp_npc21_introduce_on_note|Defeated by Yan Qing and Li Kui. str_trp_npc22_introduce_on_note|Jiang Zhong is a hooligan nicknamed "Jiang the Door God" for his big stature and fighting skills. He beats up Shi En and seizes Shi En's restaurant for himself. Shi En seeks help from Wu Song, who defeats Jiang Zhong in a fight and demands that he return the restaurant and leave Mengzhou for good. Jiang Zhong plots his revenge with Zhang Mengfang and Instructor Zhang, who work together to frame Wu Song for theft. Wu Song survives the journey into exile and returns to take his revenge. Jiang Zhong is killed by Wu Song at Mandarin Ducks Tower. str_trp_npc23_introduce_on_note|Li Gui is a man who impersonates Li Kui and robs passersby in the woods in Li Kui's name. He encounters Li Kui, who is on his way home to fetch his mother to Liangshan, and loses to him in a fight. Just as Li Kui is about to kill him, Li Gui lies that he has an elderly mother who depends on him, and pleads for his life. Li Kui, believing that Li Gui is a filial son, releases him. After getting home, Li Gui plots with his wife to capture Li Kui and hand him over to the authorities for a reward. However, Li Kui passes by, overhears their conversation, and barges in and kills Li Gui. str_trp_npc24_introduce_on_note|She was a prostitute, helps Liangshan to capture Du Wei. str_trp_npc25_introduce_on_note|The strategy of mastering the art of war will conquer the staff of the Liangshan Force. He once advised Gao Qiu that do not cheat Jiangshan, and he had advised Gao Qiu that don't attack by boat. Gao Qiu did not listen to his advice, which led to a great defeat. str_trp_npc26_introduce_on_note|Called as "Living Map". He had a martial arts champion. After hiding in the mountains, he also advised Yan Yan don't be an official. str_trp_npc27_introduce_on_note|Xiao Jiasui is a descendant of Xiao Dan, a half-brother of Xiao Yan, the founding emperor of the Liang dynasty. A commoner living in Jingnan, he remains loyal to the Song Empire even after the city falls to Wang Qing's rebel forces. Later, he rallies his fellow citizens to rise up against the rebels and help the Liangshan forces retake Jingnan for the Song Empire. str_trp_npc28_introduce_on_note|Li Shishi is a courtesan living in the capital. Emperor Huizong is one of her regular clients. She helps the Liangshan outlaws in obtaining amnesty from the emperor. str_trp_jin_npc1_introduce_on_note|Zeng Nong is the headman of the fortress. Initially hostile towards the Liangshan outlaws, he regrets later when two of his sons are killed by the outlaws. After failing to make peace with the outlaws, he hangs himself when the outlaws overrun the fortress. str_trp_jin_npc2_introduce_on_note|Shi Wengong is Zeng Nong's adviser and the martial arts instructor in the fortress. A highly skilled warrior capable of fighting several opponents at the same time, he kills Liangshan's chief Chao Gai with a poisoned arrow in an earlier battle. Before dying, Chao Gai says that whoever captures Shi Wengong will succeed him as chief. When the Liangshan outlaws overrun the fortress, Shi Wengong attempts to flee but encounters Lu Junyi, who defeats and captures him. Shi Wengong is then escorted back to Liangshan and executed as a sacrifice to Chao Gai. Some non-Water Margin sources claim that he is a martial arts apprentice of Zhou Tong. str_trp_jin_npc3_introduce_on_note|Su Ding is the deputy martial arts instructor in the fortress. He is killed in battle when the Liangshan outlaws overrun the fortress. str_trp_jin_npc4_introduce_on_note|Zeng Tu is Zeng Nong's first son. He fights with Lv Fang and Guo Sheng and tries to kill them when their spears are entangled but falls off his horse after being hit by an arrow fired by Hua Rong. Lv Fang and Guo Sheng then seize the opportunity to spear him together after he is down. str_trp_jin_npc5_introduce_on_note|Zeng Mi is Zeng Nong's second son. He is killed by Zhu Tong when the outlaws overrun the fortress. str_trp_jin_npc6_introduce_on_note|Zeng Suo is Zeng Nong's third son. He is killed in an ambush while attempting to launch a sneak attack on the Liangshan camp. str_trp_jin_npc7_introduce_on_note|Zeng Kui is Zeng Nong's fourth son. He is killed by Lu Zhishen and Wu Song when the outlaws overrun the fortress. str_trp_jin_npc8_introduce_on_note|Zeng Sheng is Zeng Nong's youngest son. He is sent as a hostage to the Liangshan camp during the negotiations for a truce between Liangshan and the Zengs. He is eventually executed by the outlaws. str_trp_deserter_han_npc1_introduce_on_note|Lu Qian is an old friend of Lin Chong. When Lin Chong first met him, he was still roaming the streets so Lin Chong took pity on him and helped him find a job. Lu Qian subsequently becomes a yuhou under Gao Qiu. He repays Lin Chong's kindness with evil by collaborating with Gao Qiu and Gao Yanei to frame Lin Chong and cause him to be exiled to Cangzhou. Gao Qiu later sends Lu Qian to Cangzhou to bribe the officials there to murder Lin Chong. However, their plot fails and Lin Chong kills Lu Qian in revenge. str_trp_deserter_han_npc2_introduce_on_note|Li Gu is Lu Junyi's steward. He has a secret affair with his master's wife, and falsely reports to the authorities that his master is plotting a rebellion, using a poem as evidence. Even after Lu Junyi is arrested, Li Gu still feels uneasy so he tries to bribe the guards to murder his master in prison. However, his plans are thwarted by Chai Jin, who bribes the executioners Cai Fu and Cai Qing to take good care of Lu Junyi. After Lu Junyi is saved by the Liangshan outlaws, he goes home and kills his wife and Li Gu in revenge. str_trp_deserter_liang_npc1_introduce_on_note|Squire Mao is a wealthy squire in Dengzhou. The Xie brothers are sent to hunt down and kill a ferocious tiger. The tiger is wounded and rolls down the hill and lands in Mao's backyard. The Xies go to Mao's residence to claim the tiger but Mao has already sent his men with the dead tiger to the county office to collect his reward. Mao frames the Xies for attempting to rob him and bribes the magistrate to sentence them to death. The Xie brothers are later rescued by Gu Dasao, Sun Xin and others, and they return to take revenge on Mao by killing him and his family. str_trp_deserter_liang_npc2_introduce_on_note|Huang Wenbing, nicknamed "Wasp's Sting", is a petty official from Jiangzhou. A scheming and unscrupulous man, he chances upon Song Jiang's seditious poem and reports it to Cai Jiu in the hope of becoming famous for exposing a rebellious plot. After Song Jiang narrowly escapes execution in Jiangzhou, he seeks revenge against Huang Wenbing, and gets the Liangshan outlaws to help him. The outlaws break into Huang Wenbing's house, kill his family, and burn down his house. Huang Wenbing, who is not at home at the time, tries to escape but gets captured by Zhang Shun, who bring him before Song Jiang and the other outlaws. Huang Wenbing is killed by Li Kui. str_trp_deserter_zhao_npc1_introduce_on_note|He is the naval commander while Song attack Liangshan str_trp_deserter_zhao_npc2_introduce_on_note|Liu Gao is the official in charge of Qingfeng Fort. He believes his wife's account and orders Song Jiang's arrest. Along with the rest of his family, he is killed by the Mount Qingfeng outlaws when they overrun the fort. str_trp_deserter_sha_npc1_introduce_on_note|Li Rang is Li Zhu's nephew. Like his uncle, he serves under Wang Qing and takes charge of guarding the areas around Mount Ji (紀山; south of present-day Shayang County, Hubei). Under his command, he has the "Five Tigers of Mount Ji". He is killed by Lu Zhishen when the Liangshan forces overrun his base on the mountain. str_trp_deserter_sha_npc2_introduce_on_note|He is a general of Damingfu. str_trp_deserter_shu_npc1_introduce_on_note|Zu Shiyuan is the Right Premier of Fang La's kingdom. He is captured by the Liangshan forces when Muzhou falls. str_trp_deserter_shu_npc2_introduce_on_note|Liu Min, nicknamed "Liu Zhibo", is in charge of guarding Wanzhou (宛州; present-day Nanyang, Henan). He is captured and executed by the Liangshan forces after the fall of Wanzhou. str_trp_deserter_wu_npc1_introduce_on_note|Xu ding is in charge of guarding Changzhou. str_trp_deserter_wu_npc2_introduce_on_note|Pu Wenying is Fang La's royal astronomer. He is killed by Bao Daoyi when he attempts to urge the sorcerer to avoid battle because of an unlucky omen in the stars. str_trp_deserter_song_npc1_introduce_on_note|His family flames alot, and it is called "the southeastern small court", which triggers Fang La rebellion. str_trp_deserter_song_npc2_introduce_on_note|Zhang Mengfang is a military inspector in Mengzhou. He collaborates with Jiang Zhong and Instructor Zhang to frame Wu Song for theft, and then bribes the guards escorting Wu Song to kill him along the way. However, Wu Song kills the guards instead, returns to Mengzhou to take his revenge, and kills Zhang Mengfang and his family. str_trp_deserter_liao_npc1_introduce_on_note|Zhi'er Fulang is one of 11 Star Generals if Liao. He represents the "Water Star of the East". str_trp_deserter_liao_npc2_introduce_on_note|Vice-Minister Ouyang is sent by Yelv Hui to persuade Song Jiang and the Liangshan heroes to surrender and defect to the Liao Empire. Song Jiang pretends to agree; the Liangshan forces then easily take control of Bazhou. str_trp_deserter_jin_npc1_introduce_on_note|Yun Zongwu is guarding in Hu Pass. str_trp_deserter_jin_npc2_introduce_on_note|Cai Ze is a general of Tian Hu. He surrenders to the Liangshan forces. str_trp_deserter_chu_npc1_introduce_on_note|He Ji is killed by Sun An in a duel. str_trp_deserter_chu_npc2_introduce_on_note|Ji Sansi is killed in battle while attempting to recapture Wanzhou from the Liangshan forces. str_trp_forest_npc1_introduce_on_note|Yan Poxi is Song Jiang's concubine. Her mother pressured her to become Song Jiang's concubine as an expression of gratitude after he paid for her father's funeral. Over time, she increasingly resents Song Jiang, who deliberately avoids spending time with her, and starts a secret affair with his assistant Zhang Wenyuan. One night, she discovers Chao Gai's letter to Song Jiang, and threatens to report Song Jiang to the magistrate for associating with the outlaws unless he agrees to three conditions 1) allow her to marry Zhang Wenyuan; 2) let her keep all the clothes, ornaments, property, etc., he has given her; and 3) give her the gold bars from Chao Gai. Song Jiang agrees but cannot fulfil the third condition because he only accepted one of the gold bars mentioned in Chao Gai's letter. Yan Poxi refuses to believe him and continues to threaten to report him. Song Jiang eventually loses patience and stabs her to death in a fit of anger. He then burns the letter and escapes from Yuncheng County. str_trp_forest_npc2_introduce_on_note|Pei Ruhai, also known as "Haigong", is a Buddhist monk who has a secret affair with Pan Qiaoyun. He is killed by Shi Xiu. str_trp_forest_npc3_introduce_on_note|Bai Xiuying is a singer who insulted Lei Heng when he watched her performance without paying. Lei Heng hits her father in anger and is arrested and put in chains. When Lei Heng's mother goes to visit him, Bai Xiuying insults her and slaps her. Lei Heng cannot tolerate Bai Xiuying's attitude towards his mother and kills her in anger by slamming his shackles on her. str_trp_forest_npc4_introduce_on_note|Li Ruilan is a prostitute from Dongping Prefecture and Shi Jin's acquaintance. When the Liangshan outlaws are attacking Dongping Prefecture, Shi Jin offers to make use of his relationship with Li Ruilan to work as a spy for Liangshan inside the city. However, the brothel owner finds out and secretly reports Shi Jin to the authorities, who capture Shi Jin in an ambush. Shi Jin is saved after the outlaws defeat the government forces and break into Dongping Prefecture. str_trp_forest_npc5_introduce_on_note|Pan Qiaoyun is Yang Xiong's wife. She has a secret affair with Pei Ruhai and falsely accuses Shi Xiu of molesting her after he discovers their affair. Shi Xiu kills Pei Ruhai and brings Pan Qiaoyun to Cuiping Hill, where Yang Xiong interrogates her and kills her after she confesses to the affair. str_trp_forest_npc6_introduce_on_note|Zhang Wenyuan is Song Jiang's assistant at the magistrate's office. He has a secret affair with Yan Poxi. str_trp_sea_npc1_introduce_on_note|Cui Daocheng and Qiu Xiaoyi, nicknamed "Living Iron Buddha" and "Sky Flying Yaksha" respectively, are two bandits who disguise themselves as a Buddhist monk and a Taoist priest. They raze a temple to the ground and drive away most of its occupants except a few elderly monks. Lu Zhishen passes by the temple on his journey to Dongjing and encounters the two bandits, who attempt to deceive and kill him for his valuables. Later, with Shi Jin's help, Lu Zhishen defeats and kills the two bandits. str_trp_sea_npc2_introduce_on_note|Cui Daocheng and Qiu Xiaoyi, nicknamed "Living Iron Buddha" and "Sky Flying Yaksha" respectively, are two bandits who disguise themselves as a Buddhist monk and a Taoist priest. They raze a temple to the ground and drive away most of its occupants except a few elderly monks. Lu Zhishen passes by the temple on his journey to Dongjing and encounters the two bandits, who attempt to deceive and kill him for his valuables. Later, with Shi Jin's help, Lu Zhishen defeats and kills the two bandits. str_trp_sea_npc3_introduce_on_note|Zhang Wang, nicknamed "River Pirate Devil", is a pirate who robs Zhang Shun while the latter is on a journey to find An Daoquan to cure Song Jiang. Zhang Wang ties up Zhang Shun and throws him into the river, but Zhang Shun manages to break his bonds and swim away. On the return journey, Zhang Shun encounters Zhang Wang again and he takes his revenge by tying up Zhang Wang and throwing him into the river. str_trp_snow_npc1_introduce_on_note|A Friend of Shi Jin. He was killed by Shi Jin because of betrayed him. str_trp_desert_npc1_introduce_on_note|Zhu Hu is Zhu Chaofeng's second son. He is killed by Lv Fang and Guo Sheng, who skewer him with their spears. str_trp_desert_npc2_introduce_on_note|Zhu Long is Zhu Chaofeng's first son. He is killed by Lin Chong while attempting to escape after the village is taken by the outlaws. str_trp_desert_npc3_introduce_on_note|Hu Cheng is Hu Sanniang's elder brother. He pleads with the Liangshan outlaws to release his sister after she is captured by them. Song Jiang agrees on the condition that Hu Cheng brings one of the three Zhu brothers in exchange for her. When Zhu Biao flees to Hu Cheng's village after his defeat, Hu Cheng captures and escorts him to the Liangshan camp. Along the way, they meet Li Kui, who decapitates Zhu Biao. str_trp_mountain_npc1_introduce_on_note|Pretending to be Song Jiang to cheat. str_trp_mountain_npc2_introduce_on_note|Pretending to be Chai Jin to cheat people. str_trp_steppe_npc1_introduce_on_note|Zhao De's brother, captured Song Jiang before. str_trp_steppe_npc2_introduce_on_note|Zhao Neng's brother, captured Song Jiang before. str_trp_kingdom_1_lord_introduce_on_note|Lu Junyi is a fictional character in Water Margin, one of the Four Great Classical Novels in Chinese literature. Nicknamed "Jade Qilin", he ranks 2nd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. In some legends, Lu Junyi is a former martial arts apprentice of Zhou Tong, who trained the Song dynasty general Yue Fei in archery.^The novel describes Lu Junyi as a man nine chi tall, with sparkling eyes and the august looks of a deity. A wealthy squire from Daming Prefecture (present-day Daming County, Hebei), he is highly skilled in martial arts, especially in the use of the staff and spear. His prowess in combat, impressive physical appearance, and prestigious background earn him the nickname "Jade Qilin". These characteristics entitle him to serve as the second-in-command of the outlaw band at Liangshan Marsh even though he is one of the last few to join them.^Song Jiang, the acting chief of Liangshan, hears of Lu Junyi's fame and wants to recruit him to boost Liangshan's reputation. Wu Yong, Liangshan's chief strategist, then works out a plan to lure Lu Junyi out of Daming Prefecture. He disguises himself as a Taoist priest, visits Lu Junyi's home, and predicts that Lu Junyi will die a violent death within 100 days. When Lu Junyi asks Wu Yong for advice on averting the misfortune, Wu Yong tells him to leave home and travel southeast for a distance of more than 1,000 li. Before leaving, Wu Yong writes a poem on a wall in Lu Junyi's house and says that it will help to protect him temporarily. str_trp_kingdom_2_lord_introduce_on_note|The fictionalised persona of Song Jiang in Water Margin draws inspiration from historical sources, as well as local legends and folktales in the Shandong region. One legend, for example, speaks of "36 huge banners and 72 smaller banners of local bandits", which possibly gave rise to the idea of the 108 Stars of Destiny in Water Margin.^In Water Margin, Song Jiang is described as a diminutive, dark-complexioned man with eyes like those of a fenghuang and a big squarish mouth. He lives in Yuncheng County and serves as a clerk under the county magistrate. His filial piety, chivalry and generosity earn him the nickname "Timely Rain". His dark complexion also earns him two other nicknames "Filial and Righteous Dark Third Son" and "Dark Song Jiang". After the Grand Assembly of the 108 Stars of Destiny, however, his "official" nickname becomes "Protector of Justice". He is trained in both scholarly and martial arts.^Song Jiang is a close friend of the chief constables Zhu Tong and Lei Heng, and Chao Gai, the headman of Dongxi Village in Yuncheng County. After Chao Gai and his six friends rob a convoy of birthday gifts for the Imperial Tutor Cai Jing, the magistrate orders the constable He Tao to conduct an investigation and arrest the robbers. After hearing from He Tao that he has identified Chao Gai as one of the robbers, Song Jiang secretly leaves the county office and goes to Dongxi Village to warn Chao Gai. Chao Gai and his friends manage to evade arrest and escape to the outlaw stronghold at Liangshan Marsh; Chao Gai later becomes the chief of the outlaw band. str_trp_kingdom_3_lord_introduce_on_note|Nicknamed "Little Li Guang", he ranks 9th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Hua Rong as a handsome man with red lips, sparkling white teeth, a narrow waist and broad shoulders. Well known for his archery skill and ability to tame wild horses, he is nicknamed "Little Li Guang" after the Han dynasty general Li Guang. He serves as a military officer in Qingfeng Fort under Liu Gao, the official in charge of the fort.^On one occasion, after Song Jiang kills Yan Poxi in anger, he flees his hometown in Yuncheng County and comes to Qingfeng Fort to take shelter under his friend Hua Rong. Along the way, Song Jiang befriended the outlaws at the nearby Mount Qingfeng and managed to convince Wang Ying, one of the chiefs, to release a woman he abducted. The woman turns out to be Liu Gao's wife. Later, she encounters Song Jiang in Qingfeng Fort, recognises him and falsely accuses him of abducting and attempting to rape her. Liu Gao believes his wife and orders Song Jiang's arrest and imprisonment. After Liu Gao ignores his request to let Song Jiang off, Hua Rong leads his followers to the prison and frees Song Jiang by force. When Liu Gao's men come to confront him, Hua Rong scares them away with a demonstration of his archery skill. str_trp_kingdom_4_lord_introduce_on_note|Nicknamed "Flowery Monk", he ranks 13th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny.^One folk tale says that he is a sworn brother of the martial artist Zhou Tong, who trained the Song dynasty general Yue Fei in archery.^Lu Zhishen is originally named Lu Da (魯達). The novel describes him as a big-sized man with a round face, big ears, a straight nose, a squarish mouth, and a beard which nearly covers his whole face. He serves as a garrison major in Weizhou (渭州; around present-day Pingliang, Gansu), where he meets and befriends Shi Jin and Li Zhong.^While the three men are drinking in a tavern, they overhear the singer Jin Cuilian crying over her plight. A wealthy butcher, known as Butcher Zheng, had tried to exploit Jin Cuilian and her father by offering to pay for her deceased mother's funeral expenses in exchange for her becoming his concubine. However, after Zheng's wife gets upset at her husband taking a concubine and pressures him to force Jin Cuilian out of their home. After that, Zheng feels that he has made a huge loss so he forces Jin Cuilian and her father to pay him back at an exorbitant interest rate, and refuses to allow them to leave Weizhou until they fully paid the debt.^After hearing Jin Cuilian's story, Lu Da gives her and her father some money and helps them get out of Weizhou safely. He then goes to Zheng's stall to confront him and teach him a lesson. He tries to provoke Zheng by making unreasonable orders until the butcher loses patience and attacks him with a cleaver. Lu Da easily knocks him down and unintentionally kills him with three powerful punches to the face. After seeing that the butcher is dead, Lu Da quickly flees from Weizhou to evade arrest. str_trp_kingdom_5_lord_introduce_on_note|Nicknamed "Knowledgeable Star", he ranks 3rd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Wu Yong as a man with a fair and handsome face and a long beard – features often associated with learned and sophisticated men of the time. Although Wu Yong started out as a teacher in a village in Yuncheng County, he has quite a reputation in the jianghu for being a resourceful military strategist comparable to Zhuge Liang and Chen Ping. As a result, he is nicknamed "Knowledgeable Star" by his peers. str_trp_kingdom_6_lord_introduce_on_note|Fang La is a rebel leader who establishes an independent kingdom in the Jiangnan region with himself as the ruler. He is captured by Wu Song in the final battle. After his capture, he is sent to Dongjing (東京; present-day Kaifeng, Henan), where he is subsequently charged with treason and publicly executed by lingchi. str_trp_kingdom_7_lord_introduce_on_note|Emperor Huizong, personal name Zhao Ji, is the ruler of the Song Empire. He was previously known as Prince Duan (端王) before he became emperor. str_trp_kingdom_8_lord_introduce_on_note|Yelv Hui, referred to in the novel as the "Ruler of Liao", is the ruler of the Liao Empire. After being defeated in battle by the Liangshan forces, he surrenders and agrees to pay annual tribute to the Song Empire. str_trp_kingdom_9_lord_introduce_on_note|Tian Hu, the self-declared "King of Jin", is a rebel leader who establishes an independent kingdom in the Shanxi region with its base in Weisheng Prefecture. He is ultimately defeated by the Liangshan forces fighting for the Song Empire, and captured by Zhang Qing. str_trp_kingdom_10_lord_introduce_on_note|Wang Qing, the self-declared "King of Chu", is a rebel leader who establishes an independent kingdom covering parts of Hubei, Chongqing and Sichuan, with its base in Nanfeng. He is ultimately defeated by the Liangshan forces fighting for the Song Empire, and captured by Li Jun. After his defeat, he is charged with treason and publicly executed by lingchi. str_trp_knight_1_1_introduce_on_note|Nicknamed "Panther Head", he ranks 6th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. In folklore, he is an apprentice of the martial artist Zhou Tong, who reputedly trained the Song dynasty general Yue Fei in archery. ^Lin Chong resembles the Three Kingdoms-era general Zhang Fei in appearance. Standing at over six chi tall, with piercing eyes and a head like a panther's, he is nicknamed "Panther Head". Before becoming an outlaw, he served as a martial arts instructor of the Imperial Guards in Dongjing, the imperial capital of the Song dynasty. str_trp_knight_1_2_introduce_on_note|Nicknamed "General of Double Spears", he ranks 15th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Dong Ping is from Shangdang, which is around present-day Yuncheng, Shanxi. He serves as the garrison commander in Dongping Prefecture. A highly feared warrior, he has the nickname "General of Double Spears" because he wields a pair of spears in battle. Apart from his excellent combat skills, he is also known for being an attractive and charming man, and a connoisseur of music and the arts. As a result, his nickname has been further extended to "Refined and Cultured General of Double Spears". str_trp_knight_1_3_introduce_on_note|Nicknamed "Blue Faced Beast", he ranks 17th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Yang Zhi is a descendant of Yang Ye, the patriarch of the Generals of the Yang Family. Standing at about seven chi, he has red whiskers on his chin and a blue birthmark on his face that earns him the nickname "Blue Faced Beast". A highly skilled warrior and archer, he uses either a sabre or a spear in battle. He serves as a low-ranking officer under Grand Marshal Gao Qiu in Dongjing, the imperial capital of the Song Empire.^On one occasion, Gao Qiu tasks Yang Zhi with escorting a convoy of raw minerals and plants, known as a huashigang, to Dongjing for Emperor Huizong. However, after losing the goods while crossing the Yellow River during a storm, Yang Zhi fears that he will be punished for failing his mission so he does not dare to return to Dongjing. After learning that the emperor has ordered a general amnesty for most non-capital offences, he returns to Dongjing in the hope of being pardoned and reinstated.^On the way back to Dongjing, Yang Zhi passes by Liangshan Marsh and encounters Lin Chong, who wants to kill him and take his head as a pledge of loyalty to Liangshan's chief, Wang Lun. After a long and intense fight, neither of them manages to gain an advantage over his opponent. Wang Lun shows up, stops the fight, and asks Yang Zhi if he wants to join the outlaw band. However, Yang Zhi declines and states that he does not want to tarnish his family's reputation by becoming an outlaw. str_trp_knight_1_4_introduce_on_note|Nicknamed "Gold Lancer", he ranks 18th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Xu Ning as a man six chi tall, with a fair face, a thin dark beard, and a wide waist. He is an expert in using the hooked lance, which looks like an ordinary Chinese spear except that it has a hook beside the spearhead. Due to his expertise, he is hired to serve as the martial arts instructor of the Gold Lancers Unit of the imperial army in Dongjing, the imperial capital of the Song Empire. He leads a comfortable life in Dongjing and remains a highly respectable figure among his peers. str_trp_knight_1_5_introduce_on_note|Nicknamed "Sick Yuchi", he ranks 39th among the 108 Stars of Destiny and 3rd among the 72 Earthly Fiends. ^The novel describes Sun Li as eight chi tall and having a broad face with whiskers, and a pair of jet black eyes. A highly skilled warrior, he is proficient in using a range of weapons in combat. His preferred weapons are a pair of steel clubs similar to those wielded by Huyan Zhuo. Due to his physical appearance and impatient personality, he is often likened to the Tang dynasty general Yuchi Gong. However, because of his lighter complexion, he is nicknamed "Sick Yuchi" since people who look pale are often believed to be ill.^Sun Li has a younger brother, Sun Xin, who is nicknamed "Little Yuchi". Although the Sun brothers' ancestral home is in Qiongzhou, they have been living in Dengzhou for some time because Sun Li works there as a garrison officer. Sun Xin and his wife, Gu Dasao, run a tavern in Dengzhou. str_trp_knight_1_6_introduce_on_note|Nicknamed "Golden Wings Brushing Against the Clouds", he ranks 48th among the 108 Stars of Destiny and 12th among the 72 Earthly Fiends.^The novel describes Ou Peng as a tall and muscular man who walks at a fast pace. He is highly skilled in martial arts and renowned for his ability to catch projectiles in mid-flight with his bare hands. His unusual talent earns him the nickname "Golden Wings Brushing Against the Clouds".^Ou Peng was born in a family of military officers in Huangzhou; his forefathers had served among the imperial guards for generations. Although Ou Peng initially follows in his ancestors' footsteps, he abandons his military career after getting into a quarrel with his superior. He decides to become an outlaw and leads a bandit gang based on Mount Yellow Gate along with Jiang Jing, Ma Lin and Tao Zongwang. str_trp_knight_1_7_introduce_on_note|Nicknamed "General of a Hundred Victories", he ranks 42nd among the 108 Stars of Destiny and 6th among the 72 Earthly Fiends. ^Han Tao is from Dongjing, the imperial capital of the Song Empire. A highly skilled martial artist, he serves as a military officer and drill instructor in Chenzhou. His weapon of choice is a lance made of jujube wood. Because of his combat skills and military expertise, he earns himself the nickname "General of a Hundred Victories". str_trp_knight_1_8_introduce_on_note|Nicknamed "General of Heavenly Vision", he ranks 43rd among the 108 Stars of Destiny and 7th among the 72 Earthly Fiends. ^Peng Qi is from Dongjing, the imperial capital of the Song Empire. Like his ancestors before him, he serves as a military officer and drill instructor in the Song imperial army. His weapon of choice is a Trident with Three Spikes and Two Blades , which resembles that wielded by Erlang Shen. Because of this, he earns himself the nickname "General of Heavenly Vision" – a nod to the three-eyed deity. str_trp_knight_1_9_introduce_on_note|Nicknamed "General of Sacred Water", he ranks 44th among the 108 Stars of Destiny and 8th among the 72 Earthly Fiends. ^Shan Tinggui dons a squarish helmet with a black feather at its peak and a suit of black armour when he goes to battle. He rides a black stallion and arms himself with a black spear and a bow and arrows. He serves as a military drill instructor in his hometown, Lingzhou, alongside Wei Dingguo. He specialises in redirecting water flows to flood and drown enemy units. His specialty earns him the nickname "General of Sacred Water". str_trp_knight_1_10_introduce_on_note|Nicknamed "General of Holy Fire", he ranks 45th among the 108 Stars of Destiny and 9th among the 72 Earthly Fiends. ^Wei Dingguo dons a red helmet with a red feather at its tip and a suit of red armour when he goes to battle. He rides a red steed and arms himself with a sabre and a bow and arrows. Trained in military strategy, he serves in the imperial army as a drill instructor in his hometown, Lingzhou, alongside his colleague Shan Tinggui. As he specialises in fire-based attacks, he earns himself the nickname "General of Holy Fire". str_trp_knight_1_11_introduce_on_note|Nicknamed "Multicoloured Tiger", he ranks 50th among the 108 Stars of Destiny and 14th among the 72 Earthly Fiends. ^Nicknamed "Multicoloured Tiger", Yan Shun is described in the novel as a man with reddish brown hair, a yellowish beard, round eyes, long arms, and a wide waist. He excels in martial arts and specialises in using the sabre. Originally a trader from Laizhou, he decides to become a bandit after suffering losses in his business. Along with Wang Ying and Zheng Tianshou, he leads a group of bandits based on Mount Qingfeng. str_trp_knight_1_12_introduce_on_note|Nicknamed "Multicoloured Leopard", he ranks 51st among the 108 Stars of Destiny and 15th among the 72 Earthly Fiends. ^The novel describes Yang Lin as a man with a round head, large and beautiful eyes, a straight nose, a squarish mouth, a narrow waist and broad shoulders. He is from Zhangde Prefecture. Well-trained in combat skills, he uses an iron spear in battle. He is nicknamed "Multicoloured Leopard" because of his lithe figure and feline looks. str_trp_knight_1_13_introduce_on_note|Nicknamed "Fair-skinned Gentleman", he ranks 74th among the 108 Stars of Destiny and 38th among the 72 Earthly Fiends. ^Nicknamed "Fair-skinned Gentleman", Zheng Tianshou is described in the novel as a handsome man with a fair complexion, a lean built, and broad shoulders. Originally from Suzhou, he spent much of his early life roaming around. He is also well-trained in martial arts. One day, when he was passing by Mount Qingfeng, he encountered a gang of bandits who attempted to rob him. He fought with Wang Ying, one of the two bandit chiefs, and managed to hold his ground well. Wang Ying and Yan Shun, the other bandit chief, were so impressed by Zheng Tianshou's skills that they invited him to join their gang. Zheng Tianshou accepted the invitation and became the third leader of the gang. str_trp_knight_1_14_introduce_on_note|Nicknamed "Little Marquis of Wen", he ranks 54th among the 108 Stars of Destiny and 18th among the 72 Earthly Fiends. ^Lv Fang is from Tanzhou. He usually wears a suit of fiery red armour over a flowery robe, a silk belt and a headdress topped with a long feather. Like Lv Bu, he rides a red horse similar to the Red Hare, and wields a ji resembling Lv Bu's "Sky Piercer". Due to his resemblance to Lv Bu, he earns himself the nickname "Little Marquis of Wen". str_trp_knight_1_15_introduce_on_note|Nicknamed "Comparable to Rengui", he ranks 55th of the 108 Stars of Destiny and 19th of the 72 Earthly Fiends. ^Guo Sheng is from Jialing. He dons a suit of silvery white armour over a white robe, and a silver belt and silver headdress. He rides on a white horse and wields a ji similar to Lv Bu's "Sky Piercer".^Initially a trader, Guo Sheng decides to become a bandit after he lost his goods in the river during a storm and did not have enough money to pay for his journey home. When he was young, he learnt martial arts from a military officer in his hometown and has become an expert in using the ji after several years of training. He is nicknamed "Comparable to Rengui" because his combat skills are on par with those of Xue Rengui, a famous Tang dynasty general. str_trp_knight_1_16_introduce_on_note|Nicknamed "Stumpy Tiger", he ranks 58th among the 108 Stars of Destiny and 22nd among the 72 Earthly Fiends. ^The novel describes Wang Ying as a short man with sparkling eyes; his short stature earns him the nickname "Stumpy Tiger". A rough, impatient and lecherous man, he is highly skilled in martial arts and capable of taking on 100 opponents at the same time.^Wang Ying was originally a carriage driver. One day, after picking up a group of rich men, he got overcome by greed and robbed them of their valuables. Although he was arrested and imprisoned, he managed to escape from prison and has been an outlaw since then. Later, he becomes one of three leaders of a bandit gang based on Mount Qingfeng; the other two are Yan Shun and Zheng Tianshou. str_trp_knight_1_17_introduce_on_note|Nicknamed "Iron Flute Deity", he ranks 67th among the 108 Stars of Destiny and 31st among the 72 Earthly Fiends. ^Ma Lin is from Jiankang Prefecture (present-day Nanjing, Jiangsu). Highly skilled in martial arts, he is capable of fighting dozens of opponents at the same time with his weapon – a pair of bronze sabres. However, he is better known for his talent in playing the dizi (Chinese flute), which earns him the nickname "Iron Flute Deity". Along with Ou Peng, Tao Zongwang and Jiang Jing, he leads a group of bandits based on Mount Yellow Gate. str_trp_knight_1_18_introduce_on_note|Nicknamed "Stream Leaping Tiger", he ranks 72nd among the 108 Stars of Destiny and 36th among the 72 Earthly Fiends. Originally from Ye, Chen Da is described in the novel as an impatient and hot-tempered man with a loud, booming voice. Nicknamed "Stream Leaping Tiger", he excels in combat skills and specialises in using an iron spear.^Chen Da and his friends Zhu Wu and Yang Chun lead a band of outlaws based on Mount Shaohua. Whenever their supplies run low, they raid the surrounding areas; the local government cannot do anything to stop them. str_trp_knight_1_19_introduce_on_note|He ranks 73rd among the 108 Liangshan heroes and 37th among the 72 Earthly Fiends. He is nicknamed "White Flower Serpent". ^Originally from Jieliang, Yang Chun is described in the novel as a man with a slender body and long, skinny arms; his appearance earns him the nickname "White Flower Serpent". Despite his lean build, he possesses great strength and excels in combat skills. His weapon of choice is a long sabre.^Yang Chun and his friends Zhu Wu and Chen Da lead a band of outlaws based on Mount Shaohua. Whenever their supplies run low, they raid the surrounding areas; the local government cannot do anything to stop them. str_trp_knight_1_20_introduce_on_note|Nicknamed "Little Yuchi", he ranks 100th among the 108 Stars of Destiny and 64th among the 72 Earthly Fiends. The novel describes Sun Xin as a tall and strong man with eyes that shine like flames. He is Sun Li's younger brother. Sun Li is nicknamed "Sick Yuchi" because he resembles the Tang dynasty general Yuchi Gong in appearance but has a paler complexion. Sun Xin acquired the nickname "Little Yuchi" because of his brother. The Sun brothers' ancestral home is in Qiongzhou. str_trp_knight_2_1_introduce_on_note|Nicknamed "Great Blade", he ranks 5th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^A direct descendant of Guan Yu, Guan Sheng resembles his famous ancestor in appearance. Standing at eight chi and five/six cun tall, he has a flowing beard, long eyebrows, and eyes like a fenghuang's. His weapon of choice is a guandao named after the one his ancestor wielded; as a result, he is nicknamed "Great Blade". Well-versed in military strategy and well-trained in combat skills, he serves as a general in the east of Puzhou under the Song dynasty. str_trp_knight_2_2_introduce_on_note|Nicknamed "Fiery Thunderbolt", he ranks 7th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Qin Ming is a high-ranking military commander serving in Qingzhou. His ancestral home is in Kaizhou. He is nicknamed "Fiery Thunderbolt" because of his thunderous voice and fiery temper, which makes his fearsome yet vulnerable. A formidable warrior on the battlefield, his weapon of choice is a spiked club commonly known as a "wolf's teeth mace". str_trp_knight_2_3_introduce_on_note|Nicknamed "Double Clubs", he ranks 8th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Huyan Zhuo is a descendant of the early Song dynasty general Huyan Zan. Like his ancestor, he serves as a general in the Song imperial army, and holds a reputation for his courage in battle and his excellent combat skills. His weapons of choice are a pair of steel clubs, which earn him the nickname "Double Clubs". On the battlefield, he uses a black war flag and rides a black stallion bestowed upon him by Emperor Huizong. str_trp_knight_2_4_introduce_on_note|Nicknamed "Lord of the Beautiful Beard", he ranks 12th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Zhu Tong is a chief constable in Yuncheng County. Standing at eight chi and four or five cun tall, he sports a beard one chi and five cun long. His sparkling eyes and long flowing beard make him resemble Guan Yu in appearance. He is thus nicknamed "Lord with the Beautiful Beard". He spends his free time meeting and befriending jianghu figures, as well as practising martial arts.^Zhu Tong and his fellow chief constable Lei Heng are close friends of Chao Gai, the headman of a village in their jurisdiction. When the authorities identify Chao Gai as one of the robbers who robbed a convoy of birthday gifts for the Imperial Tutor Cai Jing, the local magistrate orders Zhu Tong and Lei Heng to arrest Chao Gai and the other robbers. Zhu Tong and Lei Heng secretly want to help Chao Gai get away but do not reveal their intentions to each other. Zhu Tong convinces the superintendent to assign him to the rear gate of Chao Gai's house, while Lei Heng enters from the front. When Chao Gai and his companions escape from the rear gate, Zhu Tong makes way for them to pass through.^Not long after the incident, Song Jiang (the magistrate's clerk) kills his mistress Yan Poxi after she discovered his connections with the Liangshan outlaws and threatened to report him to the authorities. When the magistrate orders Zhu Tong and Lei Heng to arrest Song Jiang, Zhu Tong asks Lei Heng to watch over Song Jiang's father while he goes to Song Jiang's hiding place in his house and advises him to flee immediately. He then files an official report claiming that Song Jiang had already escaped. str_trp_knight_2_5_introduce_on_note|Nicknamed "Impatient Vanguard", he ranks 19th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Suo Chao as an impressive-looking man seven chi tall, with a round face, big ears, a squarish mouth and a beard which overshadows his face. He serves as a senior military officer in Daming Prefecture under the prefectural governor, Grand Secretary Liang Shijie. Due to his hot temper and tendency to charge ahead of his men in battle, he earns himself the nickname "Impatient Vanguard". He wields a large burnished battle axe in combat. str_trp_knight_2_6_introduce_on_note|Nicknamed "Nine-Tattoo Dragon", he ranks 23rd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Son of Squire Shi, headman of the Shi Family Village in Huayin County in present-day Shaanxi, Shi Jin has been very fond of martial arts since childhood. He has trained under many masters, each for a short time. He also makes acquaintances with jianghu figures (roving men with fighting skill) and spars with them. With his torso tattoed with nine dragons, he is nicknamed "Nine-Tattoo Dragon". str_trp_knight_2_7_introduce_on_note|Nicknamed "Guardian of the Three Mountains", he ranks 38th among the 108 Stars of Destiny and 2nd among the 72 Earthly Fiends. ^Huang Xin is a military officer from Qingzhou. A highly skilled warrior, he specialises in swordsmanship and his weapon of choice is a sword called "Sword of Death". He earns himself the nickname "Guardian of the Three Mountains" after he once boasted that he can defeat the outlaws based on three mountains in the Qingzhou region Mount Qingfeng, Mount Twin Dragons and Mount Peach Blossom . str_trp_knight_2_8_introduce_on_note|Nicknamed "Ugly Prince Consort", he ranks 40th among the 108 Stars of Destiny and 4th among the 72 Earthly Fiends. ^The novel describes Xuan Zan as an ugly-looking man eight chi in height. He has a face like the bottom of a wok, an upward pointing nose, messy hair, and a red beard. Although he has hideous looks, he excels in martial arts and uses a long sabre in combat.^A prince recognises Xuan Zan's talent after he beats foreign warriors in an archery contest, and decides to let Xuan Zan marry his daughter. Xuan Zan is thus nicknamed "Ugly Prince Consort". However, the princess feels disgusted by Xuan Zan's looks and dies in anguish not long after their marriage. As a result, Xuan Zan falls out of the prince's favour. He becomes a low-ranking military officer in the imperial capital's garrison unit, where he remains an unnoticed talent. str_trp_knight_2_9_introduce_on_note|Nicknamed "Iron Fan", he ranks 76th among the 108 Stars of Destiny and 40th of the 72 Earthly Fiends. ^Song Qing is Song Jiang's younger brother. While his brother is famous throughout the jianghu for his generosity and chivalry, Song Qing maintains a low profile and leads a simple life by managing their family's properties in Yuncheng County. str_trp_knight_2_10_introduce_on_note|Nicknamed "Hairy Star", he ranks 62nd among the 108 Stars of Destiny and 26th among the 72 Earthly Fiends. ^Kong Ming and his younger brother Kong Liang are the sons of Squire Kong, the owner of a manor near Mount White Tiger in Qingzhou.^When Song Jiang goes on the run after killing his mistress Yan Poxi, he meets the Kongs, who offer him shelter in their manor. During his stay at the Kong manor, Song Jiang instructs the Kong brothers in martial arts.^Around the time, Wu Song kills a corrupt official and his family in Mengzhou and goes into hiding. While passing by the town near the Kong manor, he encounters Kong Liang, gets into a heated quarrel with him, and beats him up and throws him into a creek. After getting out of the water, Kong Liang seeks help from his brother in taking revenge against Wu Song. The Kong brothers gather their followers and track down Wu Song, who is drunk when the Kongs show up. The Kong brothers capture him easily, tie him to a tree and beat him up. Just then, Song Jiang comes along, recognises Wu Song, and asks the Kong brothers to release him. With Song Jiang's help, the Kong brothers resolve their feud with Wu Song and they become friends. str_trp_knight_2_11_introduce_on_note|Nicknamed "Lonely Fiery Star", he ranks 63rd among the 108 Stars of Destiny and 27th among the 72 Earthly Fiends. ^Kong Liang and his elder brother Kong Ming are the sons of Squire Kong, the owner of a manor near Mount White Tiger in Qingzhou. The novel describes Kong Liang as a good-looking, seven chi tall man with a round face, large ears, wide lips and a squarish mouth. He is also known for being impatient and pugnacious.When Song Jiang goes on the run after killing his mistress Yan Poxi, he meets the Kongs, who offer him shelter in their manor. During his stay at the Kong manor, Song Jiang instructs the Kong brothers in martial arts.^Around the time, Wu Song kills a corrupt official and his family in Mengzhou and goes into hiding. While passing by the town near the Kong manor, he encounters Kong Liang, gets into a heated quarrel with him, and beats him up and throws him into a creek. After getting out of the water, Kong Liang seeks help from his brother in taking revenge against Wu Song. The Kong brothers gather their followers and track down Wu Song, who is drunk when the Kongs show up. The Kong brothers capture him easily, tie him to a tree and beat him up. Just then, Song Jiang comes along, recognises Wu Song, and asks the Kong brothers to release him. With Song Jiang's help, the Kong brothers resolve their feud with Wu Song and they become friends. str_trp_knight_2_12_introduce_on_note|Nicknamed "Golden Eyed Tiger Cub", he ranks 85th among the 108 Stars of Destiny and 49th among the 72 Earthly Fiends. ^The novel describes Shi En as a six chi tall, handsome man with a fair complexion and a beard. His father is the superintendent of a prison camp in Mengzhou which houses convicts sentenced to exile. str_trp_knight_2_13_introduce_on_note|Nicknamed "Wood Dog of Well", he ranks 41st among the 108 Stars of Destiny and 5th among the 72 Earthly Fiends. ^Hao Siwen's mother dreamt that the celestial "Wood Dog of Well"[a] is going to be born into the human world. She became pregnant shortly after and subsequently gave birth to Hao Siwen. Hao Siwen is nicknamed after the deity because he is believed to be its human incarnation. He excels in martial arts but holds a minor position in Pudong County. str_trp_knight_2_14_introduce_on_note|Nicknamed "Long Armed Ape", he ranks 71st among the 108 Stars of Destiny and 35th among the 72 Earthly Fiends. ^Nicknamed "Long Armed Ape", Hou Jian is described in the novel as a skinny but agile and nimble man. Born in Hongdu, he works as a tailor in Jiangzhou. He also learnt martial arts from Xue Yong before. str_trp_knight_2_15_introduce_on_note|Nicknamed "Nine Tailed Turtle", he ranks 75th among the 108 Stars of Destiny and 39th among the 72 Earthly Fiends. ^Tao Zongwang was born in a peasant family in Guangzhou. Known for his great physical strength, he is also highly skilled in using the spear and sword. Along with Ou Peng, Ma Lin and Jiang Jing, he leads a bandit gang based at Mount Yellow Gate. str_trp_knight_2_16_introduce_on_note|Nicknamed "Tiger Slaying General", he ranks 86th of the 108 Stars of Destiny and 50th of the 72 Earthly Fiends. ^Li Zhong is from Haozhou. He makes a living as a medicine pedlar by performing martial arts and physical feats on the streets to promote the drugs he sells. His strong and muscular physique earns him the nickname "Tiger Slaying General" because he looks like a warrior capable of single-handedly killing a ferocious tiger. str_trp_knight_2_17_introduce_on_note|Nicknamed "Little Conqueror", he ranks 87th among the 108 Stars of Destiny and 51st among the 72 Earthly Fiends. He is often confused with the similarly named martial artist Zhou Tong, who trained the Song dynasty general Yue Fei in archery.^The novel describes Zhou Tong as a robust and strong man with a broad face and a loud booming voice. A highly skilled fighter, he wields a long spear in combat. As he resembles Xiang Yu in appearance, he earns himself the nickname "Little Conqueror". He leads a bandit gang based on Mount Peach Blossom in Qingzhou.^When Li Zhong passes by Mount Peach Blossom after parting ways with Shi Jin and Lu Zhishen, he encounters Zhou Tong, who attempts to rob him. After Li Zhong defeats him in a fight, Zhou Tong is so impressed with Li Zhong's skill that he invites Li Zhong to join his gang and replace him as chief. Li Zhong accepts the offer and becomes the new chief of the bandit gang while Zhou Tong serves as his second-in-command. str_trp_knight_2_18_introduce_on_note|Nicknamed "Gold Coin Spotted Leopard", he ranks 88th among the 108 Stars of Destiny and 52nd among the 72 Earthly Fiends. ^Standing at seven chi tall, Tang Long is nicknamed "Gold Coin Spotted Leopard" because he has coin-shaped spots all over his body. His father was a government official in Yan'an Prefecture. After his father's death, Tang Long becomes a wandering blacksmith and uses his earnings to support his gambling habits. He is well-trained in martial arts and specialises in using pole weapons. str_trp_knight_2_19_introduce_on_note|Nicknamed "Green Eyed Tiger", he ranks 97th of the 108 Stars of Destiny and 61st of the 72 Earthly Fiends. ^The novel describes Li Yun as a man with a broad face, thick eyebrows, a red beard and green eyes. A highly skilled martial artist specialising in sabre movements, he is capable of taking on dozens of opponents at the same time. His appearance and fighting prowess earn him the nickname "Green Eyed Tiger". He works as a constable in Yishui County, which is in present-day Linyi, Shandong. He also briefly instructed Zhu Fu in martial arts before. str_trp_knight_2_20_introduce_on_note|Nicknamed "Gardener", he ranks 102nd among the 108 Stars of Destiny and 66th among the 72 Earthly Fiends. ^The novel describes Zhang Qing as a man with an odd appearance and thin facial hair. Originally from Mengzhou, he used to work as a gardener in a monastery. After he killed the monks and burnt down the monastery following a heated quarrel, he fled to Cross Slope (十字坡; at the intersection of present-day Shen County, Shandong and Fan County, Henan) and made a living there by robbing travellers. One day, he attempts to rob an elderly man, who fights back and defeats him. The man recognises his potential and accepts him as his martial arts apprentice. Zhang Qing later marries his master's daughter, Sun Erniang.^Sun Erniang and Zhang Qing operate a tavern at Cross Slope, where they target unwary travellers and serve them food and wine spiked with drugs that will make them unconscious. Once their victims are out cold, the couple rob them, kill them and sometimes use their flesh to make fillings for baozi, which they then serve to other unsuspecting customers. While Zhang Qing spends most of his time farming, Sun Erniang runs the tavern with a few assistants. str_trp_knight_3_1_introduce_on_note|Nicknamed "Striking Hawk", he ranks 11th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Li Ying as a unique-looking man with eyes like those of a hawk, a head like a tiger's, arms like an ape's and a waist like a wolf's. He dons a red robe, rides a white stallion and wields a steel spear when he goes to battle. He is best known for his skill in throwing daggers, which he flings with accuracy even from a considerable distance. He is nicknamed "Striking Hawk" chiefly for this skill.^Li Ying is from Yunzhou, Zhongshan Prefecture, which is around present-day Dongping County, Shandong. He is the master of the Li Family Village, one of the three villages on Lone Dragon Ridge. The other two are the Zhu and Hu family villages. A wealthy squire with many servants and a small militia, he is gregarious in personality, and generous in helping the needy. str_trp_knight_3_2_introduce_on_note|Nicknamed "Featherless Arrow", he ranks 16th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Zhang Qing as a handsome, energetic and agile warrior with a waist like a wolf's, arms like an ape's, and a body like a tiger's. Originally from Zhangde Prefecture, he serves as a military general in Dongchang Prefecture and oversees the prefecture's armed forces. He earns himself the nickname "Featherless Arrow" because he can fling stones with great accuracy – a skill that augments his combat skills. After stunning his opponents with his stones, he will then seize the opportunity to knock them down and kill or capture them. str_trp_knight_3_3_introduce_on_note|Nicknamed "River Dragon", he ranks 26th of the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Li Jun as an eight chi tall man with thick eyebrows, large eyes, a reddish face, wire-like whiskers and a loud booming voice. Although he was born in Luzhou, he has moved to Jieyang Ridge near the Xunyang River with his close friend Li Li. Apart from being well-trained in combat skills, he is also highly proficient in swimming and diving. Due to his prowess in the water, he earns himself the nickname "River Dragon".^Li Jun and Li Li rob unsuspecting travellers for a living. Apart from smuggling salt across the river, Li Jun disguises himself as a boatman ferrying travellers across the river and robs them when they are far from the riverbank. Li Li pretends to run an inn near the riverbank, serves his guests food and drinks spiked with drugs that will make them unconscious, and robs and kills them when they are out cold. Li Jun and Li Li are close friends with the Tong brothers (Tong Wei and Tong Meng), who also participate in Li Jun's salt smuggling activities. str_trp_knight_3_4_introduce_on_note|Nicknamed "Tai Sui Who Stands His Ground", he ranks 27th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Ruan Xiao'er as a muscular man with a sharp face, a wide mouth, a cold gleam in his eyes and some yellow hair on his chest. He is the elder brother of Ruan Xiaowu and Ruan Xiaoqi. They live in Shijie Village, where they earn a living by fishing in the waters around the nearby Liangshan Marsh. All the three brothers are very skilful in swimming and underwater combat. Among the three brothers, Ruan Xiao'er is the only one who is married and has children. str_trp_knight_3_5_introduce_on_note|Nicknamed "Boatman", he ranks 28th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Zhang Heng as a man seven chi tall, with triangular eyes, yellow whiskers, red hair and crimson eyes. An excellent swimmer, he can propel himself in water like a flying fish. Even harsh weather conditions cannot deter him. He is nicknamed "Boatman" for his prowess in the water.^Zhang Heng lives at Jieyang Ridge near the Xunyang River with his younger brother, Zhang Shun. While Zhang Heng pretends to ferry travellers across the Xunyang River and robs them when they are unaware, Zhang Shun moves to Jiangzhou and makes a living as a fishmonger. str_trp_knight_3_6_introduce_on_note|Nicknamed "Short-lived Second Brother", he ranks 29th of the 36 Heavenly Spirits of the 108 Stars of Destiny.^The novel describes Ruan Xiaowu as a man with eyes resembling bells, arms like iron staffs, and a leopard tattoo on his chest. Although he always wears a smile on his face, he has a "murderous" look in his eyes. His nickname "Short-lived Second Brother" does not imply that he is short-lived; it actually means that his enemies are short-lived when they meet him and his smile.^Ruan Xiaowu is the middle of the three Ruan brothers (Ruan Xiaoer, himself and Ruan Xiaoqi). The brothers live in Shijie Village, where they earn a living by fishing in the waters around the nearby Liangshan Marsh. All the three brothers are very skilful in swimming and underwater combat. str_trp_knight_3_7_introduce_on_note|Nicknamed "White Stripe in the Waves", he ranks 30th among the 36 Heavenly Spirits of the 108 Stars of Destiny. ^The novel describes Zhang Shun as a man six chi tall with a fair complexion and a beautiful beard. He is nicknamed "White Stripe in the Waves" because of his powerful swimming and diving skills.^Zhang Shun and his elder brother, Zhang Heng, live in Jieyang Ridge near the Xunyang River. He moves to Jiangzhou and earns a living as a fishmonger there. str_trp_knight_3_8_introduce_on_note|Nicknamed "Living King Yama", he ranks 31st among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Ruan Xiaoqi as an unusual-looking man with bulging eyes, pale yellow whiskers, and dark patches on his skin that make him look like a bronze statue. As his physical appearance resembles depictions of King Yama, the ruler of Hell in Chinese mythology, he earns himself the nickname "Living King Yama".^Ruan Xiaoqi is the youngest of the three Ruan brothers (Ruan Xiaoer, Ruan Xiaowu and himself). They live in Shijie Village, where they make a living by fishing in the waters around the nearby Liangshan Marsh. All the three brothers are very skilful in swimming and underwater combat. str_trp_knight_3_9_introduce_on_note|Nicknamed "Unrestrained", he ranks 24th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Mu Hong as a handsome man with an impressive appearance and eyebrows that look like silkworms. He has a younger brother, Mu Chun, who is nicknamed "Little Unrestrained". The brothers are from a wealthy and influential family in Jieyang Town , which is located near the Xunyang River. Mu Hong is famous for his bravery and prowess in martial arts. str_trp_knight_3_10_introduce_on_note|Nicknamed "Langzi" (literally "Wanderer" or "Prodigal"), he ranks 36th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Yan Qing as a handsome youth over six chi tall, with a fair complexion, red lips, thick eyebrows, broad shoulders and a narrow waist. He sports flowery tattoos all over his upper torso. Orphaned as a child, he was raised by the wealthy squire Lu Junyi, who lives in Daming Prefecture. To repay Lu Junyi's kindness, Yan Qing serves as one of his stewards and shows unwavering loyalty towards his master.^Apart from being a highly skilled martial artist and wrestler, Yan Qing is also a talented musician who sings well and plays many instruments. His charming good looks and ability to learn quickly make him a perfect candidate for spying missions. str_trp_knight_3_11_introduce_on_note|Nicknamed "Heaven Shaking Thunder", he ranks 52nd among the 108 Stars of Destiny and 16th among the 72 Earthly Fiends. ^Ling Zhen is from Yanling. He not only excels in archery and military skills, but also has extensive expertise in pyrotechnics and firearms. He is so skilled in firing cannons that he is known as the top artilleryman in China in his time. He serves as an artillery officer in Dongjing, the imperial capital of the Song dynasty. str_trp_knight_3_12_introduce_on_note|Nicknamed "Eight-armed Nezha", he ranks 64th among the 108 Stars of Destiny and 28th among the 72 Earthly Fiends. ^A highly skilled warrior and dagger thrower, Xiang Chong wields an iron spear and 24 flying daggers in battle. He also dons a steel helmet and carries a shield with a bear's head engraved on it. He is nicknamed "Eight-armed Nezha" after the Chinese deity Nezha, who is sometimes depicted having three heads and six arms. Along with his close friends Fan Rui and Li Gun, he leads a 3,000 strong outlaw band on Mount Mangdang. str_trp_knight_3_13_introduce_on_note|Nicknamed "Sky Soaring Great Sage", he ranks 65th among the 108 Stars of Destiny and 29th among the 72 Earthly Fiends. ^A highly skilled warrior and javelin thrower, Li Gun wields a sword and 24 javelins in battle. He also dons a steel helmet and carries a shield with a beast's head engraved on it. Along with his close friends Fan Rui and Xiang Chong, he leads a 3,000 strong outlaw band on Mount Mangdang . str_trp_knight_3_14_introduce_on_note|Nicknamed "Fiery Eyed Suan-ni", he ranks 49th among the 108 Stars of Destiny and 13th among the 72 Earthly Fiends. ^Originally from Xiangyang, Deng Feng is one of the three leaders of a bandit gang active in the areas around Yinma River; his co-leaders are Pei Xuan and Meng Kang. He has a pair of fiery red eyes, which earn him the nickname "Fiery Eyed Suan-ni". His weapon of choice is a long iron chain with spikes. str_trp_knight_3_15_introduce_on_note|Nicknamed "Dragon Emerging from a Cave", he ranks 68th among the 108 Stars of Destiny and 32nd among the 72 Earthly Fiends. ^Tong Wei and his younger brother, Tong Meng, live in Jieyang Ridge near the Xunyang River. They are known for their prowess in swimming, diving and naval combat. The Tong brothers assist their friend Li Jun in running an illegal business of salt smuggling. They are also friends with Li Li, who runs a tavern at Jieyang Ridge to ensnare unsuspecting travellers and rob and kill them. str_trp_knight_3_16_introduce_on_note|Nicknamed "River Churning Clam", he ranks 69th among the 108 Stars of Destiny and 33rd among the 72 Earthly Fiends. ^Tong Meng and his elder brother, Tong Wei, live in Jieyang Ridge near the Xunyang River. They are known for their prowess in swimming, diving and naval combat. The Tong brothers assist their friend Li Jun in running an illegal business of salt smuggling. They are also friends with Li Li, who runs a tavern at Jieyang Ridge to ensnare unsuspecting travellers and rob and kill them. str_trp_knight_3_17_introduce_on_note|Nicknamed "Flowery Necked Tiger", he ranks 78th among the 108 Stars of Destiny and 42nd among the 72 Earthly Fiends. ^Gong Wang sports tattoos of tiger's stripes all over his body and the tattoo of a tiger's head on his neck. He is nicknamed "Flowery Necked Tiger" because of his tattoos. He excels in martial arts and fights well on foot and horseback. He and Ding Desun assist Zhang Qing, their commander, in defending Dongchang Prefecture. str_trp_knight_3_18_introduce_on_note|Nicknamed "Arrow-hit Tiger", he ranks 79th among the 108 Stars of Destiny and 43rd among the 72 Earthly Fiends. ^Ding Desun is nicknamed "Arrow-hit Tiger" because his face and neck are riddled with battle scars. He excels in martial arts and fights well on foot and horseback using a forked spear. Along with Gong Wang, he serves as a deputy to Zhang Qing, the general in charge of guarding Dongchang Prefecture. str_trp_knight_3_19_introduce_on_note|Nicknamed "Demon Face", he ranks 89th of the 108 Stars of Destiny and 53rd of the 72 Earthly Fiends. ^Du Xing is from Zhongshan Prefecture. He is nicknamed "Demon Face" because of his ugly appearance. When he was trading in Jizhou, he killed a fellow trader in a heated quarrel and ended up being arrested and imprisoned. During his incarceration, he develops a close friendship with the jailer Yang Xiong, who helps him secure his release from prison. str_trp_knight_3_20_introduce_on_note|Nicknamed "Little Unrestrained", he ranks 80th among the 108 Stars of Destiny and 44th among the 72 Earthly Fiends. ^Mu Chun is the younger brother of "Unrestrained" Mu Hong. The brothers are from a wealthy and influential family in Jieyang Town, near the Xunyang River. Mu Chun excels in martial arts and wields a sabre in battle. str_trp_knight_4_1_introduce_on_note|Nicknamed "Pilgrim",he ranks 14th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. In folklore, Wu Song is an apprentice of the martial artist Zhou Tong and he specialises in Chuojiao and the use of the staff and double broadswords. ^Wu Song is from Qinghe County (in present-day Xingtai, Hebei). The novel describes him as a good-looking man of an impressive bearing and with shining eyes, thick eyebrows and a muscular body. As his parents died early, he was raised by his dwarfish elder brother, Wu Dalang.^Wu Song once knocked out a man in a drunken rage. Thinking that he had killed that man, he goes on the run to avoid arrest and takes shelter in the residence of the nobleman Chai Jin. He meets Song Jiang there and they become sworn brothers. He decides to go home after learning there is no charge against him. str_trp_knight_4_2_introduce_on_note|Nicknamed "Black Whirlwind", he ranks 22nd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Li Kui as a muscular man with a dark complexion, a reddish-yellow unibrow, and fiery eyes. He is as strong as an ox, which earns him the nickname "Iron Ox". However, he is more popularly referred to as "Black Whirlwind" for his berserk behaviour in combat and dark complexion. He has a bad temper and a strong penchant for alcohol, and is known to be a hardcore gambler. He strikes fear in the hearts of many people; a mere glare from him is sufficient to scare away an aggressor. A tough melee fighter, he uses a pair of axes in battle and often charges ahead of his men.^Li Kui is from Baizhang Village in Yishui County, which is in present-day Linyi, Shandong. He flees from home after accidentally killing someone in his hometown. He comes to Jiangzhou and becomes a warder in the prison under the warden Dai Zong. By chance, he meets Song Jiang, who has been sentenced to exile in Jiangzhou, and befriends him. Later, when Dai Zong and Li Kui accompany Song Jiang to a restaurant for a meal, Song Jiang has a sudden craving for fish. After learning that the fish at the restaurant is not fresh, Li Kui volunteers to get fish from the nearby market and gets into a brawl with Zhang Shun, the chief fishmonger. He beats Zhang Shun on land, but nearly drowns when they fight in the water. Luckily, Song Jiang and Dai Zong arrive on time and stop the fight. Li Kui and Zhang Shun then become friends. str_trp_knight_4_3_introduce_on_note|Nicknamed "Red Haired Devil", he ranks 21st among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Liu Tang is from Dongluzhou. The novel describes him as a muscular man with a dark complexion, a wide face, a red birthmark on his face, and crimson hair. He is nicknamed "Red Haired Devil" for his birthmark and unique hair colour. A highly-skilled warrior, he specialises in using the pudao. He wanders around the Song Empire in his early adulthood and does some illegal trading in Shandong and Hebei. str_trp_knight_4_4_introduce_on_note|He ranks 25th of the 36 Heavenly Spirits of the 108 Liangshan heroes and is nicknamed "Winged Tiger". ^The novel describes Lei Heng as standing at about seven chi, with a purplish face and a string of whiskers on his face. He possesses immense strength and excels in martial arts. His most outstanding skill is his ability to leap across a body of water several metres wide and jump over high walls with ease. This ability, when combined with his prowess in martial arts, earns him the nickname "Winged Tiger". He stands up to injustice and often uses his combat skills to help the poor. str_trp_knight_4_5_introduce_on_note| Nicknamed "Sick Guan Suo", he ranks 32nd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Yang Xiong as a good-looking man with flower tattoos all over his body. He has thick eyebrows, eyes like those of a fenghuang, and a few strands of beard on his chin. While he resembles Guan Suo in appearance, he is nicknamed "Sick Guan Suo" because of his paler complexion. (In those days, a pale complexion is suggestive of poor health.) Although he is originally from Henan, he works as a prison warden and executioner in Jizhou. str_trp_knight_4_6_introduce_on_note|Nicknamed "Daredevil Third Brother", he ranks 33rd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Shi Xiu's ancestral home is Jiankang Prefecture, which is present-day Nanjing, Jiangsu. He started out by travelling around with his uncle to do business. After his uncle died, he made huge losses and did not have enough money to make his journey home. He wanders around and ends up in Jizhou, where he earns a living by selling firewood. As a child, Shi Xiu has been well-trained in martial arts. He is brave and has a strong sense of righteousness. He always helps those who are oppressed or in need, often gallantly putting his life on the line. He is thus nicknamed "Daredevil Third Brother". str_trp_knight_4_7_introduce_on_note|Nicknamed "Double-headed Serpent", he ranks 34th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Xie Zhen as a powerfully built man seven chi tall, with a purplish face, wide shoulders and a narrow waist. He usually dons trousers made of leopard skin and wraps his torso with tiger hide. A brave soul, he can travel in harsh conditions, scale mountains and climb dangerous cliffs. Highly skilled in martial arts, he uses a bronze forked spear. He is nicknamed "Double-headed Serpent". str_trp_knight_4_8_introduce_on_note|Nicknamed "Twin-tailed Scorpion", he ranks 35th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Xie Bao as a seven chi young man with a round face and a dark complexion. He sports a pair of flying yaksha tattoos on his legs, and dresses like his brother, using tiger's or leopard's hide as his clothes. Brave and daring, he can travel in harsh conditions, scale mountains, and climb dangerous cliffs. He is highly skilled in martial arts and uses a bronze forked spear as his weapon. He is nicknamed "Twin-tailed Scorpion". str_trp_knight_4_9_introduce_on_note| Nicknamed "Demon King of Chaos", he ranks 61st among the 108 Stars of Destiny and 25th among the 72 Earthly Fiends. ^Fan Rui is from Puzhou. Described in the novel as a fearsome-looking man with untidy black hair, he dons a silk robe overlaid by a suit of armour when he goes to battle. His weapons of choice are a sword called "Netherworld Demon King Sword" and a "Dark Chain Spiked Mace". Apart from being a highly skilled warrior, he is also well-versed in Taoist sorcery, which allows him to control the weather and supernatural beings. His prowess in combat and mastery of Taoist sorcery earn him the nickname "Demon King of Chaos".^Along with his close friends Xiang Chong and Li Gun, Fan Rui leads a 3,000 strong outlaw band on Mount Mangdang str_trp_knight_4_10_introduce_on_note|Nicknamed "God of Death", he ranks 60th among the 108 Stars of Destiny and 24th among the 72 Earthly Fiends. ^The novel describes Bao Xu as an ugly-looking man with a face shaped and coloured like the bottom of a wok, fierce bulging eyes, lips like a wolf's, and a thunderous voice that strikes fear in people's hearts. Highly skilled in martial arts, he wields a broad-bladed sword in combat. As his passion in life is to kill and plunder, he earns himself the nickname "God of Death". He leads a bandit gang based on Mount Deadwood in Kouzhou. str_trp_knight_4_11_introduce_on_note|Nicknamed "Knife Wielding Demon", he ranks 81st among the 108 Stars of Destiny and 45th among the 72 Earthly Fiends. ^Cao Zheng is a butcher from Dongjing, the imperial capital of the Song Empire. Due to his excellent skills in butchery, he earns himself the nickname "Knife Wielding Demon". He also learnt martial arts from Lin Chong before when the latter was still the martial arts instructor of the imperial guards.^On one occasion, Cao Zheng travelled to Shandong to start a business. However, his business failed and he could not afford the expenses for his journey home, so he decided to settle down there and marry a local woman. He runs a tavern near Yellow Soil Ridge with his wife. str_trp_knight_4_12_introduce_on_note|Nicknamed "Sick Tiger", he ranks 84th of the 108 Stars of Destiny and 48th of the 72 Earthly Fiends. ^Xue Yong is from Luoyang, Henan. A highly skilled martial artist, he specialises in staff and spear movements. He makes a living as a medicine pedlar by performing martial arts and physical feats on the streets to promote the drugs he sells. He is nicknamed "Sick Tiger". str_trp_knight_4_13_introduce_on_note|Nicknamed "Iron Arm", he ranks 94th among the 108 Stars of Destiny and 58th among the 72 Earthly Fiends. He shares the same nickname as Zhou Tong, who, in legend, was the martial arts master of some Liangshan heroes such as Lu Junyi and Lin Chong. ^Cai Fu and his younger brother, Cai Qing, are from Daming Prefecture. They work as jailers and executioners in the local prison. Cai Fu is nicknamed "Iron Arm" because he can behead a convict with just one swing of his sword and spare him unnecessary pain. str_trp_knight_4_14_introduce_on_note|Nicknamed "Stalk of Flower", he ranks 95th among the 108 Stars of Destiny and 59th among the 72 Earthly Fiends. ^Cai Qing and his elder brother Cai Fu are from Daming Prefecture. They work as jailers and executioners in the local prison. Cai Qing, who has large eyes and thick eyebrows, is nicknamed "Stalk of Flower" because he likes to stick a flower in his hat. str_trp_knight_4_15_introduce_on_note|Nicknamed "Faceless", he ranks 98th of the 108 Stars of Destiny and 62nd of the 72 Earthly Fiends. ^Jiao Ting is from Zhongshan Prefecture. He is well-trained in a set of wrestling techniques passed down over generations in his family. His ancestors had created a family rule forbidding the Jiaos from imparting those skills to people not related to the Jiao family. He leads an anonymous life and hardly reveals his true identity when interacting with others. As a result, he earns himself the nickname "Faceless". str_trp_knight_4_16_introduce_on_note|Nicknamed "Stone General", he ranks 99th of the 108 Stars of Destiny and 63rd of the 72 Earthly Fiends. ^The novel describes Shi Yong as an eight chi tall man with a pale yellowish complexion, sharp eyes and clean shaven face. He is from Daming Prefecture. He spends most of time gambling and once killed someone in a fit of anger during a gambling session. To evade arrest, he flees Daming Prefecture and takes shelter in Chai Jin's residence. str_trp_knight_4_17_introduce_on_note|Nicknamed "Giant in the Clouds", he ranks 82nd among the 108 Stars of Destiny and 46th among the 72 Earthly Fiends. ^Song Wan is one of the three pioneers of the outlaw band based in Liangshan Marsh. He holds the third position of leadership in the band after Wang Lun and Du Qian. str_trp_knight_4_18_introduce_on_note|Nicknamed "Touching the Sky", he ranks 83rd among the 108 Stars of Destiny and 47th among the 72 Earthly Fiends. ^Du Qian is one of the three pioneers of the outlaw band based in Liangshan Marsh. He first met Wang Lun in Chai Jin's residence, and they decided to become outlaws. They recruited about 800 followers, moved to Liangshan Marsh and set up an outlaw stronghold there. Wang Lun became the chief of the outlaw band while Du Qian served as second-in-command. Song Wan later joined the band and became its third leader. str_trp_knight_4_19_introduce_on_note|Nicknamed "Forest Emerging Dragon", he ranks 90th among the 108 Stars of Destiny and 54th among the 72 Earthly Fiends. ^A native of Laizhou, Zou Yuan is famous for his upright character and prowess in martial arts. However, he is also known for being arrogant and intolerant towards people he dislikes. Before becoming an outlaw, he used to roam around and spend his time gambling.^Zou Yuan and his nephew Zou Run, who is around the same age as him, lead a group of outlaws based on Mount Dengyun near Laizhou, where they rob the rich to help the poor. The Zous are also close friends of Sun Xin, Yang Lin, Deng Fei and Shi Yong. str_trp_knight_4_20_introduce_on_note|Nicknamed "Single Horned Dragon", he ranks 91st of the 108 Stars of Destiny and 55th of the 72 Earthly Fiends. ^The novel describes Zou Run as an odd-looking man with a big stature. He is nicknamed "Single Horned Dragon" because he has a large tumour on his head. On one occasion, when he got into a heated argument, he rammed his head against a tree trunk and bent the tree trunk. Everyone was stunned by his extraordinary ability.^Zou Run and his uncle Zou Yuan, who is around the same age as him, lead a group of outlaws based on Mount Dengyun near Laizhou, where they rob the rich to help the poor. The Zous are also close friends of Sun Xin, Yang Lin, Deng Fei and Shi Yong. str_trp_knight_5_1_introduce_on_note|Nicknamed "Dragon in the Clouds", he ranks 4th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Gongsun Sheng as an eight chi tall Taoist priest, with eyebrows slanting apart like the Chinese character for "eight", almond-like eyes and a noble appearance. Hailing from Jizhou, he is a master of Taoist magic, who could summon the wind and rain, ride the mist, and drive the clouds. His magical powers and sometimes mystical conduct earn him the nickname "Dragon in the Clouds". He wields an ancient sword made of copper. str_trp_knight_5_2_introduce_on_note|Nicknamed "Little Whirlwind", he ranks 10th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Chai Jin as a handsome man with eyebrows like a dragon's, eyes like a fenghuang's, and red lips and white teeth. He is a descendant of Chai Rong, an emperor of the Later Zhou dynasty. During the Chenqiao Mutiny of 960, the Later Zhou general Zhao Kuangyin usurped the throne from Chai Rong's young son, Chai Zongxun, and established the Song dynasty with himself as the new emperor. However, as Zhao Kuangyin felt guilty about the usurpation, he treated the Chai family well and granted them and their descendants many privileges, including a danshu tiequan which provides them immunity from prosecution if they ever get into trouble with the law. Chai Jin inherits his ancestors' residence in Cangzhou, Hebei, as well as the danshu tiequan and the privileges associated with his lineage.^A number of the Liangshan outlaws, including Lin Chong, Wu Song and Song Jiang, decide to take shelter in Chai Jin's residence when they are on the run. That is because Chai Jin's danshu tiequan also forbids the authorities from entering his residence without his permission. Chai Jin is also very generous with his inherited wealth, which he uses to help his friends and the needy. The Liangshan outlaws regard him as their benefactor and close ally. str_trp_knight_5_3_introduce_on_note|Nicknamed "Magic Traveller", he ranks 20th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Dai Zong as a man with a broad face, squarish mouth and lean body. A practitioner of Taoist magical arts, he can travel on foot over long distances at superhuman speed by securing to his legs a pair of magic talismans, which increase his travelling speed to about 800 li in a day. Because of his special ability, he earns himself the nickname "Magic Traveller". str_trp_knight_5_4_introduce_on_note|Nicknamed "Resourceful Strategist", he ranks 37th among the 108 Stars of Destiny and 1st among the 72 Earthly Fiends. ^Described in the novel as a handsome man with blazing eyes and a long beard, Zhu Wu dresses like a Taoist priest and carries a hand fan made of crane feathers. His expertise in military strategy and battle formations earn him the nickname "Resourceful Strategist".^Originally from Dingyuan, Zhu Wu leads a band of outlaws based on Mount Shaohua along with his companions Chen Da and Yang Chun. Whenever their supplies run low, they raid the surrounding areas; the local government cannot do anything to stop them. str_trp_knight_5_5_introduce_on_note|Nicknamed "Sacred Handed Scholar", he ranks 46th among the 108 Stars of Destiny and 10th among the 72 Earthly Fiends. ^Xiao Rang is a scholar from Jizhou. Highly skilled in calligraphy, he holds a reputation for his ability to imitate the handwriting of the four most famous calligraphers of his time Su Dongpo, Huang Tingjian, Mi Fu and Cai Jing. His talents earn him the nickname "Sacred Handed Scholar". He is a friend of Wu Yong, the chief strategist of the outlaw band based at Liangshan Marsh. str_trp_knight_5_6_introduce_on_note|Nicknamed "Iron Faced Magistrate's Clerk", he ranks 47th among the 108 Stars of Destiny and 11th among the 72 Earthly Fiends.^Born in Jingzhao Prefecture, Pei Xuan serves as a kongmu (magistrate's clerk) under the local magistrate. He holds a reputation for being a stern but fair bureaucrat who always goes according to the book in enforcing court judgments against people regardless of their social status. He yields to neither threats nor bribes. As a result, he earns himself the nickname "Iron Faced Magistrate's Clerk". Apart from his legal expertise, he is also well-versed in swordsmanship and scholarly arts.^Pei Xuan's no-nonsense approach towards his job finally got him into trouble with corrupt officials, who falsely accused him of insubordination and bribed the magistrate to sentence him to exile at Shamen Island. Along the way, when Pei Xuan and his escorts passed by Yinma River, they encountered a bandit gang led by Deng Fei and Meng Kang. The bandits attacked the escorts and saved Pei Xuan, who felt so grateful that he decided to join the gang. As he was the oldest among the three, he became the overall leader of the gang. str_trp_knight_5_7_introduce_on_note|Nicknamed "Divine Mathematician", he ranks 53rd among the 108 Stars of Destiny and 17th among the 72 Earthly Fiends. ^Jiang Jing is from Tanzhou. When he was younger, he sat for the imperial examination with high hopes of passing it and becoming a government official. However, when he failed to make the cut, he decided to shift his focus of study to military-related subjects. After years of hard work, he becomes an expert in martial arts, military science and mathematics. His expertise in mathematics earns him the nickname "Divine Mathematician".^Some time later, Jiang Jing joins a bandit gang based at Mount Yellow Gate and becomes one of its four leaders alongside Ou Peng, Ma Lin and Tao Zongwang. str_trp_knight_5_8_introduce_on_note|Nicknamed "Divine Physician", he ranks 56th of the 108 Stars of Destiny and 20th of the 72 Earthly Fiends. ^An Daoquan is a physician from Jiankang Prefecture. His ability to treat a wide range of illnesses earns him the nickname "Divine Physician" and comparison to the Han dynasty physician Hua Tuo. str_trp_knight_5_9_introduce_on_note|Nicknamed "Purple Bearded Count", he ranks 57th among the 108 Stars of Destiny and 21st among the 72 Earthly Fiends. ^The novel describes Huangfu Duan as a man with green eyes and a long yellow beard. Believed to be of non-Han Chinese or mixed ancestry, he is nicknamed "Purple Bearded Count". Although Huangfu Duan is from Youzhou, he works as a veterinarian in Dongchang Prefecture. A specialist in equines, he can cure over 400 types of diseases affecting horses and is rumoured to possess the ability to bring dead horses back to life. He is a close friend of "Featherless Arrow" Zhang Qing, the military officer in charge of Dongchang Prefecture's armed forces. str_trp_knight_5_10_introduce_on_note|Nicknamed "Jade Armed Craftsman", he ranks 66th among the 108 Stars of Destiny and 30th among the 72 Earthly Fiends. ^Jin Dajian is a craftsman living in Jizhou. Due to his excellent skills in making seals, stone tablets and jade carvings decorated with exquisite patterns, he earns himself the nickname "Jade Armed Craftsman". He is a friend of Wu Yong, the chief strategist of the outlaw band based at Liangshan Marsh. str_trp_knight_5_11_introduce_on_note|Nicknamed "Jade Flagpole", he ranks 70th among the 108 Stars of Destiny and 34th among the 72 Earthly Fiends. ^Described in the novel as a tall and thin man with a pale complexion, Meng Kang is nicknamed "Jade Flagpole". He is from Zhending Prefecture. str_trp_knight_5_12_introduce_on_note| Nicknamed "Iron Whistle", he ranks 77th among the 108 Stars of Destiny and 41st among the 72 Earthly Fiends. ^The novel describes Yue He as a handsome-looking gentleman from Maozhou. A talented musician, he not only plays many instruments but also sings very well. He is good in gathering information and assessing situations. He also learns martial arts from Sun Li, who married his sister. str_trp_knight_5_13_introduce_on_note|Nicknamed "Dry Land Alligator", he ranks 92nd among the 108 Stars of Destiny and 56th among the 72 Earthly Fiends. ^The novel describes Zhu Gui as a tall man with a yellowish beard, and cheekbones like fists. Originally a trader, he decides to join the outlaws at Liangshan Marsh after suffering huge losses in his business. He holds the fourth leadership position in the outlaw band after Wang Lun, Du Qian and Song Wan. His intelligence gathering skills, coupled with his ability to blend in well into his surroundings, make him an ideal spy for Liangshan. He pretends to run a tavern near Liangshan where he gathers intelligence from travellers. str_trp_knight_5_14_introduce_on_note|Nicknamed "Sneering Tiger", he ranks 93rd of the 108 Stars of Destiny and 57th of the 72 Earthly Fiends. ^Zhu Fu and his elder brother, Zhu Gui, serve as a spies for the outlaw band based in Liangshan Marsh. Both of them disguise themselves and pretend to operate taverns near Liangshan to gather intelligence from travellers. In his early days, he was a martial arts apprentice of Li Yun, who works as a chief constable in his hometown of Yishui County. str_trp_knight_5_15_introduce_on_note|Nicknamed "Life Taking Judge", he ranks 96th among the 108 Stars of Destiny and 60th among the 72 Earthly Fiends. ^The novel describes Li Li as a man with a reddish beard and fiery round eyes like those of a tiger. Although he was born in Luzhou, he has moved to Jieyang Ridge near the Xunyang River. He is a close friend of his neighbour Li Jun.^Li Li runs an inn on Jieyang Ridge, where he serves his guests food and drinks spiked with drugs that will make them unconscious. When they are out cold, he will rob them, and sometimes butcher them and use their flesh to make fillings for the baozi he serves to other unwary customers. str_trp_knight_5_16_introduce_on_note|Nicknamed "Living Goddess of Lightning", he ranks 104th among the 108 Stars of Destiny and 68th among the 72 Earthly Fiends. ^The novel describes Wang Dingliu as a man with a pointed head, sparkling eyes and a pair of skinny legs. Nicknamed "Living Goddess of Lightning",he walks at an astonishingly fast pace as if he were flying.^Born in Jiankang Prefecture, Wang Dingliu runs a tavern near the Yangtze with his father. Although he has learnt martial arts from many instructors, he has not managed to fully master any of those styles. However, he is an excellent swimmer. str_trp_knight_5_17_introduce_on_note|Nicknamed "Daylight Rat", he ranks 106th among the 108 Stars of Destiny and 70th among the 72 Earthly Fiends. ^Bai Sheng is from Anle Village in Yuncheng County, Shandong. He is nicknamed "Daylight Rat" because he does not have a decent job and spends his time idling and gambling. str_trp_knight_5_18_introduce_on_note|Nicknamed "Flea on a Drum", he ranks 107th among the 108 Stars of Destiny and 71st among the 72 Earthly Fiends. ^Shi Qian is a thief from Gaotangzhou. Thin and small-sized, he is very agile and nimble. He is nicknamed "Flea on a Drum" for his excellent skills in scaling walls and moving on rooftops, which are requisite skills for burglary. He is active in the area around Jizhou. He once ran into trouble with the authorities but was saved by the jailer Yang Xiong. str_trp_knight_5_19_introduce_on_note|Nicknamed "God of the Dangerous Road", he ranks 105th among the 108 Stars of Destiny and 69th among the 72 Earthly Fiends. ^Yu Baosi is nicknamed "God of the Dangerous Road" because of his big and tall stature. He makes a living by leading a bandit gang of about 200 men who rob unwary travellers on the roads in Qingzhou. str_trp_knight_5_20_introduce_on_note|Nicknamed "Golden Haired Hound", he ranks 108th among the 108 Stars of Destiny and 72nd among the 72 Earthly Fiends. ^The novel describes Duan Jingzhu as a man with red hair and a yellow beard; he is nicknamed "Golden Haired Dog" because of his appearance. A horse thief from Zhuozhou, he makes a living by stealing horses from the northern frontier and selling them in the south.^On one occasion, he gets his hands on the "Jade Lion", a precious steed belonging to a Jurchen prince. He intends to present the "Jade Lion" and 200 horses as a gift to Chao Gai, the chief of the outlaw band at Liangshan Marsh, and request to join the band. During his journey to Liangshan, the Zeng brothers of the Zeng Family Fortress seize the "Jade Lion" and the horses, and jeer and mock him when he tells them the horses are for Liangshan. str_trp_knight_6_1_introduce_on_note|Fang Mao is Fang La's third brother. He oversees the defence of Suzhou and has the "Eight Valiant Riders" serving under his command. He is killed by Wu Song when Suzhou falls. str_trp_knight_6_2_introduce_on_note|Wang Yin is the Secretary of Military Affairs in Fang La's kingdom. Well-versed in both scholarly and military arts, he fights well with a spear and rides a powerful stallion named Zhuanshanfei. Apart from luring Shan Tinggui and Wei Dingguo into a fatal trap, he also kills Shi Yong and Li Yun. While attempting to flee during the fall of Shezhou, he gets cornered and killed by Lin Chong, Sun Li, Huang Xin, Zou Yuan and Zou Run. str_trp_knight_6_3_introduce_on_note|Deng Yuanjue, nicknamed "Buddha of Holy Light", is a Buddhist monk who serves as Fang La's Royal Adviser. His combat skills are on par with Lu Zhishen. He is killed by Liangshan forces after being wounded by an arrow fired by Hua Rong. str_trp_knight_6_4_introduce_on_note|Shi Bao, titled "Great General of the South", is one of Fang La's top warriors. Throughout the campaign, he single-handedly kills five Liangshan heroes – Suo Chao, Deng Fei, Yan Shun, Bao Xu and Ma Lin – and even manages to reach a draw in a duel against Guan Sheng. He eventually commits suicide to avoid being taken captive when the Liangshan forces defeat Fang La in the final battle. str_trp_knight_6_5_introduce_on_note|Lv Shinang oversees the defence of Runzhou along with his subordinates, the "12 Deities of Jiangnan". He is killed by Xu Ning in Wuxi. str_trp_knight_6_6_introduce_on_note|Bao Daoyi, also known as "Lingying Heavenly Master", is an unorthodox Taoist sorcerer serving under Fang La. During the battle of Muzhou, he uses his powers to control a sword and slice off Wu Song's left arm. He is later blasted into bits by cannon fire from Ling Zhen. str_trp_knight_6_7_introduce_on_note|Li Tianrun, titled "Great General Who Guards the Kingdom", leads reinforcements to Dusong Pass. He kills Zhou Tong and Zhang Qing, and eventually meets his end at the hands of Lu Junyi. str_trp_knight_6_8_introduce_on_note|Si Xingfang, titled "Great General Who Defends the Kingdom", leads reinforcements to Deqing County. He kills Lei Heng in a duel. After the fall of Deqing County, he falls into the river while attempting to escape and eventually drowns. str_trp_knight_6_9_introduce_on_note|Qian Zhenpeng is in charge of guarding Changzhou. He is killed by Guan Sheng. str_trp_knight_6_10_introduce_on_note|Lou Minzhong is the Left Premier of Fang La's kingdom. He unsuspectingly recommends the disguised Chai Jin, Yan Qing and Ruan Xiaowu to serve under Fang La. Later, he discovers that Ruan Xiaowu is a Liangshan spy and executes him. When the Liangshan forces overrun Qingxi County, he commits suicide to avoid being captured. str_trp_knight_6_11_introduce_on_note|Fang Jie is Fang Hou's grandson. With Du Wei's help, he kills Qin Ming in a duel, and later meets his end at the hands of Chai Jin and Yan Qing. str_trp_knight_6_12_introduce_on_note|Pang Wanchun, nicknamed "Little Yang Youji", is a highly skilled warrior and archer serving under Fang La. He is in charge of guarding Yuling Pass. He kills Shi Jin and Ou Peng with arrow shots, while his archers kill Shi Xiu, Chen Da, Yang Chun, Li Zhong and Xue Yong during the battle of Yuling Pass. He is later captured by Tang Long and executed by the Liangshan forces. str_trp_knight_6_13_introduce_on_note|Bai Qin indirectly causes Ma Lin's death by injuring him; Shi Bao then finishes off the wounded Ma Lin. During the battle of Black Dragon Ridge, he duels Lv Fang and perishes together with his opponent. str_trp_knight_6_14_introduce_on_note|Zheng Biao, also known as "Demon Lord Zheng", is Bao Daoyi's apprentice and the Palace Commandant (殿帥太尉) of Fang La's kingdom. He kills Wang Ying and Hu Sanniang, and later meets his end at the hands of Guan Sheng. str_trp_knight_6_15_introduce_on_note|Guo Shiguang, titled "Flying Panther Great General", duels with Huang Xin. He perishes together with Xuan Zan in a duel under Yinma Bridge in Suzhou. str_trp_knight_6_16_introduce_on_note|Cheng Gui, nicknamed "Jade-Clawed Dragon" , one of Four Dragons of Zhejiang. str_trp_knight_6_17_introduce_on_note|Xiahou Cheng duels Lu Zhishen during the battle of Qingxi County and attempts to flee after his defeat. However, Lu Zhishen catches up with him and kills him. str_trp_knight_6_18_introduce_on_note|Du Wei is a former blacksmith who specialises in throwing daggers. He kills Yu Baosi and Sun Erniang, and indirectly causes Qin Ming's death. Following the Liangshan victory, Du Wei attempts to hide among the civilians but they capture him and hand him over to the Liangshan forces, who execute him to appease the Liangshan heroes he killed. str_trp_knight_6_19_introduce_on_note|Gao Keli, nicknamed "Tai Sui Deity", kills Han Tao. He is killed by Li Kui later. str_trp_knight_6_20_introduce_on_note|Zhang Tao kills Dong Ping. He is later captured by Xie Zhen and Xie Bao. str_trp_knight_7_1_introduce_on_note|Gao Qiu is one of the primary antagonists in the novel. Originally a hooligan living on the streets of Dongjing, he meets Prince Duan by chance and impresses the prince with his talent in the ball game qiqiu. Through their common hobby, Gao Qiu develops a close relationship with Prince Duan and eventually gets appointed as a Grand Marshal when Prince Duan becomes emperor. After entering office, Gao Qiu abuses his powers by taking revenge against those who previously offended him and persecuting innocents. Some of the 108 Stars of Destiny – most notably Lin Chong – have suffered some form of injustice at Gao Qiu's hands. Gao Qiu also urges Emperor Huizong to send imperial forces to eliminate the Liangshan outlaws on four separate occasions. However, the outlaws emerge victorious every time, and some of the imperial commanders (e.g. Huyan Zhuo, Guan Sheng) decide to join the outlaws in opposing the corrupt Song government. When Gao Qiu personally leads imperial forces to attack the outlaws, he suffers a devastating defeat in the marshes and ends up being captured. While Lin Chong and some of the outlaws want to kill Gao Qiu in revenge, Song Jiang stops them because he wants Gao Qiu to help the outlaws convey to Emperor Huizong their desire for to be granted amnesty and opportunities to serve the Song Empire. Gao Qiu pretends to agree, and breaks his promise as soon as the outlaws release him. Despite Gao Qiu and other corrupt officials' attempts to stop them, the outlaws eventually secure amnesty from Emperor Huizong and go on military campaigns against the Liao Empire and rebel forces on Song territory as a form of service to the Song Empire. After the campaigns, Emperor Huizong confers official appointments on the surviving Liangshan heroes to honour them for their service. Gao Qiu and the other corrupt officials were dissatisfied with the outcome so they conspire to murder Song Jiang and Lu Junyi. str_trp_knight_7_2_introduce_on_note|Cai Jing is the Imperial Tutor in Emperor Huizong's court. A corrupt official, he collaborates with Gao Qiu, Tong Guan, Yang Jian and others to block the Liangshan outlaws' attempt to obtain amnesty from Emperor Huizong. However, their attempt fails and the outlaws receive amnesty and go on military campaigns as a form of service to the Song Empire. Later, he conspires with Gao Qiu and the others to murder Song Jiang and Lu Junyi. Apart from characterising Cai Jing as a villain, the novel also names Cai Jing as one of the best calligraphers of his time alongside Su Shi (Su Dongpo), Huang Tingjian and Mi Fu. In one chapter, the Liangshan outlaws recruit Xiao Rang, who is known for his ability to imitate the works of the four calligraphers, to forge a letter in Cai Jing's handwriting. str_trp_knight_7_3_introduce_on_note|Su Yuanjing is a Grand Marshal in Emperor Huizong's court. He is known to be an honest official. Song Jiang wishes to convey his and the Liangshan heroes' grievances of being forced to become outlaws due to corruption in the government, as well as express their desire to serve the Song Empire. After Song Jiang approaches Su Yuanjing for help, the latter manages to convince Emperor Huizong to grant the outlaws amnesty. He also speaks up for the Liangshan heroes in front of the emperor on several occasions. He is sent by the emperor to grant amnesty to the outlaws again after the first attempt by Chen Zongshan failed. str_trp_knight_7_4_introduce_on_note|Tong Guan is a eunuch serving as a Privy Councillor in Emperor Huizong's court. A corrupt official who rose to power because the emperor favoured him, he conspires with Gao Qiu and the others to murder Song Jiang and Lu Junyi. str_trp_knight_7_5_introduce_on_note|Liang Shijie, better known as Grand Secretary Liang, is Cai Jing's son-in-law and the governor of Daming Prefecture. When Yang Zhi is exiled to Daming Prefecture, Liang Shijie recruits him as his subordinate after Yang Zhi impresses him with his skills in a martial arts contest. Liang Shijie later puts Yang Zhi in charge of escorting a convoy of birthday gifts to his father-in-law in Dongjing. However, the gifts are stolen by Chao Gai and his friends, who flee to Liangshan Marsh and join the outlaw band there. Fearing that he will be punished for his failure, Yang Zhi abandons his men and later becomes an outlaw too. Since then, Liang Shijie has been holding a grudge against the Liangshan outlaws. When Lu Junyi is arrested and accused of being in league with the Liangshan outlaws, Liang Shijie vents his frustration on Lu Junyi by ordering him to be tortured and ill-treated in prison. str_trp_knight_7_6_introduce_on_note|Murong Yanda is the governor of Qingzhou. He orders the execution of Qin Ming's family after mistakenly believing that the latter has joined the Mount Qingfeng outlaws. Huyan Zhuo comes to Qingzhou to join him after his defeat and helps him in attacking some outlaws in Qingzhou. After the Liangshan outlaws capture Huyan Zhuo and convince him to surrender and join them, Huyan Zhuo tricks Murong Yanda into opening Qingzhou's gates for the outlaws to enter and overrun the city. Qin Ming captures and kills Murong Yanda to avenge his family. str_trp_knight_7_7_introduce_on_note|Gao Lian is Gao Qiu's cousin and the corrupt governor of Gaotangzhou. After Li Kui kills Yin Tianxi, Gao Lian holds Chai Jin responsible and orders him imprisoned. When the Liangshan outlaws attack Gaotangzhou to save Chai Jin, Gao Lian uses his mastery of dark magic to hold off the outlaws. However, he eventually loses when Gongsun Sheng shows up and breaks his dark magic, thus allowing the Liangshan outlaws to break into Gaotangzhou and save Chai Jin. Gao Lian is killed by Lei Heng after falling off his magical cloud while attempting to escape. str_trp_knight_7_8_introduce_on_note|Zhang Shuye's biography further described Song Jiang and the outlaws' activities and how they were eventually defeated by Zhang. Which Said The outlaw Song Jiang of Huainan and others attacked the army at Huaiyang, (the Emperor) sent generals to attack and arrest them. (The outlaws) infringed on the east of the capital (Kaifeng), Hebei, and entered the boundaries of Chu and Haizhou. The prefect Zhang Shuye was ordered to pacify them. str_trp_knight_7_9_introduce_on_note|One of "Ten Famous General" in Song. He have drawn the duel with Lin Chong. str_trp_knight_7_10_introduce_on_note|One of "Ten Famous General" in Song. He have drawn the duel with Huyan Zhuo. str_trp_knight_7_11_introduce_on_note|One of "Ten Famous General" in Song. He have win the duel with Zhang Qing. str_trp_knight_7_12_introduce_on_note|One of "Ten Famous General" in Song. He have drawn the duel with Dong Ping. str_trp_knight_7_13_introduce_on_note|He is a Song general, killed Jing De at Black Dragon Ridge. str_trp_knight_7_14_introduce_on_note|Li Cheng and Wen Da are two military officers serving in Daming Prefecture. They are defeated in battle by the Liangshan outlaws. str_trp_knight_7_15_introduce_on_note|Li Cheng and Wen Da are two military officers serving in Daming Prefecture. They are defeated in battle by the Liangshan outlaws. str_trp_knight_7_16_introduce_on_note|Dragon General of Song. He is a guard of Tong Guan, and captured by Lu Junyi str_trp_knight_7_17_introduce_on_note|Tiger General of Song. He is a guard of Tong Guan, and have drawn the duel with Lei Heng. str_trp_knight_7_18_introduce_on_note|Gao Qiu's guard. He is defeated by Zhang Qing, and killed by Yang Lin str_trp_knight_7_19_introduce_on_note|Yang Jian is a eunuch serving as a Grand Marshal in Emperor Huizong's court. A corrupt official who rose to power because the emperor favoured him, he conspires with Gao Qiu and the others to murder Song Jiang and Lu Junyi. str_trp_knight_7_20_introduce_on_note|Liu Menglong is a military officer who specialises in naval warfare. He is appointed by Gao Qiu to lead the imperial navy to attack Liangshan Marsh. His complacency results in him falling into an ambush in the marsh, where his entire fleet is destroyed and he is captured by the outlaws. He is sent back to Gao Qiu after his defeat and promptly executed for his failure. str_trp_knight_8_1_introduce_on_note|Yelv Dezhong, representing the "Taiyang Star" is Yelv Hui's younger brother. He is in charge of guarding Jizhou. He is killed by Wu Song. str_trp_knight_8_2_introduce_on_note|Wuyan Guang, representing the "Earth Star of the Centre", is a field marshal of the Liao army. He is killed in battle by Guan Sheng and Zhang Qing. str_trp_knight_8_3_introduce_on_note|He Chongbao is in charge of guarding Youzhou. He is well-versed in sorcery but is no match for Gongsun Sheng. He is dismounted from his horse by Huang Xin, cornered by Yang Xiong, Shi Xiu and Song Wan, and eventually killed by Liangshan infantry. str_trp_knight_8_4_introduce_on_note|Yelv Guozhen is Yelv Hui's nephew. He is killed by Dong Ping. str_trp_knight_8_5_introduce_on_note|Yelv Guobao is Yelv Guozhen's younger brother. He falls off horseback after being hit in the face with a stone flung by Zhang Qing, and gets killed by Liangshan forces. str_trp_knight_8_6_introduce_on_note|Quli Chuqing represents the "Water Star of the North". He is captured by Zhu Tong. str_trp_knight_8_7_introduce_on_note|Wuli Ke'an represents the "Gold Star of the West". str_trp_knight_8_8_introduce_on_note|Dalibo, also known as Princess Tianshou, represents the "Taiyin Star". She is captured by Wang Ying during the final battle, and later released after the Liao Empire's surrender. str_trp_knight_8_9_introduce_on_note|Chu Jian is the Right Premier and Royal Adviser of the Liao Empire. He represents the Liao Empire in surrendering to the Song Empire. str_trp_knight_8_10_introduce_on_note|Wuyan Yanshou is Wuyan Guang's eldest son. He is captured by Huyan Zhuo. str_trp_knight_8_11_introduce_on_note|Li Ji, also referred to as "Li Jinyu", is the zhi jinyu (security chief of the capital) of the Liao Empire and a descendant of Li Ling. He is killed by Qin Ming. str_trp_knight_8_12_introduce_on_note|Taizhen Xuqing is Yelv Hui's son-in-law. He flees from battle after Wuyan Yanshou is captured and Li Ji is killed. str_trp_knight_8_13_introduce_on_note|Qiongyao Nayan is hit in the face by an arrow fired by Hua Rong, and killed by Shi Jin. str_trp_knight_8_14_introduce_on_note|Koushuang Zhenyuan is killed by Sun Li. str_trp_knight_8_15_introduce_on_note|Baomisheng is killed by Lin Chong. str_trp_knight_8_16_introduce_on_note|Tianshanyong fires a crossbow bolt that injures Zhang Qing in the neck. He is killed by Xu Ning. str_trp_knight_8_17_introduce_on_note|Aliqi defeats Xu Ning in a duel and pursues him. He is later injured by Zhang Qing, captured by Liangshan forces, and subsequently dies of his wound. str_trp_knight_8_18_introduce_on_note|Yao'er Weikang is killed by Suo Chao. str_trp_knight_8_19_introduce_on_note|Chu Mingyu is killed by Shi Jin. str_trp_knight_8_20_introduce_on_note|Cao Mingji is killed by Shi Jin. str_trp_knight_9_1_introduce_on_note|Sun An surrenders and joins the Liangshan forces after he is captured by Lu Junyi. Apart from helping the Liangshan forces to defeat Tian Hu, he also convinces Qiao Daoqing, who is from the same hometown as him, to surrender and join Liangshan. He follows the Liangshan heroes on their campaign against Wang Qing. In one battle, he assists Lu Junyi in defeating an enemy officer, Du Xue. He dies of illness shortly after the battle. str_trp_knight_9_2_introduce_on_note|Ma Ling, nicknamed "Divine Horse" and "Little Hua Guang", is one of Tian Hu's top warriors. He is also well-versed in Taoist magic. After Tian Hu's defeat, Ma Ling surrenders to the Liangshan forces and eventually chooses to spend the rest of his life studying Taoism under Taoist Luo's tutelage. str_trp_knight_9_3_introduce_on_note|Qiao Lie, better known as Qiao Daoqing, is a Taoist magician serving as the Royal Adviser and Left Premier of Tian Hu's kingdom. After Sun An convinces him to surrender and join the Liangshan forces, he does so and becomes Gongsun Sheng's apprentice. He also accompanies the Liangshan heroes on their campaign against Wang Qing. After the Liangshan heroes emerge victorious, Qiao Daoqing leaves them and spends the rest of his life studying Taoism under Taoist Luo's tutelage. str_trp_knight_9_4_introduce_on_note|Niu Wenzhong is the head of the privy council of Tian Hu's kingdom. He is tasked with overseeing the defence of Gaizhou along with 30,000 troops. Under his command, he has four lieutenants called the "Four Might Generals" , who each has four subordinates. He is killed by Lu Zhishen while attempting to escape when Gaizhou falls to the Liangshan forces. str_trp_knight_9_5_introduce_on_note|Bian Xiang is the Right Premier of Tian Hu's kingdom and one of Tian Hu's top warriors. He reaches a draw in a duel against both Shi Jin and Hua Rong at the same time. He surrenders and joins the Liangshan forces after being captured in battle by Lu Junyi, and joins the Liangshan heroes on their campaign against Wang Qing. During the campaign, he kills Feng Tai and meets his end at the hands of Kou Mie. str_trp_knight_9_6_introduce_on_note|Tian Bao is Tian Hu's second brother. He is in charge of guarding Fenyang Prefecture. After Tian Hu's defeat, he is captured by the Liangshan forces and subsequently executed. str_trp_knight_9_7_introduce_on_note|Dong Cheng is in charge of guarding Lingchuan County. He duels with Zhu Tong and Hua Rong, and is killed by an arrow fired by Hua Rong. str_trp_knight_9_8_introduce_on_note|Shan Shiqi is in charge of guarding Hu Pass. He duels with Lin Chong and reaches a draw with his opponent. After Hu Pass falls to the Liangshan forces, he surrenders and later joins the Liangshan heroes on their campaign against Wang Qing. He is killed by Feng Tai. str_trp_knight_9_9_introduce_on_note|Tang Bin is in charge of guarding Mount Baodu . He surrenders and joins the Liangshan forces, and later follows them on their campaign against Wang Qing. He is killed by Mi Sheng. str_trp_knight_9_10_introduce_on_note|Wu Li is Tian Hu's brother-in-law. He is killed by Qiongying and Zhang Qing. str_trp_knight_9_11_introduce_on_note|Fang Xuedu is the officer guarding Yushe County. He is killed in battle by Guan Sheng, Suo Chao and Tang Long. str_trp_knight_9_12_introduce_on_note|Zhu Jing is killed by the defector Tang Bin. str_trp_knight_9_13_introduce_on_note|Qiongying is Wu Li's stepdaughter. After learning a "flying stones" technique from a divine warrior in a mystical dream, she has been wanting to find that warrior and marry him. In the initial battles against the Liangshan forces, she uses the "flying stones" technique to defeat Wang Ying, Hu Sanniang and Sun Xin, and even manages to force Lin Chong to retreat. Later, she encounters Zhang Qing, who is on an espionage mission, and recognises him as the divine warrior in her dream. They fall in love and get married. After Zhang Qing reveals his true identity as a Liangshan spy, Qiongying tells him that she has all along been secretly plotting revenge against Tian Hu, who murdered her parents. Qiongying and Zhang Qing then work together to kill Wu Li and his men, and assist the Liangshan forces in defeating Tian Hu. She bears Zhang Qing a son, Zhang Jie, who follows in his father's footsteps by serving the Song Empire and fighting in the Jin–Song Wars. str_trp_knight_9_14_introduce_on_note|Wen Zhongrong also surrenders and joins Liangshan, and participates in the campaign against Wang Qing. He is killed by Mi Sheng. str_trp_knight_9_15_introduce_on_note|Cui Ye also surrenders and joins Liangshan, and participates in the campaign against Wang Qing. He is killed by Mi Sheng. str_trp_knight_9_16_introduce_on_note|An Shirong, titled "Pixiu's Might General", is killed by Xu Ning. str_trp_knight_9_17_introduce_on_note|Fei Zhen is Qiao Daoqing's subordinate. str_trp_knight_9_18_introduce_on_note|Geng Gong surrenders and joins the Liangshan forces after he is captured by Bao Xu. str_trp_knight_9_19_introduce_on_note|Ye Qing surrenders to the Liangshan forces. str_trp_knight_9_20_introduce_on_note|Yu Deyuan is killed in battle. str_trp_knight_10_1_introduce_on_note|Li Zhu, nicknamed "Mr. Golden Sword", is Wang Qing's chief strategist and the Premier of his kingdom. Well-trained in Taoist magic, he can use his powers to control his sword and attack enemies at lightning-fast speed. He is eventually defeated by Gongsun Sheng and captured by Lu Junyi. str_trp_knight_10_2_introduce_on_note|Du Xue engages Lu Junyi in a one-on-one duel at the battle of Mount Yique. After some 50 rounds, neither Du Xue nor Lu Junyi has managed to overcome his opponent. When Sun An comes to Lu Junyi's aid, Zhuo Mao tries to intercept Sun An but ends up being killed. When Du Xue is distracted by Zhuo Mao's death, Sun An cuts off Du Xue's right arm and Lu Junyi seizes the opportunity to finish him off. str_trp_knight_10_3_introduce_on_note|Yuan Lang ,kills Jin Ding and Huang Yue. Later, he duels with Qin Ming and Qiongying until the Liangshan forces launch their all-out assault on Mount Ji. He is killed by cannon fire during the battle. str_trp_knight_10_4_introduce_on_note|Duan Sanniang is Wang Qing's wife and the queen of his kingdom. Notorious for her rough and violent ways, she murdered her first husband, whom she was forced to marry when she was 15. She and her brothers used to lead a bandit gang in Fangzhou before she met Wang Qing, fell in love with him, and married him. In the final battle, she is captured by the Liangshan forces after being struck in the face by Qiongying's "flying stones", and eventually executed along with Wang Qing. str_trp_knight_10_5_introduce_on_note|Feng Tai kills Shan Shiqi to avenge Wei He. He is later killed by Bian Xiang. str_trp_knight_10_6_introduce_on_note|Mi Sheng kills Wen Zhongrong and Cui Ye, and reaches a draw in a duel against Suo Chao. With Ma Jiang's help, he kills Tang Bin and captures Pei Xuan, Xiao Rang and Jin Dajian, and hands the three captives over to Liang Yong in Jingnan. He is killed by cannon fire after falling into a trap set by Chai Jin. str_trp_knight_10_7_introduce_on_note|Liu Yuan covers the right flank in the final battle. He is killed by Lin Chong in a duel that lasted over 50 rounds. str_trp_knight_10_8_introduce_on_note|Fan Quan is Wang Qing's maternal cousin. He serves as a commander under Wang Qing and dies during the final battle. str_trp_knight_10_9_introduce_on_note|Teng Kan, is Teng Kui's younger brother. He reaches a draw in a duel against Huyan Zhuo after more than 50 rounds. He is later killed in battle. str_trp_knight_10_10_introduce_on_note|Teng Kui, is killed by Qiongying in a duel. str_trp_knight_10_11_introduce_on_note|Ma Jin is Ma Jiang's brother. He is killed in battle. str_trp_knight_10_12_introduce_on_note|Ma Jiang assists Mi Sheng in killing Tang Bin. He is killed by Xiao Jiasui later. str_trp_knight_10_13_introduce_on_note|Zuo Mou is Duan Er's adviser. He is killed in battle by Liangshan forces. str_trp_knight_10_14_introduce_on_note|Gong Duan is in charge of guarding Xijing. He is killed in battle by the Liangshan forces. str_trp_knight_10_15_introduce_on_note|Gong Zheng is Gong Duan's younger brother. The Gong brothers previously learnt martial arts from Wang Qing, and later pledged their support to him when he started his rebellion and declared himself "King of Chu". str_trp_knight_10_16_introduce_on_note|Kou Mie, nicknamed "Toxic Flames Devil King", is a Taoist sorcerer who specialises in conjuring magical flames to burn his enemies. He kills Bian Xiang during the battle of Longmen Gate. Later, he is defeated and killed by Qiao Daoqing. str_trp_knight_10_17_introduce_on_note|Wei He is killed in a duel against Shan Shiqi. str_trp_knight_10_18_introduce_on_note|Liu Yijing is the vanguard commander in the final battle. He is killed by Liangshan forces shortly after being dismounted by Jiao Ting. str_trp_knight_10_19_introduce_on_note|Shangguan Yi is the deputy vanguard commander in the final battle. He is killed by Liangshan forces. str_trp_knight_10_20_introduce_on_note|Wenren Shichong is a naval officer serving under Wang Qing. He is defeated and killed by Liangshan forces under Li Jun during the battle of Qutang Gorge. str_trp_kingdom_1_pretender_introduce_on_note|Gao Yanei, nicknamed "Tai Sui of Flowers", is Gao Qiu's lecherous foster son. After seeing Lin Chong's wife at the temple, he becomes sexually attracted to her and tries to molest her but Lin Chong shows up and stops him. Unwilling to give up on Lin Chong's wife, he gets Lu Qian and Fu'an to help him lure her into a trap Lu Qian pretends to invite Lin Chong out for drinks, while Fu'an lies to Lin Chong's wife that her husband has become unconscious after drinking, and tricks her into entering Lu Qian's house, where Gao Yanei is waiting. Lin Chong's wife puts up resistance when Gao Yanei tries to force himself on her. In the meantime, Jin'er escapes and informs her master, who rushes to Lu Qian's house to save his wife. Gao Yanei flees when he hears Lin Chong approaching. Gao Yanei later falls sick due to his obsession with Lin Chong's wife. Fu'an and Lu Qian help him by plotting to eliminate Lin Chong so that Gao Yanei can take Lin Chong's wife. In the plot, Lin Chong is tricked into entering the White Tiger Hall while carrying a sabre, and framed for attempting to assassinate Gao Qiu. str_trp_kingdom_2_pretender_introduce_on_note|Nicknamed "Pagoda-Shifting Heavenly King",He is not one of the 108 Stars of Destiny because he dies before the Grand Assembly of the 108 Stars. However, after his death, he serves as a spiritual guardian of the outlaws, who from time to time dedicate ceremonial sacrifices to him.^Chao Gai earned his nickname "Pagoda-Shifting Heavenly King" after carrying a pagoda miniature from the west side of a creek to the east, where his village stood, to deter malevolent spirits. His fellows commonly refer to him as "Heavenly King Chao". Born in a wealthy family, he serves as the baozheng of Dongxi Village in Yuncheng County, Shandong. Apart from having a wide network of friends and acquaintances throughout the jianghu, he also maintains close friendships with the local chief constables Zhu Tong and Lei Heng. str_trp_kingdom_3_pretender_introduce_on_note|Qiao Zheng, nicknamed "Wave-Crashing Dragon". str_trp_kingdom_4_pretender_introduce_on_note|Deng Long is the chief of a bandit gang based on Mount Twin Dragons. He is killed by Lu Zhishen, Yang Zhi and Cao Zheng, who seize control of his stronghold. str_trp_kingdom_5_pretender_introduce_on_note|Wang Lun is the first chief of Liangshan. He is described to be a selfish man who is unwilling to accept others who are better than him out of fear that they will usurp his position as chief. However, he invites Yang Zhi to join his band as soon as they are introduced, albeit without sincerity. Wang Lun initially tries to send away Lin Chong, but eventually backs down and allows him to stay at Liangshan. When Wang Lun tries to send away Chao Gai and his friends, Lin Chong turns furious and kills Wang Lun. str_trp_kingdom_6_pretender_introduce_on_note|Jin Jie has long harboured the intention of surrendering to the Song Empire. Acting on his wife's advice, he defects to the Liangshan forces and assists them in capturing Changzhou. After the campaign, he continues serving the Song Empire and fights in the Jin–Song Wars. str_trp_kingdom_9_pretender_introduce_on_note|Fan Quan is Lady Fan's father which is Tian Hu's concubine. str_trp_kingdom_10_pretender_introduce_on_note|Liao Li is the leader of an outlaw gang in Fangzhou . Before Wang Qing started his rebellion, he led his followers to take shelter under Liao Li. However, Liao Li refuses to accept them because he is afraid that Wang Qing will usurp his leadership position. Liao Li is eventually killed by Wang Qing and Duan Sanniang. str_trp_xerina_show_on_note|Famous in Tournament str_trp_dranton_show_on_note|Famous in Tournament str_trp_kradus_show_on_note|Famous in Tournament str_trp_jin_npc1_show_on_note|General of Dajin. str_trp_jin_npc2_show_on_note|General of Dajin. str_trp_jin_npc3_show_on_note|General of Dajin. str_trp_jin_npc4_show_on_note|General of Dajin. str_trp_jin_npc5_show_on_note|General of Dajin. str_trp_jin_npc6_show_on_note|General of Dajin. str_trp_jin_npc7_show_on_note|General of Dajin. str_trp_jin_npc8_show_on_note|General of Dajin. str_trp_deserter_han_npc1_show_on_note|Han deserter leader. str_trp_deserter_han_npc2_show_on_note|Han deserter leader. str_trp_deserter_liang_npc1_show_on_note|Liang dester leader. str_trp_deserter_liang_npc2_show_on_note|Liang dester leader. str_trp_deserter_zhao_npc1_show_on_note|Zhao dester leader. str_trp_deserter_zhao_npc2_show_on_note|Zhao dester leader. str_trp_deserter_sha_npc1_show_on_note|Sha dester leader. str_trp_deserter_sha_npc2_show_on_note|Sha dester leader. str_trp_deserter_shu_npc1_show_on_note|Shu dester leader. str_trp_deserter_shu_npc2_show_on_note|Shu dester leader. str_trp_deserter_wu_npc1_show_on_note|Wu dester leader. str_trp_deserter_wu_npc2_show_on_note|Wu dester leader. str_trp_deserter_song_npc1_show_on_note|Song dester leader. str_trp_deserter_song_npc2_show_on_note|Song dester leader. str_trp_deserter_liao_npc1_show_on_note|Liao dester leader. str_trp_deserter_liao_npc2_show_on_note|Liao dester leader. str_trp_deserter_jin_npc1_show_on_note|Jin dester leader. str_trp_deserter_jin_npc2_show_on_note|Jin dester leader. str_trp_deserter_chu_npc1_show_on_note|Chu dester leader. str_trp_deserter_chu_npc2_show_on_note|Chu dester leader. str_trp_forest_npc1_show_on_note|Flowery bandits chief. str_trp_forest_npc2_show_on_note|Flowery bandits chief. str_trp_forest_npc3_show_on_note|Flowery bandits chief. str_trp_forest_npc4_show_on_note|Flowery bandits chief. str_trp_forest_npc5_show_on_note|Flowery bandits chief. str_trp_forest_npc6_show_on_note|Flowery bandits chief. str_trp_sea_npc1_show_on_note|Sea raiders chief. str_trp_sea_npc2_show_on_note|Sea raiders chief. str_trp_sea_npc3_show_on_note|Sea raiders chief. str_trp_snow_npc1_show_on_note|Taiga bandits chief. str_trp_desert_npc1_show_on_note|Desert bandits chief. str_trp_desert_npc2_show_on_note|Desert bandits chief. str_trp_desert_npc3_show_on_note|Desert bandits chief. str_trp_mountain_npc1_show_on_note|Mountain bandits chief str_trp_mountain_npc2_show_on_note|Mountain bandits chief str_trp_steppe_npc1_show_on_note|Steppe bandits chief str_trp_steppe_npc2_show_on_note|Steppe bandits chief str_trp_xerina_say_words|watch my arror! str_trp_dranton_say_words|There some defect in your fighting skill, this will make you defeated by ture worrier. str_trp_kradus_say_words|Fight with full strength, do not underestimate your enermy! str_trp_npc1_say_words|Here am I! Wu da! str_trp_npc2_say_words|Sorry for my fault, does it hurt? str_trp_npc3_say_words|Taste my skill! str_trp_npc4_say_words|Brother! Watch my killing! str_trp_npc5_say_words|It is not my will to hurt you. Amitabha~ str_trp_npc6_say_words|I…I…have hit you! Am I s…skillful? str_trp_npc7_say_words|Whoever dare to come, I'll stab him to death! str_trp_npc8_say_words|No matter how you are cunning,make you drink my water for feet-washing. str_trp_npc9_say_words|How dare you! str_trp_npc10_say_words|Hmm! I am equally mighty worrior as champion all around the world str_trp_npc11_say_words|Little girl, play with me? str_trp_npc12_say_words|General, this head is dedicated to you! str_trp_npc13_say_words|Mercy from my Budda! Jesus Christ! Amen! str_trp_npc14_say_words|Ah. Actually I hurt you! Not my intention, I just follow the order… str_trp_npc15_say_words|You such a heartless man, go to hell! str_trp_npc16_say_words|Taste this! Guard! Drag this out and make one hundrad club hitting! str_trp_npc17_say_words|Really weaker than those animals! str_trp_npc18_say_words|Gugugugu…(looks excited) str_trp_npc19_say_words|All sages and sages have been lonely since ancient times, but only my reputaion is widly known! str_trp_npc20_say_words|Ah! Blood! Wuwuwuwu…. str_trp_npc21_say_words|I can kick you down without any hand punch on you! str_trp_npc22_say_words|Nobody around the world can march me! str_trp_npc23_say_words|My name will shake your heart! str_trp_npc24_say_words|Hmm! How dare you to be such a manner. I am really unhappy for this! str_trp_npc25_say_words|Just watch my command for cavalry! Enermy 's leader must be killed! str_trp_npc26_say_words|Although I have no intention on glory, anyone who offend my fellow must pay his price! str_trp_npc27_say_words|Any couragous man, join me! str_trp_npc28_say_words|Eh…Is this enermy's blood? str_trp_jin_npc1_say_words|How about my Jing empire's knight? str_trp_jin_npc2_say_words|You will know my fierce! str_trp_jin_npc3_say_words|Attacking should be operated with caution. Even though a victory is got, defence should be established immediately. str_trp_jin_npc4_say_words|There is no honor for me to kill you.I will capture all of you alive! One by one. str_trp_jin_npc5_say_words|You say that I can not march my brothers? Watch this! str_trp_jin_npc6_say_words|Master Luan, just watch my bravity. str_trp_jin_npc7_say_words|I had been thinking about taking you to the governer for reward, and you do my such a favor! str_trp_jin_npc8_say_words|You tease my youngth? Take this flying knife! str_trp_deserter_han_npc1_say_words|Come and surrunder, then you will be reward with high-ranking position. str_trp_deserter_han_npc2_say_words|Step aside, I will end Lu's life with my own hands. str_trp_deserter_liang_npc1_say_words|My men hunt a big tiger last night. How dare you make such a accuse? str_trp_deserter_liang_npc2_say_words|Take him! Cut down his head here right now! For great justice! str_trp_deserter_zhao_npc1_say_words|Rabels of Liangshan will be eliminated in days! str_trp_deserter_zhao_npc2_say_words|Catch you as a rat in the hole, such a easy task. str_trp_deserter_sha_npc1_say_words|I will make you know that my ability fits the title of 'Lord'. str_trp_deserter_sha_npc2_say_words|Crash them all! March to capital! str_trp_deserter_shu_npc1_say_words|Catch and tie him up! str_trp_deserter_shu_npc2_say_words|God bless me! str_trp_deserter_wu_npc1_say_words|Watch my bravity! str_trp_deserter_wu_npc2_say_words|Observe stars in tonight, and world events will be known from this. str_trp_deserter_song_npc1_say_words|Hand the treasure all! Do not play any tricks! str_trp_deserter_song_npc2_say_words|Prisoner! How dare you! str_trp_deserter_liao_npc1_say_words|I am incarnation of general of Jupiter! Who dare to approch! str_trp_deserter_liao_npc2_say_words|If you surrunder to Liao empire, you will be rewarded with gold and title! str_trp_deserter_jin_npc1_say_words|Taste my skill! str_trp_deserter_jin_npc2_say_words|Hold your idle bravity! str_trp_deserter_chu_npc1_say_words|Have you heard our reputation? Four worriors of Longzhong! str_trp_deserter_chu_npc2_say_words|Surprise attack succeed! str_trp_forest_npc1_say_words|Have been waiting for you for long time! So take my face slaps first! str_trp_forest_npc2_say_words|Please move to my inner room for close visiting, madam. str_trp_forest_npc3_say_words|With support from my lord, who dare to offend me? str_trp_forest_npc4_say_words|It's said that you have been a lord of Liangshan. No matter what governers will do to you, I will crush you soon! str_trp_forest_npc5_say_words|So, please tell me something about the relic first, with other things put aside str_trp_forest_npc6_say_words|Just feel my manhood!, Poxi. str_trp_sea_npc1_say_words|You have been defeated by me, how dare you come again? str_trp_sea_npc2_say_words|Taste my flying fork! str_trp_sea_npc3_say_words|I will take your life, as well as your gold. str_trp_snow_npc1_say_words|Soothsayer told me I will gain a big treasure this year. It must refer to this! str_trp_desert_npc1_say_words|Fighting is also my ability! str_trp_desert_npc2_say_words|This will make you know strength of Zhujiazhuang! str_trp_desert_npc3_say_words|Stop this! Or I will fight you back! str_trp_mountain_npc1_say_words|I am Chai Jin the little whirlwind, mighty lord of Liangshan! str_trp_mountain_npc2_say_words|I am Song Jiang, protector of righteousness, surrender right now! str_trp_steppe_npc1_say_words|Search carefully, and take him alive! str_trp_steppe_npc2_say_words|No places for your hiding now! str_trp_kingdom_1_lord_say_words|HaHa! All of you, are nobody to me. str_trp_kingdom_2_lord_say_words|No intention to hurt you, aplogies for that. str_trp_kingdom_3_lord_say_words|Let all of you taste my arrow! str_trp_kingdom_4_lord_say_words|Barster! Taste my strength! str_trp_kingdom_5_lord_say_words|Surrender now! Or this will be your end! str_trp_kingdom_6_lord_say_words|As army is under my directly command, be brave and charge enermy with your full strength! str_trp_kingdom_7_lord_say_words|How dare you! What do you take me as? str_trp_kingdom_8_lord_say_words|Comparing to shake such a huge force with your tiny strength, why not surrend to my Liao empire and be my citizens? str_trp_kingdom_9_lord_say_words|You such barsted creature, how dare you offend me! str_trp_kingdom_10_lord_say_words|Anyone who disobey me, this man will be the example. str_trp_knight_1_1_say_words|Ahhhhh! str_trp_knight_1_2_say_words|Barster! Come to meet your death! str_trp_knight_1_3_say_words|My widely known name has never been changed, Yangzhi,the blue faced beast. str_trp_knight_1_4_say_words|Such a rude basterd! str_trp_knight_1_5_say_words|Anyone wants a fight? Come and fight me! str_trp_knight_1_6_say_words|Surrender and save your lives! str_trp_knight_1_7_say_words|Once you resist, death will be upon you! str_trp_knight_1_8_say_words|Such a nameless outlaw, fight me and take your defeat! str_trp_knight_1_9_say_words|As I have come here, nothing should be worried about. str_trp_knight_1_10_say_words|Such a rusty guy, come and face your death! str_trp_knight_1_11_say_words|Have you recognized me? str_trp_knight_1_12_say_words|Basterd! Don't move! I will take your life! str_trp_knight_1_13_say_words|where do you flee! str_trp_knight_1_14_say_words|How dare you despise me! str_trp_knight_1_15_say_words|Get out of my way! str_trp_knight_1_16_say_words|Stop running! Little things. str_trp_knight_1_17_say_words|You come here for your death? str_trp_knight_1_18_say_words|Come and make a spear combat! str_trp_knight_1_19_say_words|If you can escape from my blade, you may save your life. str_trp_knight_1_20_say_words|Taste my club and spear! str_trp_knight_2_1_say_words|Nameless one! How dare you offend me! str_trp_knight_2_2_say_words|I will finish him right now! str_trp_knight_2_3_say_words|Dismount and surrender! Save your life! str_trp_knight_2_4_say_words|Stop showing your courage in vain! str_trp_knight_2_5_say_words|Here's the place for your death! str_trp_knight_2_6_say_words|Just let him come! str_trp_knight_2_7_say_words|Such a common guy, no need to be cautious. str_trp_knight_2_8_say_words|All you guys! Block me and be dead! Run may save your lives! str_trp_knight_2_9_say_words|Please be mercy. str_trp_knight_2_10_say_words|Where do you flee! str_trp_knight_2_11_say_words|Where do you run! str_trp_knight_2_12_say_words|It's obviouse that I will beat you. str_trp_knight_2_13_say_words|Be wise and run! str_trp_knight_2_14_say_words|Glory is mine! str_trp_knight_2_15_say_words|Hehe~ str_trp_knight_2_16_say_words|I got something good! str_trp_knight_2_17_say_words|Have you heard my mighty nickname "Little Conqueror"? str_trp_knight_2_18_say_words|My name will impress you! str_trp_knight_2_19_say_words|basterd! Don't move! str_trp_knight_2_20_say_words|Taste my skill! str_trp_knight_3_1_say_words|You will be dead, watch my flying knife! str_trp_knight_3_2_say_words|Singly come, singly go. Doubly come, flee in pairs!^^Haven't you seen my trick with stones? str_trp_knight_3_3_say_words|All stop! str_trp_knight_3_4_say_words|Barsted! Where do you flee! str_trp_knight_3_5_say_words|Which form of your death, noodles or dumpings? You decide. str_trp_knight_3_6_say_words|You enraged me, as you enraged a tiger. str_trp_knight_3_7_say_words|Come! True worrior never be panic or flee! str_trp_knight_3_8_say_words|I wonder what knid of shit may fits you. str_trp_knight_3_9_say_words|Losser! Stop fleeing str_trp_knight_3_10_say_words|Watch this! str_trp_knight_3_11_say_words|Come and fight! str_trp_knight_3_12_say_words|Who dare to approach to me! str_trp_knight_3_13_say_words|That desperated guy! Come to me and face your death! str_trp_knight_3_14_say_words|You will never be a worrior! str_trp_knight_3_15_say_words|You'll be dead! str_trp_knight_3_16_say_words|You are seeking for your death! str_trp_knight_3_17_say_words|Anyone dare to face me! str_trp_knight_3_18_say_words|Basterd! How dare you enraged me. str_trp_knight_3_19_say_words|How dare you look down upon me! str_trp_knight_3_20_say_words|Take your fake bravity back! str_trp_knight_4_1_say_words|I am Wu Song, tiger killer of Jingyanggang! str_trp_knight_4_2_say_words|Stoping running, really pleased for killing you! str_trp_knight_4_3_say_words|Anyone come and fight me! str_trp_knight_4_4_say_words|How dare you fight me! Can't you see that death is upon you? str_trp_knight_4_5_say_words|Watch your step! One approaches, one kill. Two move close, a pair will be slautered. str_trp_knight_4_6_say_words|Here I am! 'Daredevil Third Brother' str_trp_knight_4_7_say_words|Basterd! You will be dead! str_trp_knight_4_8_say_words|Anyone dare to touch me will be crushed into mod! str_trp_knight_4_9_say_words|Who's next? str_trp_knight_4_10_say_words|Intresting! str_trp_knight_4_11_say_words|Surrender or die! str_trp_knight_4_12_say_words|Let them come! str_trp_knight_4_13_say_words|Go to the jail! str_trp_knight_4_14_say_words|Got it! str_trp_knight_4_15_say_words|He's fried. str_trp_knight_4_16_say_words|Tast my punch who dare to stop me! str_trp_knight_4_17_say_words|Get away! str_trp_knight_4_18_say_words|Time for killing! str_trp_knight_4_19_say_words|Time to die! str_trp_knight_4_20_say_words|Fight for death! str_trp_knight_5_1_say_words|Watch out! str_trp_knight_5_2_say_words|Give me a plan. str_trp_knight_5_3_say_words|Don't mess with the bad guy! str_trp_knight_5_4_say_words|Forward! str_trp_knight_5_5_say_words|Sorry~ str_trp_knight_5_6_say_words|Look at my twin swords! str_trp_knight_5_7_say_words|Sorry for that. str_trp_knight_5_8_say_words|Start running! str_trp_knight_5_9_say_words|What am I afraid at? str_trp_knight_5_10_say_words|Let's ride! str_trp_knight_5_11_say_words|Haha! str_trp_knight_5_12_say_words|I am the Iron Whistle! str_trp_knight_5_13_say_words|What are you waiting for? str_trp_knight_5_14_say_words|Don't look down upon me! str_trp_knight_5_15_say_words|Time for die, my friend. str_trp_knight_5_16_say_words|Come on, come on! str_trp_knight_5_17_say_words|Down boy! str_trp_knight_5_18_say_words|Where are you going? str_trp_knight_5_19_say_words|Dare to fight with me? str_trp_knight_5_20_say_words|Save your life. str_trp_knight_6_1_say_words|It's time for a lil blood! str_trp_knight_6_2_say_words|Wang Yin is here! Who can stop me? str_trp_knight_6_3_say_words|For the glory of Wu! str_trp_knight_6_4_say_words|You're annoying my horse! str_trp_knight_6_5_say_words|For the glory of Fang La! str_trp_knight_6_6_say_words|Taste my spell! str_trp_knight_6_7_say_words|Death to all who oppose Wu! str_trp_knight_6_8_say_words|Death from mount! str_trp_knight_6_9_say_words|Victory for the Wu! str_trp_knight_6_10_say_words|Back off pup! str_trp_knight_6_11_say_words|Anyone else? str_trp_knight_6_12_say_words|You know Yangyou? Look at my arrows! str_trp_knight_6_13_say_words|Fire! str_trp_knight_6_14_say_words|Thunder! str_trp_knight_6_15_say_words|Here comes me again! str_trp_knight_6_16_say_words|I dedicate my power to Wu! str_trp_knight_6_17_say_words|Surrender! str_trp_knight_6_18_say_words|Watch my throwing knifes str_trp_knight_6_19_say_words|Here's the chance! str_trp_knight_6_20_say_words|Taste my blade! str_trp_knight_7_1_say_words|Take them off! str_trp_knight_7_2_say_words|Look out! str_trp_knight_7_3_say_words|To arms! str_trp_knight_7_4_say_words|Honorguide me! str_trp_knight_7_5_say_words|Gone! str_trp_knight_7_6_say_words|No one else available? str_trp_knight_7_7_say_words|Lighting! str_trp_knight_7_8_say_words|Time to go! str_trp_knight_7_9_say_words|None shall pass! str_trp_knight_7_10_say_words|Have at thee! str_trp_knight_7_11_say_words|To the death! str_trp_knight_7_12_say_words|Now feel my rath! str_trp_knight_7_13_say_words|Follow me! str_trp_knight_7_14_say_words|Now victory shall be ours. str_trp_knight_7_15_say_words|Death! str_trp_knight_7_16_say_words|Take it! str_trp_knight_7_17_say_words|This podao's for you! str_trp_knight_7_18_say_words|This battle is over! str_trp_knight_7_19_say_words|Hey you, catch! str_trp_knight_7_20_say_words|Do you know me now? str_trp_knight_8_1_say_words|You dare to kill my son! str_trp_knight_8_2_say_words|Eat hot dead! str_trp_knight_8_3_say_words|It's my turn. str_trp_knight_8_4_say_words|Why dare you againest Liao? str_trp_knight_8_5_say_words|For victory! str_trp_knight_8_6_say_words|Death comes for you! str_trp_knight_8_7_say_words|Charge with me! str_trp_knight_8_8_say_words|Look at my white armor and weapon! str_trp_knight_8_9_say_words|Storm comes! str_trp_knight_8_10_say_words|So eazy! str_trp_knight_8_11_say_words|Cavalry, charge! str_trp_knight_8_12_say_words|For glory! str_trp_knight_8_13_say_words|To battle! str_trp_knight_8_14_say_words|Watch my spear! str_trp_knight_8_15_say_words|Catch the flag! str_trp_knight_8_16_say_words|Shoot ta kill! str_trp_knight_8_17_say_words|You are going to die! str_trp_knight_8_18_say_words|Kill! str_trp_knight_8_19_say_words|Wow! str_trp_knight_8_20_say_words|I..win..? str_trp_knight_9_1_say_words|For honor, for freedom! str_trp_knight_9_2_say_words|Run for me! str_trp_knight_9_3_say_words|Spirits of Earth and Storm, strike! str_trp_knight_9_4_say_words|Watch this! str_trp_knight_9_5_say_words|I'll run them through! str_trp_knight_9_6_say_words|Capture them, children! str_trp_knight_9_7_say_words|Let me face the peril! str_trp_knight_9_8_say_words|Death to the infidels! str_trp_knight_9_9_say_words|Surrender quickly! str_trp_knight_9_10_say_words|Have at thee! str_trp_knight_9_11_say_words|Justice will be served! str_trp_knight_9_12_say_words|Cry! str_trp_knight_9_13_say_words|Defending your name! str_trp_knight_9_14_say_words|Make it fast! str_trp_knight_9_15_say_words|That's so eazy! str_trp_knight_9_16_say_words|Standing guard! str_trp_knight_9_17_say_words|I shall not fear. str_trp_knight_9_18_say_words|Catch! str_trp_knight_9_19_say_words|Fear the night! str_trp_knight_9_20_say_words|It's my turn now! str_trp_knight_10_1_say_words|Taste my golden sword! str_trp_knight_10_2_say_words|Come and get it! str_trp_knight_10_3_say_words|Taste my spear! str_trp_knight_10_4_say_words|Taste my Mace! str_trp_knight_10_5_say_words|I'm make short work of them! str_trp_knight_10_6_say_words|Make your peace! str_trp_knight_10_7_say_words|Run for your life! str_trp_knight_10_8_say_words|None shall survive! str_trp_knight_10_9_say_words|Time to die now! str_trp_knight_10_10_say_words|I am TENG KUI! str_trp_knight_10_11_say_words|Feel my wrath! str_trp_knight_10_12_say_words|Strike! str_trp_knight_10_13_say_words|By the Godess! str_trp_knight_10_14_say_words|I am your father! str_trp_knight_10_15_say_words|I am your daddy! str_trp_knight_10_16_say_words|For the burning Blade! str_trp_knight_10_17_say_words|Follow me, quick! str_trp_knight_10_18_say_words|You may feel a sting. str_trp_knight_10_19_say_words|Rewords for you, my soldiers. str_trp_knight_10_20_say_words|Watch my boat! str_trp_kingdom_1_pretender_say_words|You know who I am? str_trp_kingdom_2_pretender_say_words|None shall survive! str_trp_kingdom_3_pretender_say_words|Let you know four Zhejiang Dragon! str_trp_kingdom_4_pretender_say_words|Feel my pain! str_trp_kingdom_5_pretender_say_words|Sorry.. str_trp_kingdom_6_pretender_say_words|My fault! My fault! str_trp_kingdom_9_pretender_say_words|Surprise! str_trp_kingdom_10_pretender_say_words|Feel my rath! str_trp_xerina_say_defeated_words|Help me, borther! str_trp_dranton_say_defeated_words|Leave me alone! str_trp_kradus_say_defeated_words|What? You are spy? str_trp_npc1_say_defeated_words|I'm gone! str_trp_npc2_say_defeated_words|I'm hurt! str_trp_npc3_say_defeated_words|Don't hit me! str_trp_npc4_say_defeated_words|Brother Three! str_trp_npc5_say_defeated_words|I won't hurt you, you can't hurt me! str_trp_npc6_say_defeated_words|You, you, you, I, I, I.. str_trp_npc7_say_defeated_words|See you next time! str_trp_npc8_say_defeated_words|Stop! I won't make you to baozi! str_trp_npc9_say_defeated_words|Oh my husband.. str_trp_npc10_say_defeated_words|What? I'm not the best one? str_trp_npc11_say_defeated_words|Non't hit my face! str_trp_npc12_say_defeated_words|Take care! General! str_trp_npc13_say_defeated_words|How dare you hurt buddha? str_trp_npc14_say_defeated_words|Help me, my lord! str_trp_npc15_say_defeated_words|You are so mean! str_trp_npc16_say_defeated_words|Where's Lei Heng? Where's Zhu Tong? Where's Song jiang? str_trp_npc17_say_defeated_words|Save me! str_trp_npc18_say_defeated_words|O.. str_trp_npc19_say_defeated_words|Can't cross the river, can't climb the mountain.. str_trp_npc20_say_defeated_words|Oh my god, it's my blood! str_trp_npc21_say_defeated_words|Don't hit me by stone! str_trp_npc22_say_defeated_words|Don't kill me, Wu Song! str_trp_npc23_say_defeated_words|I'm not Li Kui! str_trp_npc24_say_defeated_words|I'm not crying! str_trp_npc25_say_defeated_words|You don't get out much do you? str_trp_npc26_say_defeated_words|I'm hiding. str_trp_npc27_say_defeated_words|I wish I was a bird. str_trp_npc28_say_defeated_words|Ouch, no body hit me like this before! str_trp_jin_npc1_say_defeated_words|Victory shall be ours! str_trp_jin_npc2_say_defeated_words|For the Dajin! str_trp_jin_npc3_say_defeated_words|Wating for the reinforcements. str_trp_jin_npc4_say_defeated_words|Death! str_trp_jin_npc5_say_defeated_words|Move your arse! str_trp_jin_npc6_say_defeated_words|Sorry, master. str_trp_jin_npc7_say_defeated_words|Save me, big borther! str_trp_jin_npc8_say_defeated_words|Hey you, catch! str_trp_deserter_han_npc1_say_defeated_words|Ahhhggg! str_trp_deserter_han_npc2_say_defeated_words|Let me alive! str_trp_deserter_liang_npc1_say_defeated_words|Alright, give the dead tiger back to you. str_trp_deserter_liang_npc2_say_defeated_words|Your prattle begins to annoy me. str_trp_deserter_zhao_npc1_say_defeated_words|Oh my boat! str_trp_deserter_zhao_npc2_say_defeated_words|God bless me! str_trp_deserter_sha_npc1_say_defeated_words|Do you know who's my uncle? str_trp_deserter_sha_npc2_say_defeated_words|I'm yours. str_trp_deserter_shu_npc1_say_defeated_words|(surprise) str_trp_deserter_shu_npc2_say_defeated_words|Don't you have a strategy? str_trp_deserter_wu_npc1_say_defeated_words|Run! str_trp_deserter_wu_npc2_say_defeated_words|What the bloody hell are you playing at? str_trp_deserter_song_npc1_say_defeated_words|Touch me not! str_trp_deserter_song_npc2_say_defeated_words|I have bad brethren. str_trp_deserter_liao_npc1_say_defeated_words|I'm to blame! str_trp_deserter_liao_npc2_say_defeated_words|What? str_trp_deserter_jin_npc1_say_defeated_words|I'd tell you more. str_trp_deserter_jin_npc2_say_defeated_words|Make your peace! str_trp_deserter_chu_npc1_say_defeated_words|Where's my borthers? str_trp_deserter_chu_npc2_say_defeated_words|So many enemies! str_trp_forest_npc1_say_defeated_words|Song Jiang wanna kill me! str_trp_forest_npc2_say_defeated_words|Return my close! str_trp_forest_npc3_say_defeated_words|My back is killing me! str_trp_forest_npc4_say_defeated_words|Sorry, Shi Jin! str_trp_forest_npc5_say_defeated_words|I may have somethin for you! str_trp_forest_npc6_say_defeated_words|Sorry, Song jiang! str_trp_sea_npc1_say_defeated_words|Revenge! str_trp_sea_npc2_say_defeated_words|Help me , brother Cui! str_trp_sea_npc3_say_defeated_words|Forgive me, please! str_trp_snow_npc1_say_defeated_words|I am bleeding. str_trp_desert_npc1_say_defeated_words|We are three borthers. str_trp_desert_npc2_say_defeated_words|Borthers! str_trp_desert_npc3_say_defeated_words|I see dead people. str_trp_mountain_npc1_say_defeated_words|I'm not Chai Jin! str_trp_mountain_npc2_say_defeated_words|I'm not Song Jiang! str_trp_steppe_npc1_say_defeated_words|Borther, run! str_trp_steppe_npc2_say_defeated_words|Borther, run! str_trp_kingdom_1_lord_say_defeated_words|Alright. str_trp_kingdom_2_lord_say_defeated_words|Is my help required? str_trp_kingdom_3_lord_say_defeated_words|It's only a flesh wound! str_trp_kingdom_4_lord_say_defeated_words|Attttaccckkk! str_trp_kingdom_5_lord_say_defeated_words|Is someone injured? str_trp_kingdom_6_lord_say_defeated_words|That's it, I'm dead! str_trp_kingdom_7_lord_say_defeated_words|You're annoying! str_trp_kingdom_8_lord_say_defeated_words|Feel my rath! str_trp_kingdom_9_lord_say_defeated_words|To the death! str_trp_kingdom_10_lord_say_defeated_words|One more time! str_trp_knight_1_1_say_defeated_words|You're annoying me! str_trp_knight_1_2_say_defeated_words|I will revenge! str_trp_knight_1_3_say_defeated_words|Taste my steel! str_trp_knight_1_4_say_defeated_words|Right away! str_trp_knight_1_5_say_defeated_words|Back off! str_trp_knight_1_6_say_defeated_words|Say the word! str_trp_knight_1_7_say_defeated_words|Start running! str_trp_knight_1_8_say_defeated_words|Euuhhhhh! str_trp_knight_1_9_say_defeated_words|Sorry! str_trp_knight_1_10_say_defeated_words|I will never surrender unless your lord come! str_trp_knight_1_11_say_defeated_words|I'm fail?? str_trp_knight_1_12_say_defeated_words|Ready for you. str_trp_knight_1_13_say_defeated_words|No surrender. str_trp_knight_1_14_say_defeated_words|Release me! str_trp_knight_1_15_say_defeated_words|Yeah, you win. str_trp_knight_1_16_say_defeated_words|Badly hurt! str_trp_knight_1_17_say_defeated_words|(Music start) str_trp_knight_1_18_say_defeated_words|It's yours. str_trp_knight_1_19_say_defeated_words|Dangerous! str_trp_knight_1_20_say_defeated_words|Well done! str_trp_knight_2_1_say_defeated_words|Don't bother me! str_trp_knight_2_2_say_defeated_words|Fight or die! str_trp_knight_2_3_say_defeated_words|What my life! str_trp_knight_2_4_say_defeated_words|I'm OK, I'm OK. str_trp_knight_2_5_say_defeated_words|Charge! str_trp_knight_2_6_say_defeated_words|Don't hurry! str_trp_knight_2_7_say_defeated_words|Not good for my renown! str_trp_knight_2_8_say_defeated_words|For the Liangshan! str_trp_knight_2_9_say_defeated_words|My life! str_trp_knight_2_10_say_defeated_words|Help, master! str_trp_knight_2_11_say_defeated_words|Do you know who's my master? str_trp_knight_2_12_say_defeated_words|Let me call the reinforcement. str_trp_knight_2_13_say_defeated_words|Just kill me! You! str_trp_knight_2_14_say_defeated_words|Surrender! str_trp_knight_2_15_say_defeated_words|Let me have lunch! str_trp_knight_2_16_say_defeated_words|Here's the money! str_trp_knight_2_17_say_defeated_words|Damn, because of the horse! str_trp_knight_2_18_say_defeated_words|Another chance! str_trp_knight_2_19_say_defeated_words|I dare you? str_trp_knight_2_20_say_defeated_words|So, what's your nickname? str_trp_knight_3_1_say_defeated_words|How can I be rich any more. str_trp_knight_3_2_say_defeated_words|Ammo out. str_trp_knight_3_3_say_defeated_words|Sad for my borthers. str_trp_knight_3_4_say_defeated_words|Kill me! str_trp_knight_3_5_say_defeated_words|Watch my ass! str_trp_knight_3_6_say_defeated_words|Is that all you do? str_trp_knight_3_7_say_defeated_words|Brother Song Jiang! str_trp_knight_3_8_say_defeated_words|Me not that kind of man! str_trp_knight_3_9_say_defeated_words|Don't let me see you again. str_trp_knight_3_10_say_defeated_words|Ready to die. str_trp_knight_3_11_say_defeated_words|OK, OK, you win. str_trp_knight_3_12_say_defeated_words|Here's a trap! Run my brother! str_trp_knight_3_13_say_defeated_words|Oh my shield! str_trp_knight_3_14_say_defeated_words|Children, run! str_trp_knight_3_15_say_defeated_words|Borther! str_trp_knight_3_16_say_defeated_words|Borther! str_trp_knight_3_17_say_defeated_words|Oh my spear! str_trp_knight_3_18_say_defeated_words|What a life! str_trp_knight_3_19_say_defeated_words|Let me call my master! str_trp_knight_3_20_say_defeated_words|Wait, I'm calling my brother. str_trp_knight_4_1_say_defeated_words|Let you know Pilgrim another day. str_trp_knight_4_2_say_defeated_words|What? What's your name? str_trp_knight_4_3_say_defeated_words|I need 2 more! str_trp_knight_4_4_say_defeated_words|Why not? str_trp_knight_4_5_say_defeated_words|I'm in the trap! str_trp_knight_4_6_say_defeated_words|Not you, but me! str_trp_knight_4_7_say_defeated_words|Target sighted. str_trp_knight_4_8_say_defeated_words|Run, quickly! str_trp_knight_4_9_say_defeated_words|Oh my spell.. str_trp_knight_4_10_say_defeated_words|Good sword! str_trp_knight_4_11_say_defeated_words|Enemy spotted. str_trp_knight_4_12_say_defeated_words|Shame.. str_trp_knight_4_13_say_defeated_words|Mayday!Mayday! str_trp_knight_4_14_say_defeated_words|Fire on sight. str_trp_knight_4_15_say_defeated_words|Wonderful punch! str_trp_knight_4_16_say_defeated_words|Set'm down. str_trp_knight_4_17_say_defeated_words|At your service. str_trp_knight_4_18_say_defeated_words|I am fail. str_trp_knight_4_19_say_defeated_words|More fighting! str_trp_knight_4_20_say_defeated_words|I think I have a splinter! str_trp_knight_5_1_say_defeated_words|Cloud! str_trp_knight_5_2_say_defeated_words|Good for you! str_trp_knight_5_3_say_defeated_words|OK, OK, here's the money. str_trp_knight_5_4_say_defeated_words|You should win by knowleadge, not punch. str_trp_knight_5_5_say_defeated_words|Em.. I am reading. str_trp_knight_5_6_say_defeated_words|For my people! str_trp_knight_5_7_say_defeated_words|I am prepared to die! str_trp_knight_5_8_say_defeated_words|Somebody heal me? str_trp_knight_5_9_say_defeated_words|What can I do? str_trp_knight_5_10_say_defeated_words|Don't wait up for me. str_trp_knight_5_11_say_defeated_words|Fight for death! str_trp_knight_5_12_say_defeated_words|As you wish. str_trp_knight_5_13_say_defeated_words|One way trip. str_trp_knight_5_14_say_defeated_words|You wanna drink? str_trp_knight_5_15_say_defeated_words|Show me the way. str_trp_knight_5_16_say_defeated_words|Good bye! str_trp_knight_5_17_say_defeated_words|I've been spotted! str_trp_knight_5_18_say_defeated_words|They found me out! str_trp_knight_5_19_say_defeated_words|Come, come! str_trp_knight_5_20_say_defeated_words|Just wait for the reinforcement! str_trp_knight_6_1_say_defeated_words|Let's get outa here! str_trp_knight_6_2_say_defeated_words|Damn! str_trp_knight_6_3_say_defeated_words|I'm in too close! str_trp_knight_6_4_say_defeated_words|I don't have time for this! str_trp_knight_6_5_say_defeated_words|No face to see my dad. str_trp_knight_6_6_say_defeated_words|Fight another day! str_trp_knight_6_7_say_defeated_words|I need support! str_trp_knight_6_8_say_defeated_words|You are so strong! str_trp_knight_6_9_say_defeated_words|Forward! str_trp_knight_6_10_say_defeated_words|Yeah, you are the best. str_trp_knight_6_11_say_defeated_words|How can I get out? str_trp_knight_6_12_say_defeated_words|Damn it, ambush! str_trp_knight_6_13_say_defeated_words|Attack! str_trp_knight_6_14_say_defeated_words|Run for cover! str_trp_knight_6_15_say_defeated_words|Just kill me! str_trp_knight_6_16_say_defeated_words|Oh my god, water! str_trp_knight_6_17_say_defeated_words|The end is near. str_trp_knight_6_18_say_defeated_words|Don't kill me! str_trp_knight_6_19_say_defeated_words|Find the chance another time. str_trp_knight_6_20_say_defeated_words|Enemy in my sites! str_trp_knight_7_1_say_defeated_words|How about join us? str_trp_knight_7_2_say_defeated_words|Fogive me, hero! str_trp_knight_7_3_say_defeated_words|No face to return.. str_trp_knight_7_4_say_defeated_words|God bless me.. str_trp_knight_7_5_say_defeated_words|Who's your daddy? str_trp_knight_7_6_say_defeated_words|Where's my guard? str_trp_knight_7_7_say_defeated_words|Watch out! What? str_trp_knight_7_8_say_defeated_words|What a hero! str_trp_knight_7_9_say_defeated_words|Maybe I'm too old… str_trp_knight_7_10_say_defeated_words|Come and fight again! str_trp_knight_7_11_say_defeated_words|Good play! str_trp_knight_7_12_say_defeated_words|I remember you! str_trp_knight_7_13_say_defeated_words|Cover me! str_trp_knight_7_14_say_defeated_words|Run, run! str_trp_knight_7_15_say_defeated_words|Take care of the general! str_trp_knight_7_16_say_defeated_words|Release me? You sure? str_trp_knight_7_17_say_defeated_words|Tell the general first. str_trp_knight_7_18_say_defeated_words|I'm your man. str_trp_knight_7_19_say_defeated_words|How can the wine.. str_trp_knight_7_20_say_defeated_words|Fire! Fire! str_trp_knight_8_1_say_defeated_words|Where's the monk? str_trp_knight_8_2_say_defeated_words|God punish Liao! str_trp_knight_8_3_say_defeated_words|It's too quiet here. str_trp_knight_8_4_say_defeated_words|Brother..No.. str_trp_knight_8_5_say_defeated_words|Brother..I.. str_trp_knight_8_6_say_defeated_words|I'm not home! str_trp_knight_8_7_say_defeated_words|Winning is gone. str_trp_knight_8_8_say_defeated_words|Hey! Be polite to the lady! str_trp_knight_8_9_say_defeated_words|What's that? str_trp_knight_8_10_say_defeated_words|What? Taoist? str_trp_knight_8_11_say_defeated_words|Where's my leader? str_trp_knight_8_12_say_defeated_words|I'm running! str_trp_knight_8_13_say_defeated_words|Game over. str_trp_knight_8_14_say_defeated_words|There shooting me! str_trp_knight_8_15_say_defeated_words|What a tough guy! str_trp_knight_8_16_say_defeated_words|I should use crossbow! str_trp_knight_8_17_say_defeated_words|Ouch........... str_trp_knight_8_18_say_defeated_words|Ah........ str_trp_knight_8_19_say_defeated_words|Run, run! str_trp_knight_8_20_say_defeated_words|DON'T KILL ME~!!! str_trp_knight_9_1_say_defeated_words|I'm just one man. str_trp_knight_9_2_say_defeated_words|Am I wrong? str_trp_knight_9_3_say_defeated_words|Don't force me so much! str_trp_knight_9_4_say_defeated_words|Why failure again? str_trp_knight_9_5_say_defeated_words|Why? Why? str_trp_knight_9_6_say_defeated_words|My fault! str_trp_knight_9_7_say_defeated_words|Where's the arrows from? str_trp_knight_9_8_say_defeated_words|I'm hit! str_trp_knight_9_9_say_defeated_words|Get out, my borther! str_trp_knight_9_10_say_defeated_words|I'm unarmed! str_trp_knight_9_11_say_defeated_words|Not my reason. str_trp_knight_9_12_say_defeated_words|What? You are a spy? str_trp_knight_9_13_say_defeated_words|Where's my husband? str_trp_knight_9_14_say_defeated_words|Damn it! str_trp_knight_9_15_say_defeated_words|Brother.. str_trp_knight_9_16_say_defeated_words|Where's the reinforcements? str_trp_knight_9_17_say_defeated_words|I'm ready for die! str_trp_knight_9_18_say_defeated_words|Don't kill me! str_trp_knight_9_19_say_defeated_words|Get me outa here! str_trp_knight_9_20_say_defeated_words|Don't shoot! str_trp_knight_10_1_say_defeated_words|Mommy! str_trp_knight_10_2_say_defeated_words|You can't 2 on 1! str_trp_knight_10_3_say_defeated_words|You are sure? str_trp_knight_10_4_say_defeated_words|Good punch! str_trp_knight_10_5_say_defeated_words|Just quickly than me... str_trp_knight_10_6_say_defeated_words|What a plan! str_trp_knight_10_7_say_defeated_words|How can I meet you? str_trp_knight_10_8_say_defeated_words|Why my life so short? str_trp_knight_10_9_say_defeated_words|Why me? str_trp_knight_10_10_say_defeated_words|Who are you? str_trp_knight_10_11_say_defeated_words|I'm dead. str_trp_knight_10_12_say_defeated_words|Emmmmmm............ str_trp_knight_10_13_say_defeated_words|We're pinned down! str_trp_knight_10_14_say_defeated_words|What? The enemy is coming? str_trp_knight_10_15_say_defeated_words|Fogive me, my lord! str_trp_knight_10_16_say_defeated_words|What? Water? Oh my fire! str_trp_knight_10_17_say_defeated_words|My horse bad! str_trp_knight_10_18_say_defeated_words|Hurry, hurry! str_trp_knight_10_19_say_defeated_words|Where are you from? str_trp_knight_10_20_say_defeated_words|We're being attacked! str_trp_kingdom_1_pretender_say_defeated_words|Daddy, help! str_trp_kingdom_2_pretender_say_defeated_words|Damn! You just injure me with a secret arrow! str_trp_kingdom_3_pretender_say_defeated_words|Aha, I can swim! str_trp_kingdom_4_pretender_say_defeated_words|You are more mean than the Flowery monk! str_trp_kingdom_5_pretender_say_defeated_words|Du Qian! Song Wan! Zhu Gui! str_trp_kingdom_6_pretender_say_defeated_words|I will never surrender! str_trp_kingdom_9_pretender_say_defeated_words|Do you know who's my son in law? str_trp_kingdom_10_pretender_say_defeated_words|You are not hero! str_xx_zhong|Loyal str_xx_yi|Chivalrous str_xx_yong|Courage str_job_shangren|Merchant str_job_cunmin|Farmer str_job_diaomin|Warrior str_job_jiangren|Artisan str_job_shanmin|Herder str_job_lishi|Titan str_job_yiren|Actor str_job_xueshi|Academic str_job_jiushang|Barkeeper str_job_chuanfu|Fisher str_job_daozei|Thief str_job_yisheng|Doctor str_job_senan|Playboy str_job_shaonv|Beauty str_job_daoshi|Taoist str_job_level_1|Level 1 str_job_level_2|Level 2 str_job_level_3|Level 3 str_job_level_4|Level 4 str_job_level_5|Level 5 str_job_shangren_level_1|MER L1 str_job_shangren_level_2|MER L2 str_job_shangren_level_3|MER L3 str_job_shangren_level_4|MER L4 str_job_shangren_level_5|MER L5 str_job_cunmin_level_1|FAR L1 str_job_cunmin_level_2|FAR L2 str_job_cunmin_level_3|FAR L3 str_job_cunmin_level_4|FAR L4 str_job_cunmin_level_5|FAR L5 str_job_diaomin_level_1|WAR L1 str_job_diaomin_level_2|WAR L2 str_job_diaomin_level_3|WAR L3 str_job_diaomin_level_4|WAR L4 str_job_diaomin_level_5|WAR L5 str_job_jiangren_level_1|ART L1 str_job_jiangren_level_2|ART L2 str_job_jiangren_level_3|ART L3 str_job_jiangren_level_4|ART L4 str_job_jiangren_level_5|ART L5 str_job_shanmin_level_1|HER L1 str_job_shanmin_level_2|HER L2 str_job_shanmin_level_3|HER L3 str_job_shanmin_level_4|HER L4 str_job_shanmin_level_5|HER L5 str_job_lishi_level_1|TIT L1 str_job_lishi_level_2|TIT L2 str_job_lishi_level_3|TIT L3 str_job_lishi_level_4|TIT L4 str_job_lishi_level_5|TIT L5 str_job_yiren_level_1|ACT L1 str_job_yiren_level_2|ACT L2 str_job_yiren_level_3|ACT L3 str_job_yiren_level_4|ACT L4 str_job_yiren_level_5|ACT L5 str_job_xueshi_level_1|ACA L1 str_job_xueshi_level_2|ACA L2 str_job_xueshi_level_3|ACA L3 str_job_xueshi_level_4|ACA L4 str_job_xueshi_level_5|ACA L5 str_job_jiushang_level_1|BAR L1 str_job_jiushang_level_2|BAR L2 str_job_jiushang_level_3|BAR L3 str_job_jiushang_level_4|BAR L4 str_job_jiushang_level_5|BAR L5 str_job_chuanfu_level_1|FIS L1 str_job_chuanfu_level_2|FIS L2 str_job_chuanfu_level_3|FIS L3 str_job_chuanfu_level_4|FIS L4 str_job_chuanfu_level_5|FIS L5 str_job_daozei_level_1|THI L1 str_job_daozei_level_2|THI L2 str_job_daozei_level_3|THI L3 str_job_daozei_level_4|THI L4 str_job_daozei_level_5|THI L5 str_job_yisheng_level_1|DOC L1 str_job_yisheng_level_2|DOC L2 str_job_yisheng_level_3|DOC L3 str_job_yisheng_level_4|DOC L4 str_job_yisheng_level_5|DOC L5 str_job_senan_level_1|PLA L1 str_job_senan_level_2|PLA L2 str_job_senan_level_3|PLA L3 str_job_senan_level_4|PLA L4 str_job_senan_level_5|PLA L5 str_job_shaonv_level_1|BEA L1 str_job_shaonv_level_2|BEA L2 str_job_shaonv_level_3|BEA L3 str_job_shaonv_level_4|BEA L4 str_job_shaonv_level_5|BEA L5 str_job_daoshi_level_1|TAO L1 str_job_daoshi_level_2|TAO L2 str_job_daoshi_level_3|TAO L3 str_job_daoshi_level_4|TAO L4 str_job_daoshi_level_5|TAO L5 str_108_heroes_zhang_qing_mission_word_1|Robber varlet of the swamp, I challenge a fight to the death! str_108_heroes_zhang_qing_mission_word_2|Who will contend with Zhang Qin? str_108_heroes_zhang_qing_mission_word_3|Xu Ning! Just the man! str_108_heroes_zhang_qing_mission_word_4|Who will take on that scoundrel. str_108_heroes_zhang_qing_mission_word_5|What? Yan Shun, wait! str_108_heroes_zhang_qing_mission_word_6|That wretch is nothing to be afraid of! str_108_heroes_zhang_qing_mission_word_7|The kid is nothing to fear! str_108_heroes_zhang_qing_mission_word_8|If our prestige is broken, how will we be able to fight in days to come? ^^Let's see if those stones can hit me!” str_108_heroes_zhang_qing_mission_word_9|Singly come, singly go. Doubly come, flee in pairs!^^Haven't you seen my trick with stones? str_108_heroes_zhang_qing_mission_word_10|You've hit others, but you'll never hit me!” str_108_heroes_zhang_qing_mission_word_11|I'll either take Zhang Qin personally or I won't return to my army! str_108_heroes_zhang_qing_mission_word_12|What use are we brothers if you have to go forth yourself! str_108_heroes_zhang_qing_mission_word_13|Over−rated scamp! What have you got except a bit of strength and courage? ^^Do you recognize the great warrior Huyan Zhuo? str_108_heroes_zhang_qing_mission_word_14|Traitor and vanquished general! See what you can do with this! str_108_heroes_zhang_qing_mission_word_15|All of the cavalry chieftains have been wounded.^^Who of the infantry dares to capture Zhang Qin? str_108_heroes_zhang_qing_mission_word_16|Don't be afraid my borther, I will beat him! str_108_heroes_zhang_qing_mission_word_17|Puny commander! I've beaten your cavalry. What good are footsloggers! str_108_heroes_zhang_qing_mission_word_18|Who will rescue Liu Tang? str_108_heroes_zhang_qing_mission_word_19|Let Liu Tang go! str_108_heroes_zhang_qing_mission_word_20|Take that! str_108_heroes_zhang_qing_mission_word_21|If we lose our manhood today, how can we return to Liangshan Marsh?^^Who will work off this rage for me? str_108_heroes_zhang_qing_mission_word_22|They've taken Liu Tang. So what!^^If one man can't deal with Zhang Qin, we'll attack him together! str_108_heroes_zhang_qing_mission_word_23|One's not enough, so you've added another. ^^Even if there were ten of you, it wouldn't matter! str_108_heroes_zhang_qing_mission_word_24|Surrender or die! str_108_heroes_zhang_qing_mission_word_25|(I surrendered to Song Jiang only recently. If I don't display some of my military skill, ^^people won't think much of me when we go up the mountain.) str_108_heroes_zhang_qing_mission_word_26|Yours and mine are neighboring prefectures, as close as lips and teeth. ^Together we exterminated robbers, which was only fitting and proper. ^Why have you turned against the imperial court? You ought to be ashamed! str_108_heroes_zhang_qing_mission_word_27|Others may fear your stones, but they can't touch me! str_108_heroes_zhang_qing_mission_word_28|Let me help you, Dong Ping! str_108_heroes_zhang_qing_mission_word_29|Ding Desun, Let's attack them together! str_108_heroes_zhang_qing_mission_word_30|Take that! str_108_heroes_zhang_qing_mission_word_31|Watch out! str_108_heroes_zhang_qing_mission_word_32|Eat my arrow! str_108_heroes_zhang_qing_mission_word_33|Charge! str_108_heroes_zhang_qing_mission_word_34|We will save you! str_108_heroes_zhang_qing_mission_word_35|They've defeated fifteen of our chieftains in a row. ^^We'll lose face if we don't nab at least one lieutenant.” str_108_heroes_zhang_qing_mission_word_36|Charge! Capture Song Jiang alive! str_108_heroes_zhang_qing_mission_word_37|Song Jiang is Captured! We win! str_108_heroes_zhang_qing_mission_word_38|In the Five Dynasties period, Wang Yanzhang of the Great Liang beat thirty−six Tang commanders str_108_heroes_zhang_qing_mission_word_39|before the sun so much as moved their shadows, str_108_heroes_zhang_qing_mission_word_40|Today, Zhang Qin vanquished fifteen of our chieftains. str_108_heroes_zhang_qing_mission_word_41|Truly, a splendid general, no less a man than Wang Yanzhang! str_108_heroes_zhang_qing_mission_word_42|Chapter 70 in "water margin" str_liang_shan_start_war_2|More and more spies is sending by Song. It seems that the 5 kindoms of Liangshan won't be alliance any more. str_liang_shan_start_war_3|More and more spies is sending by Song. It seems that the 6 kindoms of Liangshan won't be alliance any more. str_hong_tai_wei_talk_1|General, enough! str_hong_tai_wei_talk_2|Have you tired, my lord? str_hong_tai_wei_talk_3|Security! Security! str_hong_tai_wei_talk_4|You are too strong for me, general. str_hong_tai_wei_talk_5|Anything else you can do, my general? str_hong_tai_wei_talk_6|Rebound! str_hong_tai_wei_talk_7|Zzzzzzzzzz.. str_hong_tai_wei_talk_8|Stop kidding please, my lord. str_cheat_menu_on|Cheating! Evil+30, Shame+50, relation with modder -60 str_cheat_menu_off|Cheating close! Cool+50, Niubility+60, relation with modder +80 str_own_special_item|[Owner] Increase bonus up to 150% str_special_item_level|Special Item Level str_special_item_level_1|Lv.1 str_special_item_level_2|Lv.2 str_special_item_level_3|Lv.3 str_special_item_level_4|Lv.4 str_special_item_random_feature_name_1|Cavalry Killer str_special_item_random_feature_name_2|Ranged Killer str_special_item_random_feature_name_3|Infantry Killer str_special_item_random_feature_name_4|Infantry Champion str_special_item_random_feature_name_5|Cavalry Champion str_special_item_random_feature_name_6|Dark Arts str_special_item_random_feature_name_7|Shadow Infusion str_special_item_random_feature_name_8|Drain Life str_special_item_random_feature_name_9|Lasting Affliction str_special_item_random_feature_name_10|Blood magic str_special_item_random_feature_name_11|Strength str_special_item_random_feature_name_12|Agility str_special_item_random_feature_name_13|Intelligence str_special_item_random_feature_name_14|Charisma str_special_item_random_feature_name_15|One Handed Weapon str_special_item_random_feature_name_16|Two Handed Weapon str_special_item_random_feature_name_17|Polearms str_special_item_random_feature_name_18|Archery str_special_item_random_feature_name_19|Crossbow str_special_item_random_feature_name_20|Throwing str_special_item_random_feature_name_21|Firearm str_special_item_random_feature_name_22|Trade str_special_item_random_feature_name_23|Leadership str_special_item_random_feature_name_24|Prisoner Management str_special_item_random_feature_name_25|Persuasion str_special_item_random_feature_name_26|Engineer str_special_item_random_feature_name_27|First Aid str_special_item_random_feature_name_28|Surgery str_special_item_random_feature_name_29|Wound Treatment str_special_item_random_feature_name_30|Inventory Management str_special_item_random_feature_name_31|Spotting str_special_item_random_feature_name_32|Pathfinding str_special_item_random_feature_name_33|Tactics str_special_item_random_feature_name_34|Tracking str_special_item_random_feature_name_35|Trainer str_special_item_random_feature_name_36|Looting str_special_item_random_feature_name_37|Horse Archery str_special_item_random_feature_name_38|Riding str_special_item_random_feature_name_39|Athletics str_special_item_random_feature_name_40|Shield str_special_item_random_feature_name_41|Weapon Master str_special_item_random_feature_name_42|Power Draw str_special_item_random_feature_name_43|Power Throw str_special_item_random_feature_name_44|Power Strike str_special_item_random_feature_name_45|Ironflesh str_special_item_random_feature_name_46|Elder str_special_item_random_feature_name_47|Stealing str_special_item_random_feature_name_48|Drain life str_special_item_random_feature_name_49|Groom str_special_item_random_feature_name_50|Refill str_special_item_random_feature_name_51|Imposing str_special_item_random_feature_name_52|Capturing str_special_item_random_feature_name_53|Trapping str_special_item_random_feature_name_54|Catching str_special_item_random_feature_name_55|Looting str_special_item_random_feature_name_56|Persistent str_special_item_random_feature_name_57|Favour str_special_item_random_feature_name_58|Renown str_special_item_random_feature_name_59|Fame str_special_item_random_feature_name_60|Extract str_special_item_random_feature_name_61|Catch str_special_item_random_feature_name_62|Supply str_special_item_random_feature_name_63|Sharp str_special_item_random_feature_name_64|Checkmate str_special_item_random_feature_name_65|Abstinency str_special_item_random_feature_name_66|Han Invader str_special_item_random_feature_name_67|Liang Invader str_special_item_random_feature_name_68|Zhao Invader str_special_item_random_feature_name_69|Sha Invader str_special_item_random_feature_name_70|Shu Invader str_special_item_random_feature_name_71|Wu Invader str_special_item_random_feature_name_72|Song Invader str_special_item_random_feature_name_73|Liao Invader str_special_item_random_feature_name_74|Jin Invader str_special_item_random_feature_name_75|Chu Invader str_special_item_random_feature_name_76|Greenwood Hero str_special_item_random_feature_name_77|Dajin Defender str_special_item_random_feature_name_78|Challenger str_special_item_random_feature_name_79|Walls Attacker str_special_item_random_feature_name_80|Walls Defender str_special_item_random_feature_name_81|Village Defender str_special_item_random_feature_name_82|Steppe Hero str_special_item_random_feature_name_83|Snow Hero str_special_item_random_feature_name_84|Desert Hero str_special_item_random_feature_name_85|Forest Hero str_special_item_random_feature_name_86|Critical str_special_item_random_feature_name_87|Undead str_special_item_random_feature_name_88|On Fire str_special_item_random_feature_name_89|Calm str_special_item_random_feature_name_90|Charger str_special_item_random_feature_name_91|Sniper str_special_item_random_feature_name_92|Daytime Hero str_special_item_random_feature_name_93|Night Hero str_special_item_random_feature_name_94|Blade str_special_item_random_feature_name_95|Raid str_special_item_random_feature_name_96|Removal str_special_item_random_feature_name_97|Chaos str_special_item_random_feature_name_98|Immobilized str_special_item_random_feature_name_99|Confused str_special_item_random_feature_name_100|Swift str_special_item_random_feature_name_101|Obscured str_special_item_random_feature_name_102|Broken str_special_item_random_feature_name_103|Gallop str_special_item_random_feature_name_104|Accurate str_special_item_random_feature_effect_1|Increase damage to horses and cavalry by str_special_item_random_feature_effect_2|Increase damage to ranged by str_special_item_random_feature_effect_3|Increase damage to infantry by str_special_item_random_feature_effect_4|Increase damage while on foot by str_special_item_random_feature_effect_5|Increase damage while riding by str_special_item_random_feature_effect_6|Increase damage of spells of Taoist by str_special_item_random_feature_effect_7|Increase range of spells of Taoist by str_special_item_random_feature_effect_8|There are str_special_item_random_feature_effect_9|Increase num of kill Req to on fire by str_special_item_random_feature_effect_10|Reduce damage for Taoist by str_special_item_random_feature_effect_11|attribute increase by str_special_item_random_feature_effect_12|attribute increase by str_special_item_random_feature_effect_13|attribute increase by str_special_item_random_feature_effect_14|attribute increase by str_special_item_random_feature_effect_15|proficiencies increase by str_special_item_random_feature_effect_16|proficiencies increase by str_special_item_random_feature_effect_17|proficiencies increase by str_special_item_random_feature_effect_18|proficiencies increase by str_special_item_random_feature_effect_19|proficiencies increase by str_special_item_random_feature_effect_20|proficiencies increase by str_special_item_random_feature_effect_21|proficiencies increase by str_special_item_random_feature_effect_22|skill increase by str_special_item_random_feature_effect_23|skill increase by str_special_item_random_feature_effect_24|skill increase by str_special_item_random_feature_effect_25|skill increase by str_special_item_random_feature_effect_26|skill increase by str_special_item_random_feature_effect_27|skill increase by str_special_item_random_feature_effect_28|skill increase by str_special_item_random_feature_effect_29|skill increase by str_special_item_random_feature_effect_30|skill increase by str_special_item_random_feature_effect_31|skill increase by str_special_item_random_feature_effect_32|skill increase by str_special_item_random_feature_effect_33|skill increase by str_special_item_random_feature_effect_34|skill increase by str_special_item_random_feature_effect_35|skill increase by str_special_item_random_feature_effect_36|skill increase by str_special_item_random_feature_effect_37|skill increase by str_special_item_random_feature_effect_38|skill increase by str_special_item_random_feature_effect_39|skill increase by str_special_item_random_feature_effect_40|skill increase by str_special_item_random_feature_effect_41|skill increase by str_special_item_random_feature_effect_42|skill increase by str_special_item_random_feature_effect_43|skill increase by str_special_item_random_feature_effect_44|skill increase by str_special_item_random_feature_effect_45|skill increase by str_special_item_random_feature_effect_46|Get extra EXP on killing by str_special_item_random_feature_effect_47|Get extra gold on killing by str_special_item_random_feature_effect_48|Chance to recover HP on killing by str_special_item_random_feature_effect_49|Chance to recover horse HP on killing by str_special_item_random_feature_effect_50|Chance to refill ammo on killing str_special_item_random_feature_effect_51|There are str_special_item_random_feature_effect_52|There are str_special_item_random_feature_effect_53|There are str_special_item_random_feature_effect_54|There are str_special_item_random_feature_effect_55|Increase looting chance on defeat hero by str_special_item_random_feature_effect_56|Recover HP on defeat hero by str_special_item_random_feature_effect_57|There are str_special_item_random_feature_effect_58|There are str_special_item_random_feature_effect_59|There are str_special_item_random_feature_effect_60|Increase refine stone looting chance on defeat hero by str_special_item_random_feature_effect_61|Chance to capture enemy soldier on killking by str_special_item_random_feature_effect_62|Chance to recover nearest ally HP on killing by str_special_item_random_feature_effect_63|Increase damage by str_special_item_random_feature_effect_64|Increase damage to hero by str_special_item_random_feature_effect_65|Increase damage to opposite sex by str_special_item_random_feature_effect_66|Increase damage to Han troops by str_special_item_random_feature_effect_67|Increase damage to Liang troops by str_special_item_random_feature_effect_68|Increase damage to Zhao troops by str_special_item_random_feature_effect_69|Increase damage to Sha troops by str_special_item_random_feature_effect_70|Increase damage to Shu troops by str_special_item_random_feature_effect_71|Increase damage to Wu troops by str_special_item_random_feature_effect_72|Increase damage to Song troops by str_special_item_random_feature_effect_73|Increase damage to Liao troops by str_special_item_random_feature_effect_74|Increase damage to Jin troops by str_special_item_random_feature_effect_75|Increase damage to Chu troops by str_special_item_random_feature_effect_76|Increase damage to Outlaw troops by str_special_item_random_feature_effect_77|Increase damage to Dajin troops by str_special_item_random_feature_effect_78|Increase damage on dueling by str_special_item_random_feature_effect_79|Increase damage on attacking walls by str_special_item_random_feature_effect_80|Increase damage on defending walls by str_special_item_random_feature_effect_81|Increase damage in village by str_special_item_random_feature_effect_82|Increase damage in steppe by str_special_item_random_feature_effect_83|Increase damage in snow by str_special_item_random_feature_effect_84|Increase damage in desert by str_special_item_random_feature_effect_85|Increase damage in forest by str_special_item_random_feature_effect_86|There are str_special_item_random_feature_effect_87|Increase damage by str_special_item_random_feature_effect_88|Increase damage by str_special_item_random_feature_effect_89|Increase damage by str_special_item_random_feature_effect_90|Increase damage by str_special_item_random_feature_effect_91|Increase damage by str_special_item_random_feature_effect_92|Increase damage in the daytime by str_special_item_random_feature_effect_93|Increase damage in the night by str_special_item_random_feature_effect_94|Increase damage by str_special_item_random_feature_effect_95|Increase damage from back by str_special_item_random_feature_effect_96|There are str_special_item_random_feature_effect_97|There are str_special_item_random_feature_effect_98|There are str_special_item_random_feature_effect_99|There are str_special_item_random_feature_effect_100|There are str_special_item_random_feature_effect_101|There are str_special_item_random_feature_effect_102|There are str_special_item_random_feature_effect_103|There are str_special_item_random_feature_effect_104|There are str_special_item_random_feature_end_1|% str_special_item_random_feature_end_2|% str_special_item_random_feature_end_3|% str_special_item_random_feature_end_4|% str_special_item_random_feature_end_5|% str_special_item_random_feature_end_6|% str_special_item_random_feature_end_7|% str_special_item_random_feature_end_8|%chance to make damage become HP until on fire str_special_item_random_feature_end_9|persons str_special_item_random_feature_end_10|% str_special_item_random_feature_end_11|points str_special_item_random_feature_end_12|points str_special_item_random_feature_end_13|points str_special_item_random_feature_end_14|points str_special_item_random_feature_end_15|points str_special_item_random_feature_end_16|points str_special_item_random_feature_end_17|points str_special_item_random_feature_end_18|points str_special_item_random_feature_end_19|points str_special_item_random_feature_end_20|points str_special_item_random_feature_end_21|points str_special_item_random_feature_end_22|points str_special_item_random_feature_end_23|points str_special_item_random_feature_end_24|points str_special_item_random_feature_end_25|points str_special_item_random_feature_end_26|points str_special_item_random_feature_end_27|points str_special_item_random_feature_end_28|points str_special_item_random_feature_end_29|points str_special_item_random_feature_end_30|points str_special_item_random_feature_end_31|points str_special_item_random_feature_end_32|points str_special_item_random_feature_end_33|points str_special_item_random_feature_end_34|points str_special_item_random_feature_end_35|points str_special_item_random_feature_end_36|points str_special_item_random_feature_end_37|points str_special_item_random_feature_end_38|points str_special_item_random_feature_end_39|points str_special_item_random_feature_end_40|points str_special_item_random_feature_end_41|points str_special_item_random_feature_end_42|points str_special_item_random_feature_end_43|points str_special_item_random_feature_end_44|points str_special_item_random_feature_end_45|points str_special_item_random_feature_end_46|% str_special_item_random_feature_end_47|% str_special_item_random_feature_end_48|points str_special_item_random_feature_end_49|points str_special_item_random_feature_end_51|%chance to get 1 renown on killing str_special_item_random_feature_end_52|%chance to capture special troops on killing str_special_item_random_feature_end_53|%chance to capture Dajin troops on killing str_special_item_random_feature_end_54|%chance to capture on defeat hero str_special_item_random_feature_end_55|% str_special_item_random_feature_end_56|% str_special_item_random_feature_end_57|%chance to get 1 honor on defeat hero str_special_item_random_feature_end_58|%chance to get 3 renown on defeat hero str_special_item_random_feature_end_59|%chance to get 2 relation on defeat hero str_special_item_random_feature_end_60|% str_special_item_random_feature_end_61|% str_special_item_random_feature_end_62|% str_special_item_random_feature_end_63|% str_special_item_random_feature_end_64|% str_special_item_random_feature_end_65|% str_special_item_random_feature_end_66|% str_special_item_random_feature_end_67|% str_special_item_random_feature_end_68|% str_special_item_random_feature_end_69|% str_special_item_random_feature_end_70|% str_special_item_random_feature_end_71|% str_special_item_random_feature_end_72|% str_special_item_random_feature_end_73|% str_special_item_random_feature_end_74|% str_special_item_random_feature_end_75|% str_special_item_random_feature_end_76|% str_special_item_random_feature_end_77|% str_special_item_random_feature_end_78|% str_special_item_random_feature_end_79|% str_special_item_random_feature_end_80|% str_special_item_random_feature_end_81|% str_special_item_random_feature_end_82|% str_special_item_random_feature_end_83|% str_special_item_random_feature_end_84|% str_special_item_random_feature_end_85|% str_special_item_random_feature_end_86|%chance to deal critical hit str_special_item_random_feature_end_87|%while HP less than 20% str_special_item_random_feature_end_88|%while on fire str_special_item_random_feature_end_89|%until on fire str_special_item_random_feature_end_90|%while more than 4 persons around str_special_item_random_feature_end_91|%while less than 1 persons around str_special_item_random_feature_end_92|% str_special_item_random_feature_end_93|% str_special_item_random_feature_end_94|points str_special_item_random_feature_end_95|% str_special_item_random_feature_end_96|%chance to deal removal hit str_special_item_random_feature_end_97|%chance to deal chaos hit str_special_item_random_feature_end_98|%chance to deal immobilized hit str_special_item_random_feature_end_99|%chance to deal confused hit str_special_item_random_feature_end_100|%chance to deal swift hit str_special_item_random_feature_end_101|%chance to deal obscured hit str_special_item_random_feature_end_102|%chance to deal broken hit str_special_item_random_feature_end_103|%chance to deal gallop hit str_special_item_random_feature_end_104|%chance to deal accurate hit str_special_item_random_feature_show_message_48|Hp recover! str_special_item_random_feature_show_message_49|Horse hp recover! str_special_item_random_feature_show_message_50|Ammo refill! str_special_item_random_feature_show_message_52|Specialt troops captured! str_special_item_random_feature_show_message_53|Troops of Dajin captured! str_special_item_random_feature_show_message_61|Troops captured! str_special_item_random_feature_show_message_62|Ally hp recover! str_special_item_random_feature_show_message_86|Critical Hit! str_special_item_random_feature_show_message_96|Removal Hit! str_special_item_random_feature_show_message_97|Chaos Hit! str_special_item_random_feature_show_message_98|Immobilized Hit! str_special_item_random_feature_show_message_99|Confused Hit! str_special_item_random_feature_show_message_100|Swift Hit! str_special_item_random_feature_show_message_101|Obscured Hit! str_special_item_random_feature_show_message_102|Broken Hit! str_special_item_random_feature_show_message_103|Gallop Hit! str_special_item_random_feature_show_message_104|Accurate Hit! str_kill_list_rank_1|First str_kill_list_rank_2|Second str_kill_list_rank_3|Third str_kill_list_rank_4|4th str_kill_list_rank_5|5th str_kill_list_rank_6|6th str_kill_list_rank_7|7th str_kill_list_rank_8|8th str_kill_list_rank_9|9th str_kill_list_rank_10|10th str_troop_hero_title_jungong_0|Rank Lv.1 str_troop_hero_title_jungong_1|Rank Lv.2 str_troop_hero_title_jungong_2|Rank Lv.3 str_troop_hero_title_jungong_3|Rank Lv.4 str_troop_hero_title_jungong_4|Rank Lv.5 str_troop_hero_title_jungong_5|Rank Lv.6 str_troop_hero_title_jungong_6|Rank Lv.7 str_troop_hero_title_jungong_7|Rank Lv.8 str_troop_hero_title_jungong_8|Rank Lv.9 str_troop_hero_title_jungong_9|Rank Lv.10 str_troop_hero_title_danshou_1|One Handed Weapon Practicer str_troop_hero_title_danshou_2|One Handed Weapon Veteran str_troop_hero_title_danshou_3|One Handed Weapon Master str_troop_hero_title_shuangshou_1|Two Handed Weapon Practicer str_troop_hero_title_shuangshou_2|Two Handed Weapon Veteran str_troop_hero_title_shuangshou_3|Two Handed Weapon Master str_troop_hero_title_changgan_1|Polearms Practicer str_troop_hero_title_changgan_2|Polearms Veteran str_troop_hero_title_changgan_3|Polearms Master str_troop_hero_title_gongjian_1|Archery Practicer str_troop_hero_title_gongjian_2|Archery Veteran str_troop_hero_title_gongjian_3|Archery Master str_troop_hero_title_nushi_1|Crossbows Practicer str_troop_hero_title_nushi_2|Crossbows Veteran str_troop_hero_title_nushi_3|Crossbows Master str_troop_hero_title_touzhi_1|Throwing Practicer str_troop_hero_title_touzhi_2|Throwing Veteran str_troop_hero_title_touzhi_3|Throwing Master str_troop_hero_title_dangshixiaohe|Xiao He Reborn str_troop_hero_title_miaoshouhuichun|Magic Hand str_troop_hero_title_bufengzhuoying|Wind Catcher str_troop_hero_title_shenjijunshi|Resourceful Strategist str_troop_hero_title_rongguiguli|Back To Hometown str_troop_hero_title_dudangyimian|Growing Up str_troop_hero_title_yiqixiangtou|Congenial str_troop_hero_title_gongchoujiaocuo|Wine-And-Meat Friends str_troop_hero_title_yongguansanjun|Champion str_troop_hero_title_rushizhongfu|Relief str_troop_hero_title_cibeiweihuai|Take The Lead str_troop_hero_title_yimadangxian|Leniency str_troop_hero_title_zhujiaaozhan|Memory In Zhu str_slot_troop_hero_title_name_1|Rank Level str_slot_troop_hero_title_name_2|One Handed Weapon Practicer/Veteran/Master str_slot_troop_hero_title_name_3|Two Handed Weapon Practicer/Veteran/Master str_slot_troop_hero_title_name_4|Polearms Practicer/Veteran/Master str_slot_troop_hero_title_name_5|Archery Practicer/Veteran/Master str_slot_troop_hero_title_name_6|Crossbow Practicer/Veteran/Master str_slot_troop_hero_title_name_7|Throwing Practicer/Veteran/Master str_slot_troop_hero_title_name_8|Xiao He Reborn str_slot_troop_hero_title_name_9|Magic Hand str_slot_troop_hero_title_name_10|Wind Catcher str_slot_troop_hero_title_name_11|Resourceful Strategist str_slot_troop_hero_title_name_12|Back To Hometown str_slot_troop_hero_title_name_13|Growing Up str_slot_troop_hero_title_name_14|Congenial str_slot_troop_hero_title_name_15|Wine-And-Meat Friends str_slot_troop_hero_title_name_16|Champion str_slot_troop_hero_title_name_17|Relief str_slot_troop_hero_title_name_18|Take The Lead str_slot_troop_hero_title_name_19|Leniency str_slot_troop_hero_title_name_20|Memory In Zhu str_slot_troop_hero_title_intro_1|Increase STR/AGI/INT 1 point random per level str_slot_troop_hero_title_intro_2|Proficiencies of one handed weapons increase 15/35/50 points str_slot_troop_hero_title_intro_3|Proficiencies of two handed weapons increase 15/35/50 points str_slot_troop_hero_title_intro_4|Proficiencies of polearms increase 15/35/50 points str_slot_troop_hero_title_intro_5|Proficiencies of archery increase 15/35/50 points str_slot_troop_hero_title_intro_6|Proficiencies of crossbows increase 15/35/50 points str_slot_troop_hero_title_intro_7|Proficiencies of throwing increase 15/35/50 points str_slot_troop_hero_title_intro_8|trade+1, engineer+1 str_slot_troop_hero_title_intro_9|first aid+1, surgery+1, wound treatment+1 str_slot_troop_hero_title_intro_10|spotting+1, pathfinding+1, tracking+1 str_slot_troop_hero_title_intro_11|tactics+1, trainer+1, looting+1 str_slot_troop_hero_title_intro_12|CHA+1 str_slot_troop_hero_title_intro_13|CHA+1 str_slot_troop_hero_title_intro_14|CHA+1 str_slot_troop_hero_title_intro_15|CHA+1, more morale increase in drinking str_slot_troop_hero_title_intro_16|STR+2, AGI+2 str_slot_troop_hero_title_intro_17|Fight skill increase 3 points random str_slot_troop_hero_title_intro_18|Fight skill increase 1 point random str_slot_troop_hero_title_intro_19|Assist skill increase 1 point random str_slot_troop_hero_title_intro_20|STR+3, AGI+3 str_hong_tai_wei_sword_talk_1|...... str_hong_tai_wei_sword_talk_2|What's the metter? Something on my face? str_hong_tai_wei_sword_talk_3|Turnaround! str_hong_tai_wei_sword_talk_4|Are these gold yours? str_hong_tai_wei_sword_talk_5|Twinkle, Twinkle Little Star...... str_hong_tai_wei_sword_talk_6|How I wonder what you are ...... str_hong_tai_wei_sword_talk_7|Have you tired? Let me do some massage for you! str_hong_tai_wei_sword_talk_8|I really want to fight with you if I can move. Em... I am joking! str_hong_tai_wei_sword_talk_9|Your weapon looks good too! str_hong_tai_wei_sword_talk_10|......En? What did you say? I am sleeping. str_trp_tournament_npc1_introduce_on_note|Character in TV "Water Margin", little sister of Pang Wanchun [Little Yang Youji]. str_trp_tournament_npc2_introduce_on_note|Apprentice of Lin Chong [Panther Head]. str_trp_tournament_npc3_introduce_on_note|Number one scholar of Song Dynasty. str_trp_tournament_npc1_show_on_note|Famous in Tournament str_trp_tournament_npc2_show_on_note|Famous in Tournament str_trp_tournament_npc3_show_on_note|Famous in Tournament str_trp_tournament_npc1_say_words|How about my archery skill, brother? str_trp_tournament_npc2_say_words|Have you heard my title? str_trp_tournament_npc3_say_words|This battle is only as usual, and there are no surprises. str_trp_tournament_npc1_say_defeated_words|Help me! My brother! str_trp_tournament_npc1_say_defeated_words|Take care of yourself! Master Lin! str_trp_tournament_npc1_say_defeated_words|Damn! I am played out.. str_troop_leadership_level_0|D str_troop_leadership_level_1|C str_troop_leadership_level_2|B str_troop_leadership_level_3|A str_troop_leadership_level_4|S str_troop_leadership_rank_0|- str_troop_leadership_rank_1| str_troop_leadership_rank_2|+ str_troop_leadership_ad_1|[D] str_troop_leadership_ad_2|[A] str_troop_leadership_target_1|INF str_troop_leadership_target_2|ARC str_troop_leadership_target_3|CAV str_troop_leadership_ad_show_1|[D]+ str_troop_leadership_ad_show_2|[A]+ str_troop_leadership_ad_att|ATK+ str_troop_leadership_ad_def|DEF+ str_troop_tactics_class_name|Post str_troop_tactics_class_leader_1|Leader str_troop_tactics_class_leader_2|Attacker str_troop_tactics_class_leader_3|Defender str_troop_tactics_class_player|Player str_troop_tactics_class_relation|Relation str_troop_leadership_class_ad_att|ATK+ str_troop_leadership_class_ad_def|DEF+ str_troop_leadership_class_to|For str_troop_leadership_class_increase| str_troop_leadership_class_show_level|[Leadership Level] str_troop_leadership_class_show_exp|[Leadership EXP] str_troop_leadership_class_show_exp_add|[Leadership EXP Increase] str_troop_leadership_class_show_tooltip|[Click to change leadership level/exp] str_troop_tactics_tooltip_string_1|[Commander] Player controlled character. When you learned mind reading and it’s not on CD, you can click the button to change commander before battle. The Leadership Level of player can increase whole party’s attribute, which have 10% effect. If there’s no leader in one class, the effect is 25%. str_troop_tactics_tooltip_string_2|[Advisor] Party can use advisor skill on the battle. This function is unavailable in this version. "str_troop_tactics_tooltip_string_3|Click the button to change the post.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. " "str_troop_tactics_tooltip_string_4|Click the button to change the post.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. " str_troop_tactics_tooltip_string_5|Choose the hero in your team, click right button to change the post. "str_troop_tactics_tooltip_string_6|Leadership Level There are 5 level of leadership D, C, B, A, S. Each level also contain 3 level, which like C-, C, C+. There are two way when hero reach to A, power up ATK or DEF, like A+[A], or A-[D]. There are three way when hero reach to S, increase or decrease damage from cavalry /infantry /archers. Like S-[A]CAV, means leadership is S-, more ATK, and take extra damage to cavalry.^Heroes will get more leadership EXP if the soldier in his class kill more troops. The higher level troop is, the more EXP heroes will get. You can click the “Leadership Level” text to switch it to “Leadership EXP”. When the heroes in your party can level up to A or S, you should level it up manual and choose the direction. " str_troop_leadership_level_up_1|Level Up str_troop_leadership_level_max_1|Max Level str_troop_leadership_level_up_menual_1|Manual Level Up str_troop_leadership_level_max_2|Max Level str_troop_leadership_level_up_menual_2|Click to level up str_troop_leadership_class_relation_add_1|1 str_troop_leadership_class_relation_add_2|2 str_troop_leadership_class_relation_add_3|3 str_troop_battle_setting_order_1|Hold str_troop_battle_setting_order_2|Follow str_troop_battle_setting_order_3|Charge str_troop_battle_setting_density_1|Default str_troop_battle_setting_density_2|Stand Closer str_troop_battle_setting_density_3|Spread Out str_troop_battle_setting_line_1|Default str_troop_battle_setting_line_2|1 row str_troop_battle_setting_line_3|2 row str_troop_battle_setting_line_4|3 row str_troop_battle_setting_line_5|4 row str_troop_battle_setting_line_6|5 row str_troop_battle_setting_order_dialog_1|Hold! str_troop_battle_setting_order_dialog_2|Follow the commander! str_troop_battle_setting_order_dialog_3|Charge! str_view_special_item_type_0|Refine Stones str_view_special_item_type_1|One Handed Weapons str_view_special_item_type_2|Two Handed Weapons str_view_special_item_type_3|Polearms str_view_special_item_type_4|Shields str_view_special_item_type_5|Ranges str_view_special_item_type_6|Ammo str_view_special_item_type_7|Horses str_view_special_item_type_8|Helmets str_view_special_item_type_9|Armor str_view_special_item_type_10|Legs str_view_special_item_type_11|Jewels str_view_special_item_get_new|Collection is update! str_refine_stone_intro_1|Can upgrade max level of legendary weapon by Tang Long^ amount str_refine_stone_intro_2|Can power up first feature of legendary weapon by Tang Long^ amount str_refine_stone_intro_3|Can reroll random features of legendary weapon by Tang Long^ amount str_refine_stone_intro_4|Can set owner of legendary weapon by Tang Long^ amount str_jade_intro|Valuable treasure^Can be given to other heroes ^or sell a good price at a merchant str_chinese_no_1|One str_chinese_no_2|Two str_chinese_no_3|Three str_chinese_no_4|Four str_chinese_no_5|Five str_108_heroes_arena_team_fight_vs|VS str_108_heroes_arena_team_fight_win|Win str_108_heroes_arena_team_fight_lose|Lose str_108_heroes_arena_team_fight_win_leave|You Won! Press Tab to leave.. str_108_heroes_arena_team_fight_lose_leave|You lose! Press Tab to leave.. str_108_heroes_arena_team_fight_list_1|1st str_108_heroes_arena_team_fight_list_2|2nd str_108_heroes_arena_team_fight_list_3|3rd str_108_heroes_arena_team_fight_list_4|4th str_108_heroes_arena_team_fight_list_5|5th str_108_heroes_arena_team_fight_text_1|Hero str_108_heroes_arena_team_fight_text_2|Faction str_108_heroes_arena_team_fight_text_3|Team str_108_heroes_arena_team_fight_faction_0|All str_108_heroes_arena_team_fight_faction_1|Tournament str_108_heroes_arena_team_fight_faction_2|Tavern str_108_heroes_arena_team_fight_faction_3|Dajin str_108_heroes_arena_team_fight_faction_4|Deserters str_108_heroes_arena_team_fight_faction_5|Bandits str_108_heroes_arena_team_fight_faction_6|Han str_108_heroes_arena_team_fight_faction_7|Liangshan str_108_heroes_arena_team_fight_faction_8|Zhao str_108_heroes_arena_team_fight_faction_9|Sha str_108_heroes_arena_team_fight_faction_10|Shu str_108_heroes_arena_team_fight_faction_11|Wu str_108_heroes_arena_team_fight_faction_12|Song str_108_heroes_arena_team_fight_faction_13|Liao str_108_heroes_arena_team_fight_faction_14|Jin str_108_heroes_arena_team_fight_faction_15|Chu str_108_heroes_arena_team_fight_tooltip_1|Click to choose this hero str_108_heroes_arena_team_fight_tooltip_2|Click to change the hero str_108_heroes_arena_team_fight_result_win|Your Team won the tournament of China! str_108_heroes_arena_team_fight_result_lose|Your Team lost the tourament, have another try when you are strong enough. str_108_heroes_arena_team_fight_round_1|Quarterfinals str_108_heroes_arena_team_fight_round_2|Semifinals str_108_heroes_arena_team_fight_round_3|Finals str_108_heroes_arena_team_fight_result_win_final_1|Congratulations! Your team won the Champion in the finals! str_108_heroes_arena_team_fight_result_win_final_2|Congratulations! Your team won the Champion in the finals! str_108_heroes_arena_team_fight_result_lose_final_1|Good work! Your team won the second place in the tournament! str_108_heroes_arena_team_fight_result_lose_final_2|Good work! Your team won the second place in the tournament! str_108_heroes_arena_team_fight_result_special_reword|And you got a extra reward from host str_job_effect_intro_1|[Merchant] EFF get money, BUD Market, REQ INT str_job_effect_intro_2|[Farmer] EFF get food, increase prosperity, BUD Farm, REQ CHA str_job_effect_intro_3|[Warrior] EFF stop enemies (blue sign), BUD Camp, REQ STR str_job_effect_intro_4|[Artisan] EFF refill allies’ ammo and shield (player need press H), BUD Workshop, REQ INT str_job_effect_intro_5|[Herder] EFF heal ally horses HP (player need press H), BUD Stable, REQ AGL str_job_effect_intro_6|[Titan] EFF reduce enemies morale and get chaos(green sign), BUD Training, REQ STR str_job_effect_intro_7|[Actor] EFF increase ally morale and make some ally heroes get excited too, BUD Downtown, REQ CHA str_job_effect_intro_8|[Academic] EFF make enemies surrender, BUD College, REQ INT str_job_effect_intro_9|[Barkeeper] EFF make enemies or hero get drunk, 100% chance to capture (except bandit hero), BUD Tavern, REQ CHA str_job_effect_intro_10|[Fisher] EFF make enemy heroes dead together while he's dying, BUD Fishery, REQ AGL str_job_effect_intro_11|[Thief] EFF invisible and steal enemies' equipment, BUD None, REQ AGL str_job_effect_intro_12|[Doctor] EFF heal allies, BUD None, REQ INT str_job_effect_intro_13|[Playboy] EFF make female enemies become allies (heart sign, 100% chance for enemy beauty), make female ally stronger, BUD None, REQ CHA str_job_effect_intro_14|[Beauty] EFF make male enemies become allies (100% chance for enemy playboy) BUD None, REQ CHA str_job_effect_intro_15|[Taoist] EFF enemies around him will take damage by percent per few second (red aura), but when he get excited, the aura will disappear, BUD None, REQ INT. str_recruit_soldiers_fail_1|(too low prosperity) str_recruit_soldiers_fail_2|(on CD) str_recruit_soldiers_fail_3|(too many soldiers) "str_special_cabbages_intro|Zhang Qing exclusive special cabbage ^The speed of consumption is almost equal to the growth rate ^ It is delicious with the baozi ^ But if there is no other food to match ^Soldiers will soon get tired and reduce morale." str_gong_sun_sheng_mission_success|I think you are brave and arrogant. There are a few stones, hoping it can help. str_108_heroes_lei_heng_mission_dialog_1|Although my town has been broken, but you want to capture me? ^^Haha, don't look down upon my spells, watch out! str_108_heroes_lei_heng_mission_dialog_2|(I remember that Mr. Gongsun asked me to break a few fakes in order to break the spells.^ Is not difficult. But I don’t know the order. ^Is there any mark around the dummies? Whatever, let me search around.) str_108_heroes_lei_heng_mission_dialog_3|What?! I can't believe you just broke my spell! ^Who is secretly helping? str_108_heroes_lei_heng_mission_dialog_4|Ha ha! Show up, my flying double swordsmen, give this guy one last blow! str_108_heroes_lei_heng_mission_dialog_5|What?! No way!
https://w.atwiki.jp/ritsun/pages/15.html
PHISH SONGのページ(*⌒ー⌒)ο∠☆ ♪ とりあえず、歌詞を載せてみました。 99 Years 1999 2001 46 Days Leigh Fordham sold me out 46 days and the coal ran out. Please come round here another day, sit yourself down when you re ready to stay. She dug down when they took the town, lookin for clues but they couldn t be found. Leigh found out she was ready to roam, 47 days and the coal came home. Taste the -fear, for the devil s drawing near. 5 15 AC/DC Bag Mr. Palmer is concerned with the thousand dollar question Just like Roger he s a crazy little kid I ve got the time if you ve got the inclination So cheer up Palmer, you ll soon be dead The noose is hanging, at least you won t die wondering Sit up and take notice Tell it like it is If I were near you I wouldn t be far from you I ve got a feeling you know what you did chorus AC/DC Bag AC/DC Bag AC/DC Bag DC Bag (2x) Time to put your money where your mouth is Put em in a field and let em fight it out I m running so fast my feet don t touch the ground I m a stranger here I m going down Let s get down to the nitty gritty Let s get this show on the road I ll show you mine if you show me yours I m breathing hard - open the door [chorus] Brain dead, and made of money No future at all Pull down the blinds and run for cover No future at all Who would ve thought it, that s where I am No future at all Don t sweat it, that s where I am Whoa, carry me down, down, down, down By that night, news of Palmer s death had traveled back to the camp. Spirits were low and Colonel Forbin felt devastated. Even though he had only been in Gamehendge for one day, he had already developed a deep hatred for Wilson. He wanted desperately to help the revolutionaries, but without Palmer, it seemed hopeless. He wandered slowly through the camp and passed Errand Wolfe, sitting by the fire with Rutherford, who had returned that afternoon. He walked on and soon found himself outside of Tela s hut. Forbin knocked and walked in. Tela sat behind a makeshift desk in the center of a room that was littered with small cages containing spotted stripers, a tiny three-legged breed of animal. The unit monster sat in the corner. The colonel took a step toward Tela and spoke. "I needed to come here tonight" he said, "to tell you that I ve fallen in love with you." He looked to her eyes for approval but her face remained frozen in an expressionless stare. An awkward blanket of silence fell over the room and hung for a long moment before being shattered by the sound of the door swinging violently open. It was Rutherford the Brave. The ironclad knight rushed across the room and gripped the throats of Tela and the unit monster in each of his mighty hands. They struggled to break free but even the unit monster was no match for Rutherford s power and soon it was over. The bodies fell to the floor in a lifeless heap. Colonel Forbin stepped forward from where he stood in the corner unable to contain his confusion and rage and screamed "WHY?" His question was answered by Errand Wolfe who had quietly slipped through the doorway during the confusion. "She was a spy," he said, and explained to Forbin that she had been sending information to Wilson using the spotted stripers as carriers. Roger s death had aroused his suspicion, and Palmer s had confirmed it. The colonel stood in silence in a world that had turned up-side-down so many times that he no longer knew which way was up. It had all seemed so simple when he first arrived. G ood versus evil, and of course he had sided with good as he had done all his life. And now, he stood and stared into the eyes of Errand Wolfe and he saw evil. The entire picture began to seem like an enormous puzzle with one piece missing, and the colonel knew what that piece was. "Within twenty-four hours," he said to Errand Wolfe, "You will have the Helping Friendly Book." And even as the words were leaving his lips, he found himself running out the door and into the forest, not towards Prussia, but toward the great mountain looming in the distance. Access me The first time I came over I was bitten by your dog You weren t ever there cause you were walkin in the fog I call you up and plead and beg and talk to your machine My friends say not to bother when you re acting pretty mean But I don t need to bother you, no, I won t play that part I just want access to the inside of you heart Access to your thoughts on the way that I should be So I could start to change and maybe you could access me Access me Access me Oooohhh Oooohhh You can tell me all about all the things you did at work The guy who sits beside you and how he s acting like a jerk And you don t have to open up the secrets of your soul But if that s the place you want me I d be glad to play the toll But I don t need to bother you, no, I won t play that part I just want access to the inside of you heart Access to your thoughts on the way that I should be So I could start to change and maybe you could access me Access me Acoustic Army After Midnight Ain t Love Funny Albert Albuquerque All Along The Watchtower All Blues All of These Dreams There is a place on the mountain near by Deep in a cave but its up rather high There in the darkness I safely concealed All of the dreams that you never revealed And if you go there, and after you do All of these dreams would be yours to persue The rest of your lifetime, devoid of a care If you keep your eyes open, you may find yourself there Such is the promise, such is the curse You could just live your life better or worse Knowing the cache of dreams up on that hill Beckons and sways but won t bend to your will You might find a river under a mountain that feeds a remote, subteranian fountain drink from this taste just a hint of a dream that some how leads in to the underground stream And if you go there, and after you do All of these dreams would be yours to persue The rest of your lifetime, devoid of a care If you keep your eyes open, you may find yourself there If you keep your heart open All the Pain Through the Years All Things Reconsidered Alumni Blues Woke up this morning and I had those Walking Blues (x2) I wasn t walkin nowhere cause I didn t have no floor! Staring over the edge of the bed My old lady lying next to me, I started to cry (x2) She said "I m gonna take this diploma, I m gonna slice you in the eye!" Well I m alright (he s alright) (x9) cause I got a degree! Escaping through my window There s a policeman on the lawn outside my home (x2) I opened my mouth to scream but my throat was full of foam So I m sittin in this cell My fortune dwindled to a thimble full of filth (x2) I may spend the rest of my life in jail but at least it s got a floor! chorus Amazing Grace Amoreena Anarchy Anarchy in the U.K. Anything but Me I am just a satellite, high above the atmosphere Bouncing every thing you say to someone who was meant to hear Sometimes on a rainy day, I lie in bed and dream of you So blame it on the satellite, when your message can t get through I am just a tiny wave, a minor ripple out at sea Moving slowly towards the shore, burdened with uncertainty I m gaining power, losing speed, wondering as I near your door Will you hold it open for the tidal wave approaching shore? You ve become an island in the hazy world surrounding me Offering a vast reward each time I safely cross the sea All too often I become lost in the fog and haze Clinging still, against my will, to promises of clearer days I am just a raindrop that accelerates without control Losing bits and pieces in descent til I m no longer whole I am just another shooting star above that you might see Until I have your full attention I ll be anything but me Arc Army of One Northern dilemma Call of the cold The arms of the arctic Begin to unfold Sit in a circle Facing the sun Get what you can now Winter is on The truth on condition Never dig deep Solemn reminders As ground waters seep Into foundations Centers of joy To weaken and crumble Search and destroy Light up the city Hiding s so strange And better take cover It s love at close range Oh so a mission Cover of dark Army of one now Don t let down your guard Sit in a circle Facing the sun Soak it in while you can Winter is on I got no answer If you got no call I just can t compete With the weight of it all Silent treatment Stone in the rain Bright shining doorway Trying to remain Northern dilemma Call of the cold The arms of the arctic Begin to unfold Sit in a circle Facing the sun Soak it in while you can Winter is on I got no answer If you got no call I just can t compete With the weight of it all A Song I Heard the Ocean Sing (Run away, run away, run away, run away) A song I heard the ocean sing (Run away, run away, run away, run away) Shining light in darkness deep (Run away, run away, run away, run away) I pray the prayer into the tide (Run away, run away, run away, run away) And both will save me in my sleep For every season that I slide (Sleep) I prayer the prayer into the tide (Sleep) A shining light in darkness deep (Sleep) In my ten years before the night (Run away, run away, run away, run away) For every season that has passed (Run away, run away, run away, run away) I lay my body o er the side (Run away, run away, run away, run away) A shining light in darkness deep (Run away, run away, run away, run away) I pray the prayer into the tide How can I answer questions I ve known? (Tide) How can I answer questions I ve known? (Tide) How can I answer questions I ve known? (Tide) How can I answer questions I ve known? (Run away, run away, run away, run away) A song I heard the ocean sing (Run away, run away, run away, run away) A shining light in darkness deep (Run away, run away, run away, run away) Ten years before the mass (Run away, run away, run away, run away) I heard the ocean sing The Asse Festival At the Barbecue Auld Lang Syne Avenue Malkenu Chanenu v anenu Avinu Malkenu Chanenu v anenu Ki ain banu ma asim Asseh imanu Tsadaka v chesed Asseh imanu tsadaka vichesed v hoshi ainu Our Father Our King Be gracious unto us And answer us for we are wanting in good deeds Deal with us in charity And save us Axilla I dropped the buzzard in the sand and trudged off slowly toward the town, I needed dinner and a place where I could throw my weight around, I detected faint axilla scent that put me off my appetite, But mouflon warring where I went renewed in me a need to fight, Then reveling in mirror mask I soon was lost in foggy ditch, Without a feather gray or white to tickle that piano witch, Fearing that I must expose my worm to holographic haze, My Clinometer error rose and spawned in her new mawkish ways, I woke the witch with reverence reserved for serpents, snails, and slugs, I pulled the witch from out the ditch and turned to face the furry thugs, The sheep they smiled with teeth agleam, The weapons in their hooves revolved I detected a prostatic ream, I gulped and felt my loins dissolve!!!!!!!!! Axilla(Part II) Summer sitting out by the pool A ray of sunlight getting in my way Close your eyes and wish that it were cool Everyday And I wish it could be back the other way But what s dissolved ain t coming back today Close your eyes and wish that it were Close your eyes and wish that it were Axilla axilla axilla axilla Never understood what my body was for That s why I always leave it layin out on the floor The shape a curiosity Where different faces fit before And tracing my image in the sand To pass the time from slip to fall The line I trace begins to weave A tangled web from wall to wall Baby Elephant Walk Baby Lemonade Back at the Chicken Shack Back In The USSR Back on the Train When I jumped off, I had a bucket full of thoughts When I first jumped off, I held that bucket in my hand Ideas that would take me all around the world I stood and watched the smoke behind the mountain curl It took me a long time to get back on the train Now I m gone and I ll never look back again I m gone and I ll never look back at all You know I ll never look back again I turn my face into the howlin wind It took me a long time to get back on the train See my face in the town that s flashing by See me standing at the station in the rain See me running there beside the car I left it all behind, again I ll travel far It took me a long time to get back on the train When I jumped off, I had a bucket full of thoughts When I first jumped off, I held that bucket in my hand Ideas that would take me all around the world I stood and watched the smoke behind the mountains curl It took me a long time to get back on the train It took me a long time to get back on the train It took me a long time to get back on the train Back Porch Bathtub Gin Brett is in the bathtub making soup for the ambassadors and I am in the hallway singing to the troubadours The kings are all lined up outside the gate and the autumn bells are ringing but they ll just have to wait Where is the joker? Have you seen him around with his three coned cap that he wears like a crown? Have you seen his stripped stockings and heard his sad tale about the kids under the carpet and the purple humpbacked whales Here come the ambassadors they show up one by one Brett is tasting all the soup to see if it is done Wendy s on the windowsill waiting to be let in and we re all in the bathtub now making bathtub gin The kings storm the hallway they ve climbed up through the gate they didn t mean to be impolite but they just couldn t wait Here comes the joker with his silly grin he carries a martini made of bathtub gin Here comes the joker we all must laugh cause we re all in this together and we love to take a bath. Bats and Mice Beaumont Rag Beauty of My Dreams Been Caught Stealing Bell Boy Big Alligator Big Ball Jam Big Black Furry Creature From Mars When I get home from work, what do I do? I try to kill you! When I get home from work, what do I do? I try to kill you! And why would I try to kill you? Because you re a... Big black furry creature from Mars (4x) When we go out to eat, what do I do? I try to kill you! When we go out to eat, what do I do? Oh, I am killing you! Why do i kill you? Because you re a... Big black furry creature from Mars (4x) I m runnin, away from you (x2) Why am I running? Cause you re a... Big black furry creature from Mars (12x) Big Leg Emma Bike Bill Bailey Billy Breathes Tumbling greens, a pick-up screams alone above the square Whoa, sing softly Above the trees where Billy breathes we float upon the air Whoa, oh Softly sing sweet songs Softly sing sweet songs Softly sing sweet songs Ooooh ooooh Silent scenes in motion means, I ll wake you when we re there Whoa, sing softly Time, it seems, in broken dreams, to sleep beside the stair Whoa, oh Softly sing sweet songs Softly sing sweet songs Softly sing sweet songs Ooooh ooooh Softly sing sweet songs Softly sing sweet songs Softly sing sweet songs Softly sing sweet songs Birds of a Feather it s easy sometimes when you just coast along but like it or not something always seems to go wrong sometimes people build you up just so they can knock you down sometimes they will have you there cause they need someone around perhaps you ll receive invitations for tea perhaps you ll laugh and make them all smile or maybe you ll join them cause it had to be perhaps you ll forget you forgot for awhile birds of a feather are flocking outside(x4) like whippets they dance in a curly-queue dance of pulses and ringing and campfire chants of ritual drumming although at first glance you thought you could run but you won t take a chance it s not an experience if they can t bring someone along they hang on emotions they bottle inside they peck at the ground and strut out of stride. birds of a feather are flocking outside(x4) Birds of a feather are flocking outside(x4) Birthday Bitchin Again She s bitchin again She s bitchin again She s bitchin again drivin me crazy She s bitchin again She s bitchin again She s bitchin again drivin me nuts "I thought you said You d bring home the groceries I thought you said you d fill up the tank I thought you said you d pull out for me A hundred-fifty dollars from the bank" She s bitchin again She s bitchin again She s bitchin again drivin me crazy She s bitchin again She s bitchin again She s bitchin again drivin me crazy She s bitchin again She s bitchin again She s bitchin again drivin me nuts "I thought you said You d bring me some flowers You came home with nothing You dirty rat fink I thought you said you d Clean up the living room You said you d do the dishes in the sink" "I m sick and tired of your childish behavior You re always coming home completely soused I m sick and tired of this shoebox apartment When are you going to buy me a house?" She s bitchin again She s bitchin again She s bitchin again drivin me crazy She s bitchin again She s bitchin again She s bitchin again drivin me nuts She s bitchin again She s bitchin again She s bitchin again drivin me crazy She s bitchin again She s bitchin again She s bitchin again drivin me nuts Bittersweet Motel when the only tool you have is a hammer everything looks like a nail and your living at the bittersweet motel when the only tool you have is a hammer everything looks like a nail and your living at the bittersweet motel halfway between erie and Pittsburgh you put me through hell on the highway to the bittersweet motel halfway between erie and Pittsburgh you put me through hell on the highway to the bittersweet motel when the only tool you have is a hammer everything looks like a nail and your living at the bittersweet motel Blackbird Black Eyed Katy Blister in the Sun Blue and Lonesome The lonesome sound of the train goin by Makes me want to stop and cry I recall the day It took you away I m blue and I m lonesome too Well, when I hear that whistle blow Well I want to pack my suitcase and go The lonesome sound of the train goin by Makes me want to stop and cry (Instrumental solo) In the still of the night and pale moonlight The wind blows and cry These lonesome blues I just can t loose I m blue and I m lonesome too Well when I hear that whistle blow Well I want to pack my suitcase and go The lonesome sound of the train goin by Makes me want to stop and cry These lonesome blues I just can t loose I m blue and I m lonesome too I m blue and I m lonesome too Blue Bayou Blue Bossa Blue Skies Bluegrass Breakdown Bohemian Rhapsody Bold as Love Boogie On Reggae Woman Born to Run Born Under Punches (The Heat Goes On) Botta Butt Bouncing Around the Room the woman was a dream I had though rather hard to keep for when my eyes were watching hers, they closed, and I was still asleep for when my hand was holding hers she whispered words and I awoke and faintly bouncing round the room the echo of whomever spoke and I awoke, and faintly bouncing round the room the echo of whomever spoke the place I sought was far beneath, the surface of the sea my sight was poor, but I was sure the sirens sang their song for me they dance above me as I sink I see them through a crystal haze and hear the sweet sound bouncing round the neverending coral maze, the crystal haze, and hear the bouncing round the room the neverending coral maze then before and now once more, I m bouncing round the room that time then and once again, I m bouncing round the room that time then and once again, I m bouncing round the room that time then and once again, I m bouncing round the room that time then and once again, I m bouncing round the room, (cont) and I awoke, faintly bouncing round the room the echo of whomever spoke and I awoke, faintly bouncing round the room the echo of whomever spoke and I awoke, faintly bouncing round the room the echo of whomever spoke (cont) Brian and Robert If you re just staring at your walls observing echoing footfalls from tenants wandering distant halls then this one is for you if children playing all around to you is noise not pleasant sound and you d be lost on the playground then this one is for you all alone the life you lead a silent diner where you feed bow your head pretend to read this one is for you slip past strangers in the street there s no one that you care to meet longing for your TV seat this one is for you Brother Brown Eyed Girl Burning Down the House Buffalo Bill Bug Bundle of Joy Buried Alive Butter Them Biscuits Bye Bye Foot Camel Walk Caravan Carini Carolina Car Trucks Buses Catapult Cavern Chalkdust Torture Changes Character ZerO Chariots of Fire The Chase Che Hun Ta Mo The Chicken Choo Choo Ch Boogie Cinnamon Girl Cities Clod Clone Cold Rain and Snow Colonel Forbin s Ascent Come On(Part 1) Come On Baby Come Together Communication Breakdown Contact The Continuing Story of Bungalow Bill Cool It Down Corrina Cover of the Rolling Stone Crackin Rosie Crimes of the Mind Crosseyed and Painless Crossroads Crowd Control Cry Baby Cry Cryin The Curtain Curtis Lowe Cut My Hair Daniel Dave s Energy Guide David Bowie The Divided Sky A Day in the Life Dear Mrs.Reagan Dear Prudence Demand Destiny s Unbound Diamond Girl Dinner and a Movie Dirt The Dirty Jobs Discern Doctor Jimmy Dog Faced Boy Dog Log Dog Stole Things Doin My Time Donna Lee Don t Get Me Wrong Don t Pass Me By Don t Want You No More Don t You Wanna Go Dooley Down By the River Down With Disease Drifting Driver Drowned Dust in the Wind Eliza El Paso Emotional Rescue End of Session Esther Everybody s Got Something to Hide Except Me and My Monkey Everyday (I Have the Blues) Eyes of the World Faht Famous Mockingbird Farmhouse Fast Enough For You Fast Train Father/Son Boogie Fee Feel Feel Feel Feel My Heat Fikus Final Flight Fire Fire on the Mountain Fire Up the Ganja First Tube Fixin To Die Flat Fee Fluffhead Foreplay Long Time Foam The Fog That Surrounds Fooled by Images Four Strong Winds Frankenstein Frankie Says Free Freebird Freeworld Friday Fuck Your Face Funky Bitch Funky Breakdown Gettin Jiggy Wit It Ghost Ginseng Sullivan Give Up the Funk Glass Onion Glide Glide 2 Gloria Going Down Slow Gold Soundz Golden Lady Golgi Apparatus Good Times Bad Times Got My Mojo Workin Gotta Jibboo Great Curve Great Gig in the Sky Grind Guelah Papyrus Gumbo Guy Forget Guyute Ha Ha Ha Halley s Comet Happiness Is a Warm Gun The Happy Whip and Dung Song Harpua Harry Hood Have Marcy Head Held High Heavy Things Hello My Baby Help Me Help on the Way Helpless Helpless Dancer Helter Skelter Hi-Heel Sneakers Highway to Hell Hold Whatcha Got Honey Pie Horn The Horse Houses in Motion How High the Moon Hoochie Coochie Man Hurricane I Am Hydrogen I Am the Sea I Didn t Know I Don t Care I Fooled Around and Fell in Love I Found a Reason I Get a Kick Out of You I Heard it Through the Grapevine I Know a Little I Saw it Again I Shall Be Released I Walk the Line I Wanna Be Like You I Will I Wish Icculus If I Could If I Don t Be There By Morning If I Only Had a Brain If You Need a Fool I ll Come Running I m So Tired I m One In a Hole The Inlaw Josie Wales Insomnia Iron man Is It in My Head It s Ice It s My Life It s No Good Trying I ve Had Enough I ve Turned Bad Izabella Jaegermeiseister Jennifer dances Jesus Just Left Chicago Johnny B. Goode Julia Julius Jump Monk Jungle Boogie Keyboard Army Kung La Grange The Landlady Lawn Boy L.A.Woman Layla Lengthwise Leprechaun Letter to Jimmy Page Lifeboy Life On Mars? Light Up or Leave Me Alone Limb by Limb The Lion Sleeps Tonight Listening Wind Little Drummer Boy Little Red Rooster Lively Up Yourself Lizards Llama Lonesome Cowboy Bill Long Cool Woman in a Black Dress Long Journey Home Long Long Long Love Me Love Me Like a Man Love Reign O er Me Love You Loving Cup Low Rider Luke-a-Roo Lullabye of Birdland Lushington Magilla The Maker Makisupa Policeman The Man Who Stepped Into Yesterday The Mango Song Manteca Martha My Dear Maze McGruppand the Watchful Hosemasters Mean Mr. Musterd Meat Meatstick Mellow Mood Melt the Guns Memories Messing Wtih the Kid Mexican Cousin Mid-Highway Blues In the Midnight Hour Mike s Song Minute by Minute Mirror in the Bathroom Misty Mountain Hop Moby Dick Mock Song The Moma Dance Montana Moonlight in Vermont Moose the Mooche Mother Nature s Son Mound Mountains in the Mist Mozambique Mr. Completely Mr. PC Mustang Sally My Friend My Friend My Generation My Left Toe My Mind s Got a Mind of Its Own My Soul My Sweet One N20 NICU Nellie Kane Never New Age New York, NY No Dogs Allowed Not Fade Away Nowhere Fast Ob-La-Di Ob-La-Da O Mio Babbino Caro Ode to a Dream The Oh Kee Pa Ceremony Oh! Sweet Nuthin Old Home Place Oblivious Fool On My Knees On Your Way Down Once in a Lifetime One Meat Ball One Nation Under a Groove Overload Paul and Silas Peaches en Regalia Pebbles and Marbles The Pendulum P. Funk Phase Dance Piggies Pig in a Pen Piper Poor Heart Possum Prep School Hippie Prince Caspain Proud Mary Psyco Killer Punch You in the Eye The Punk Meets the Godfather Purple Rain Quadrophenia Quadrophonic Topping Quinn the Eskimo Ramble On Rapper s Delight The Real Me Reba Reconsider Baby Revival Revolution Revolution 1 Revolution 9 Rhinoceros Ride Captain Ride Rift Road Runner The Rock Rocka William Rock and Roll Rock and Roll Part 2 Rock Me Baby Rocky Mountain Way Rocky Raccoon Rocky Top Roggae Roll In My Sweet Baby s Arms Roses are Free Rotation Jam Round Room Run Like an Antelope Runaway Jim Runnin With the Devil Sabotage Sad Lisa Sample in a Jar Sand Sanity Satin Doll Savoy Truffle Scarlet Begonias Scent of a Mule Scents Subtle Sounds Sea and Sand Secret Smile Seen and Not Seen Setting Sail Seven Below Sexual Healing Sexy Sadie Shafty Shaggy Dog She Caught the Katy Silent in the Morning Simple Sixteen Candles Skin It Back Skippy the Wondermouse Slave to the Traffic Light Sleep Sleeping Monkey Slipknot! The Sloth Smells Like Teen Spirit Smoke on the Water Sneaking Sally Through the Alley So Lonely Something Something s Wrong With My Baby Somewhere Over the Rainbow Soul Shakedown Party Sparkle Sparks Spanish Flea Spices Split Open and Melt Spock s Brain Spread It Round The Squirming Coil Stand! The Star Spangled Banner Star Trek Stash Steep Steppin Out Strange Design Suspicious Minds Suzy Greenberg Sweet Adeline Sweet Jane Sweet Virginia Swept Away Swing Low Sweet Chariot Take Me to the River Take the A-Train Talk Taste Tela Tell Me Somthing Good Tennessee Waltz Terappin Terappin Station That s Alright Mama Theme From the Bottom Three Little Birds The Thrill is Gone Thunderhead Timber(Jerry) Time Loves A Hero Too Much of Everything Touch Me Train Round the Bend Train Song Trenchtown Rock Tube Tubthumping Tuesday s Gone Tush Tweezer Tweezer Reprise Twist Two Versions of Me Uncle Pen Uncloudy Day Undone Viola Lee Blues Vultures Wading in the Velvet Sea Walfredo Walk Away Walk This Way Walls of the Cave Waste Water in the Sky Waves The Wedge Weekapaug Groove Weigh We re an American Band We re Not Gonna Talk It West LA Fade Away What s the Use? When the Circus Comes While My Guitar Gentley Weeps Whipping Post Who By Fire Who Do? We Do! Who Loves the Sun Why Don t We Do It In the Road Why Don t You Love Me Why You Been Gone So Long? Wild Child Wild Honey Pie Will It Go Round in Circles? Will the Circle be Unbroken? Wilson Wind Beneath My Wings Windora Bug Wipeout Wolfman s Brother Woodstock Yar Mar Yer Blues Yerushalayim Schel Zahav You Ain t Goin Nowhere You Enjoy Myself You Shook Me All Night Long
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Agni Ignis Agni Ignis #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (bdzhvls.png)Agni Ignis is a large Colosseum located in the northeastern corner of the map. It can be entered by using the obliterated wall at the South-Eastern section of the Colosseum. Agni Ignis is latin for fire of Agni ; Agni is the Hindu god of fire. The Hindi (language spoken by vast majority of Hindus) pronunciation of Agni is "uh-guh-nee", although many English-speaking MineZ players say "ahg-nee". General Info 座標 (3500, -3500) Area Type Colosseum Number of Buildings 32 ゾンビの湧き率 High - Zombie Spawners Number of Chests 46 墓(苔石) None General Resources 水源 ✔ 作業台 ✔ 農場 X ポーション台 ✔ Civilian Loot Common Chests X Uncommon Chests X Food Loot Common Chests X Uncommon Chests 5 Rare Chests X Potion Loot Common Chests X Uncommon Chests X Rare Chests 2 Tool Loot Common Chests X Uncommon Chests X Military Loot Common Chests X Uncommon Chests X Rare Chests 5 Epic Chests 27 Mythic Chests 3 Room Loot Common Chests X Uncommon Chests X Rare Chests X Dungeon Loot In Chests 4 Out Chests X Legendary Dispenser X Elite Dispenser X ContentsLoot ChestsTravel Advisory/WarningsTrivia**Loot Chests(top) Top of Outer Ring (Stalls)5 food_uncommon First Outermost Ring (Houses)5 mil_rare Second Outermost Ring27 mil_epic 3 mil_mythic 2 pots_rare Secret Room 4 dungeon_in 観光時の助言と注意(top) Food chests in the stalls and, as this place has many crafting tables you may be able to craft cookies or bread if neccessary. Along with the houses, there s one Nether-themed house that requires a button to enter. It contains 2 pots_rare which can really help you in here. Agni Ignis is the largest above-ground structure in the MineZ world. It used to be one of the most dangerous, but after the Secret Update the amount of zombie spawners was severely reduced and the pigmen spawners were removed entirely. Plenty of gear supports a good size group, making it a great place to bring your clan. Simoon s Shrine is nearby, along with Treetops Shelter and Meteor Crater. There is a house with pressure plate labelled "Wudalfs magic Shop". Attempting to enter will shoot a random, being harming, poison, or slowness potion at you and spawn a zombie to attack you. Bandits are rare but do come at times, but when they do, be prepared, they are often equipped with high-end equipment and can occasionally be in very large numbers. Gearing here for a while is quite viable since after the Secret Update, Agni Ignis is almost on the safe side of locations in the world. The four zombie pigmen spawners that were occupying the center had been removed as part of the August 15th update. There is a house with a wooden pressure plate, which once an item is thrown onto it or shot with an arrow will open a piston door revealing a basement with five buttons, mentioned above. Pressing "3" will open a second piston door on the opposite wall of the buttons. In this room there are 4 dungeon_in chests and two more pressure plates. When items are thrown on these it opens a piston door to a small passage with a stone button at the back wall that when clicked teleports you to the middle of Agni Ignis. Trivia(top) The Symbols on the Agni Ignis statues are Fire, Earth, Water, and Air. In one of the buildings there is a note left from a survivor mentioning a gift left for you near a head(s). Though there are no chests or any kind of loot on top of the heads at Agni Ignis, the sign may refer to the chest on top of the Statue of Agni. In Lord Airel s Brewery there is a sign that reads "The vault has been moved somewhere... dark and meaty". It is thought that this is about Simoon s Shrine. The elemental towers in the middle of the stadium have signs that read "Fire Granted Power", "Fire Brought Destruction", "Air Granted Freedom", "Air Brought Instability", "Water Granted Life", "Water Brought Death", "Earth Granted Stability" and "Earth Brought Sickness". There is a sign in the Hogs Head Bar that reminds you the code is "3", referring to the house with the basement and lore book.
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下位ページ Content Drawables, Views, And Layouts Viewのライフサイクル リソースファイルで Layouts と Drawables を定義するリソース Layout を使うレイアウト定義の一例 レイアウトリソースの使用方法 Drawables User Interface Making a user interface toolkit that can adapt to multiple products is hard, but it is even harder in the Garmin ecosystem. The mechanical designs of these products may be very different depending on the use case the product is designed for. As a result, the user interfaces of Garmin devices also vary by product some have physical buttons, some have coordinate touch screens, and some provide up, down, and action buttons. Rather than design a user interface toolkit that adapts to what device the UI is running on, the Connect IQ SDK makes it easier to port the user interface to different products. At the resource compiler level, we include a way to define a page in XML as well as specify page definitions per product. These tools make it easy to support multiple devices with a single app. Drawables, Views, And Layouts Watch faces と apps ではページスタック(page stack)をもっている。ヴュー(View)はページを表すオブジェクトである。ヴューはページスタックにプッシュしたちポップされたりする。まさにスタック。 ヴューはtransitionを使って、ページスタック上で別のヴューと入れ替えたりもできる。 View が画面。画面の構成を定義するのが Layout。Layout の要素として配置されるのが Drawables 、といったところか? 本家のページより抜粋 Viewのライフサイクル widgets と watch-apps では onStart() ← これはAppBase、つまりプログラム本体の関数WatchUi.Viewが取り込まれる前に実行される onLayout()リソースの読み込み。表示よりも前に実行される。 onShow()ヴューがForegroundに来た時に実行される。 onUpdate()ここで描画を実行。drawはここで使う。 onShow()の後、勝手に実行 WatchUI.requestUpdate()を実行しても、onUpdate()が実行される。 onHide() watchfaces と datafields では onLayout() onShow() onUpdate() class View { // ヴューのエントリポイントがonLayout(). // リソースが読み込まれ、レイアウトがセットされる前に呼ばれている。 // @param [Graphics.Dc] dc The drawing context // @return [Boolean] true if handled, false otherwise function onLayout( dc ); // When the View is brought into the foreground, onShow() is called. // @return [Boolean] true if handled, false otherwise function onShow(); // When a View is active, onUpdate() is used to update dynamic content. // This function is called when the View is brought to the foreground. // For widgets and watch-apps it is also called when WatchUi.requestUpdate() // is called. For watchfaces it is called once a minute and for datafields // it is called once a second. If a class that extends View does not // implement this function then any Drawables contained in the View will // automatically be drawn. // @param [Graphics.Dc] dc The drawing context // @return [Boolean] true if handled, false otherwise function onUpdate( dc ); // Before the View is removed from the foreground, onHide() is called. function onHide(); // Use setLayout() to set the layout for the View. If the extending class // does not override onUpdate(), then all Drawables contained in layout // will automatically be drawn by the View. // @param [Array] layout An array of Drawables function setLayout(layout); } 各ヴューはレイアウト(layout)を持っている。 レイアウトとはDrawablesとよばれる描画オブジェクトの集まりで、各Drawableはビューに置かれる。 Drawableはdrawメソッドを通じて、デバイスコンテキストへ描画される。 どんなDrawableを拡張したオブジェクトも描画オブジェクトで、プロパティはpublicになる。 Monkey C は、基本的はdrawablesとしてレイアウトにリソースとしてText, Bitmapを配置できる。 リソースファイルで Layouts と Drawables を定義する リソース Layout と Drawable は「リソース」ファイルとして定義する(することができる、が正しいか)。これにより Monkey C を扱わずとも、特定のデバイス向けのレイアウトを作成することができる。 加えて DrawableList オブジェクトを can also be defined, which are Drawable objects that can draw a number of graphics primitives. Layout を使う XML上でレイアウトを定義する場合、描画オブジェクトをレイアウトタグの中に並べればよい。リストに並べられた描画オブジェクトはMonkey Cの描画オブジェクトに変換され、次々と描画される。そのため、2つ以上の描画オブジェクトがあれば、1つ目を描画した上から2つ目が描画されることになる。 レイアウト定義の一例 resources layout id="MainLayout" drawable id="MainBackground" / label text="Page Heading" x="10" y="5" font="Gfx.FONT_LARGE" color="Gfx.COLOR_BLACK" / label text="Your information goes here." x="10" y="25" font="Gfx.FONT_MEDIUM" color="Gfx.COLOR_DK_GREY" / /layout /resources レイアウトリソースの使用方法 onLayout(dc)内で、setLayout()で登録 onUpdate(dc)内でView.onUpdate(dc)を呼び出す。ViewのonUpdate(dc)を呼び出さないとほっとかれる。 class MainView { function onLayout( dc ) { setLayout( Rez.Layouts.MainLayout( dc ) ); // レイアウトを読み込み } function onUpdate( dc ) { // Call parent’s onUpdate(dc) to redraw the layout View.onUpdate( dc ); // この下に更にアップデートする必要のあるものを記述 } } Layout タグでサポートされる属性 属性 定義 値 初期値 補足 id 紐付けるためのID番号This is used to reference the layout in the Rez module 半角文字で始まる値 NA 必須 Drawables (ビットマップファイル、drawable XML リソース) を drawable タグ を使って、レイアウトの中に含めることができる。 属性 定義 値 初期値 補足 id drawable の id The ID provided here references the drawable defined in the resource XML file 半角文字で始まる値 NA 必須; resource XML file で定義される必要あり Text can also be included in layouts. To inlude text use the label tag, which supports the following attributes 属性 内容 値 初期値 補足 text 表示する文字列 NA An empty string font フォント Graphics font constant or the ID of a user-defined font Graphics.FONT_MEDIUM x 表示X位置 ピクセル値、もしくは center 0 y 表示X位置 ピクセル値、もしくは center 0 justifcation How the text should be justified in relation to the X Y location Graphics text justify constant Graphics.TEXT_JUSTIFY_LEFT color The color of the text Graphics color constant or a 24-bit integer of 0xRRGGBB 形式 The current draw context’s foreground color Drawables Drawable XML resources consist of a list of basic drawables bitmaps and shapes. To create an XML drawable, define a drawable-list in an XML resource file. Both bitmap and shape tags should be be placed as child nodes inside the drawable-list . An example drawable-list resources drawable-list id="Smiley" background="Gfx.COLOR_YELLOW" shape type="circle" x="10" y="10" radius="5" color="Gfx.COLOR_BLACK" / shape type="circle" x="30" y="10" radius="5" color="Gfx.COLOR_BLACK" / bitmap id="mouth" x="15" y="25" filename="../bitmaps/mouth.png" / /drawable-list /resources To use this drawable in code do the following function onUpdate( dc ) { var mySmiley = new Rez.Drawables.Smiley(); mySmiley.draw( dc ); } The drawable-list tag supports the following attributes Attribute Definition Valid Values Default Value Notes id The ID of the drawable Any string that starts with a character NA Required x The X coordinate of the top left corner in relation to the parent element pixel value or center 0 y The Y coordinate of the top left corner in relation to the parent element pixel value or center 0 width The width of the drawable list. pixel value or fill fill height The height of the drawable list. pixel value of fill fill foreground The color of elements (shapes and text) drawn in this layout Graphics color constant or a 24-bit integer of the form 0xRRGGBB The current draw context’s foreground color background The background color of this layout Graphics color constant or a 24-bit integer of the form 0xRRGGBB Gfx.COLOR_TRANSPARENT The shape tag supports the following attributes Attribute Definition Valid Values Default Value Notes type The type of the shape to be drawn rectangle, ellipse, circle, or polygon NA Required x The X coordinate of the top left corner in relation to the parent element pixel value or center 0 y The Y coordinate of the top left corner in relation to the parent element pixel value or center 0 points A list of points which defines the polygon x1, y1], [x2, y2], ... , [xN, yN NA Required for polygon; must have at least 3 points width The width of the shape to be drawn pixel value or fill fill Only valid for ellipse and rectangle height The height of the shape to be drawn pixel value or fill fill Only valid for ellipse and rectangle color The color of the shape to be drawn Graphics color constant or a 24-bit integer of the form 0xRRGGBB The current draw context’s foreground color corner_radius The radius of the rounded corners of the rectangle pixel value 0 Only valid for rectangle radius The radius of the circle pixel value 0 Required for circle border_width The width of the border around the shape pixel value 0 Only valid for rectangle, ellipse, and circle border_color The color of the border around the shape Graphics color constant or a 24-bit integer of the form 0xRRGGBB The current draw context’s foreground color Only valid for rectangle, ellipse, and circle The bitmap tag supports the following attributes Attribute Definition Valid Values Default Value Notes id The ID of the drawable Any string that starts with a character NA Required x The X coordinate of the top left corner in relation to the parent element pixel value or center 0 y The Y coordinate of the top left corner in relation to the parent element pixel value or center 0 filename The relative path to the image that should be shown A valid, relative path NA Required Input Handling As if input handling wasn’t already one of the most important and complicated pieces of a UI toolkit, Garmin devices take the complication up a level. Unlike those touchable glowing rectangles that are modern smart phones, Garmin devices come in lots of shapes and sizes. Touch screens are not always ideal for all watch products, so there is a mix of input styles and screen technologies. It’s the job of the UI toolkit to make this coherent to the developer. Input and App Types Not all app types have access to input. Watch faces and data fields cannot handle input, though widgets can receive input (may be limited on some devices) and watch-apps will have the most input capability. Input Delegates The Delegate object is an object that implements a certain interface specific to input handling. Monkey C provides a low level InputDelegate that allows handling of events at a basic level. This is good when the app needs to handle button presses or screen presses in a particular way. module WatchUi { // This class implements basic input handling. A developer needs to override // the events they want to handle. class InputDelegate { // Key event // @param evt KEY_XXX enum value // @return true if handled, false otherwise function onKey( evt ); // Click event // @param evt Event object with click information // @return true if handled, false otherwise function onTap( evt ); // Screen hold event. Sent if user is touching // the screen // @param evt Event object with hold information // @return true if handled, false otherwise function onHold( evt ); // Screen release. Sent after an onHold // @param evt Event object with hold information // @return true if handled, false otherwise function onRelease( evt ); // Screen swipe event // @param evt Event function onSwipe( evt ); } } Behaviors Garmin makes products with a purpose, and that purpose can alter the design of one product line over another. Deciding whether a product has a touch screen or has buttons can depend on the environment in which the user will take. For instance, if the product is intended to be used in water (swimming, canoeing, on a boat), it may not have a touch screen. These decisions make for superior products, but also add to developer frustration due to device fragmentation. Most products will support common behaviors (next page, back a page), but how they are executed by the user may differ based on the available input types. To help with this dilemma, Monkey C exposes events at a behavior level. Behaviors separate high-level intentions from the actual input type—next page versus screen press. The BehaviorDelegate is a super class of InputDelegate and maps its low level inputs to common operations across multiple products. Using the BehaviorDelegate can lead to much more portable code. class BehaviorDelegate extends InputDelegate { // When a next page behavior occurs, onNextPage() is called. // @return [Boolean] true if handled, false otherwise function onNextPage(); // When a previous page behavior occurs, onPreviousPage() is called. // @return [Boolean] true if handled, false otherwise function onPreviousPage(); // When a menu behavior occurs, onMenu() is called. // @return [Boolean] true if handled, false otherwise function onMenu(); // When a back behavior occurs, onBack() is called. // @return [Boolean] true if handled, false otherwise function onBack(); // When a next mode behavior occurs, onNextMode() is called. // @return [Boolean] true if handled, false otherwise function onNextMode(); // When a previous mode behavior occurs, onPreviousMode() is called. // @return [Boolean] true if handled, false otherwise function onPreviousMode(); } Built In Handlers In general, complicated input from users and feedback to users should not be done on a wearable device, but should instead be done via a phone app or web page. However, sometimes the device needs to get some form of user input or provide confirmation to the user. WatchUi provides three widgets to handle input menus, the generic picker, and the number picker (the number picker has been deprecated in favor of the generic picker). Two additional handlers provided by WatchUi can be used to give feedback to the user the confirmation dialog and progress dialog. Menu A menu is a list of options for the user. The options are displayed in a list that matches the device the app is running on. A menu can be defined in the resource XML file using the following format menu id="MainMenu" menu-item id="item_1" Item 1 /menu-item menu-item id="item_2" Item 2 /menu-item /menu The resource compiler will then take this XML and generate a Menu object in the Rez module. In order to use this menu, a developer simply needs to push the menu and a delegate for the menu using Ui.pushView() class MyClass extends Ui.View { function openTheMenu() { Ui.pushView( new Rez.Menus.MainMenu(), new MyMenuDelegate(), Ui.SLIDE_UP ); } } class MyMenuDelegate extends Ui.MenuInputDelegate { function onMenuItem(item) { if ( item == item_1 ) { // Do something here } else if ( item == item_2 ) { // Do something else here } } } Generic Picker The Picker class, along with the PickerDelegate and PickerFactory classes, provides applications with the ability to create onscreen lists of user-selectable objects. A picker consists of one or more choosable objects, a title, a next and previous arrow, and a confirm button. The next and previous arrows and the confirm button are device specific but can be overwritten if desired. Pickers are pushed using WatchUi.pushView(), providing a PickerDelegate for the input delegate. A PickerFactory is required to indicate what should be displayed for each pickable value. Sample picker implementations can be found in the Picker sample project, inside the samples/Picker directory. User Interface [Main components of a generic picker layout] The above image is a representation of the general structure of what a picker should look like on a square screen. Other screen formats should have the same layout with some size differences to account for the screen and button layout. The top red bar represents where the title of the picker is displayed. Up and down arrows to scroll through the available options are placed where the green boxes are. The leftmost blue box is where the last item you selected is shown if the picker has multiple selectable items. The center blue box is the item you are currently selecting. The white box will either be the next selectable item in the list or the button to confirm your selection. Development Interface class Picker extends Toybox.WatchUi.View { // Constructor // @param [Dictionary] options @see Picker#setOptions function initialize( options ); // Set the options for the Picker. // @param [Dictionary] options the options for the Picker // @option options [Drawable] title the title for the Picker. Required. // @option options [Array] pattern an Array of [Object] for the Picker to display. If the Array entry is a PickerFactory then it is presented to the user to make a choice. If it is a Drawable then it is display only. Required. // @option options [Array] defaults an Array of [Number] indicating the starting index for each entry in pattern. Optional. // @option options [Drawable] nextArrow a custom next icon for the Picker. Optional. // @option options [Drawable] previousArrow a custom previous icon for the Picker. Optional. // @option options [Drawable] confirm a custom confirm icon for the Picker. Optional. function setOptions( options ); } class PickerDelegate { // Handle a confirm event from a [Picker] // @param [Array] values The chosen values from the Picker. For [Drawable] entries, null will be returned for that value. function onAccept( values ); // Handle a cancel event from a [Picker] function onCancel(); } class PickerFactory { // Generate a Drawable instance for a given item // @param [Number] item Item index // @param [Boolean] isSelected true if the current item is the selected item, false otherwise // @return [Drawable] object to be rendered function getDrawable( item, isSelected ); // Return a representative value for this item // @param [Number] item Item index // @return [Object] Representative item for the given index function getValue( item ); // Get the number of items in the factory // @return [Number] number of items in the factory function getSize(); } Number Picker - DEPRECATED To allow the user to pick or adjust numerical data, the number picker widget is your best bet. The number picker widget allows for editing or adjusting of common numerical types. Here’s an example of number picker use enum { NUMBER_PICKER_DISTANCE, // A Float in meters NUMBER_PICKER_TIME, // A Duration NUMBER_PICKER_TIME_MIN_SEC, // A Duration NUMBER_PICKER_TIME_OF_DAY, // A Duration representing the number of seconds since midnight NUMBER_PICKER_WEIGHT, // A Float in kilograms NUMBER_PICKER_HEIGHT, // A Float in meters NUMBER_PICKER_CALORIES, // A Number NUMBER_PICKER_BIRTH_YEAR // A Number } class NumberPicker { // Constructor // @param mode An enum value of type NUMBER_PICKER_* // @param initialValue The initial value for the Number Picker, type // depends on mode function initialize( mode, initialValue ); } class NumberPickerDelegate { // When a number is chosen, onNumberPicked() is called, passing the // chosen value. // @param value The chosen number, type depends on the NumberPicker mode function onNumberPicked( value ); } Confirmation Dialog The confirmation dialog provides a simple yes/no dialog. This is useful when presenting a simple selection. enum { CONFIRM_NO, CONFIRM_YES } class Confirmation { // Constructor // @param [String] message A textual confirmation message function initialize( message ); } class ConfirmationDelegate { // When a response is chosen, onResponse() is called, passing // the response of CONFIRM_NO or CONFIRM_YES // @param response The response of the confirmation of CONFIRM_NO or CONFIRM_YES function onResponse( response ); } Progress Bar The progress dialog gives a standard wait dialog. It has two modes—one that shows the completion of some process, and a second that acts a wait timer displaying an indeterminate amount of progress. The look and feel of the progress bar will be device-specific. class ProgressBar { // Constructor // @param [String] displayString The string to display on the progress bar view // @param [Float] startValue The initial value for the progress bar (0-100), null for "busy" function initialize( displayString, startValue ); // Use setProgress() to set the value of the progress bar. // @param [Float] progressValue The value for the progress bar (0-100), null for "busy" function setProgress( progressValue ); // Use setDisplayString() to set the string displayed on the progress bar view. // @param [String] displayString The string to display on the progress bar view function setDisplayString( displayString ); }
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